Goodbye Deponia Overview

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More chaos, more destruction, more Rufus. Not one, not two, but three Rufuses cause all kinds of crazy mayhem in the long-awaited adventure comedy Goodbye Deponia: The Organon plans the destruction of Deponia, the lovely Goal has (once again) disappeared, and anti-hero Rufus just can't seem to stop getting in his own way.
All inventor and free spirit Rufus wanted to do was to get off the junkyard planet of Deponia and move to Elysium, the paradise orbiting Deponia as a spaceship reserved for the highest echelons of society. Goal, the ex-Elysian girl that Rufus has fallen head over heels for, still seems to be the key to his endeavor...and to the elevator that will get him to space. Finally, Rufus has come up with a seemingly perfect plan.
And yet, everything that could possibly go wrong suddenly does go wrong. Rufus finds himself (initially in disguise) on a highway cruiser amongst stern-faced officials of the Organon, while Goal goes missing. When Rufus stumbles upon a cloning machine, he believes to have found his way out. A clone copy is supposed to help him out of his predicament. But an "inexplicable" error causes complications and Goal slips from our hero's reach once again. Now, he has to solve three major problems: He needs to find Goal again, reach Elysium and prevent the destruction of the entire planet of Deponia by the hand of the Organon.
Three problems that only three Rufuses could solve – and thus, the luckless inventor decides to clone himself! This leads to crazy ramifications for the player: In Goodbye Deponia, the player occasionally needs to control all three Rufuses, using them to complete tasks together – despite Rufus stumbling over himself so often.
Goodbye Deponia is the epic conclusion to the Deponia trilogy and sequel to the best German game of 2013 (German Computer Game Awards).
The award-winning Deponia series comprises of three wacky tales of adventure from the junkyard planet Deponia. These classic point & click romps not only delight comedy fans and adventure veterans, but also newcomers to the genre. The humorous Deponia series impresses with beautiful, hand-drawn 2D comic graphics, sarcastic dialogues and plenty of black humor. It has received numerous press awards, among them the German Computer Game Award (Deutscher Computerspielpreis) and many other German developer awards.

Goodbye Deponia Review

Oct 23, 2013

Goodbyes are often some of the hardest things to do in life: especially when it’s time to say goodbye to one of the most applauded series of adventure games that we’ve played in quite some time. Goodbye Deponia picks up right where Chaos on Deponia left off, with our ragtag band of heroes Rufus, Goal, Doc and Bozo on their way to the floating utopia of Elysium to stop Organon and company from destroying Deponia once and for all. The story is full of some nice twists and turns (most of which are on account of something Rufus has said or done), and the sharp and humorous wit of Daedalic’s many flawed characters makes for one hell of a conclusion to this fine trilogy of modern point-and-click adventure games.

It will probably come as no surprise to those of you who are already familiar with Daedalic’s impressive roster of point-and-click adventure games, but Goodbye Deponia positively shines in its presentation. The stylized cartoony visuals are constantly bursting with color and personality, and the different locations you’ll adventure to around Deponia and Elysium are a breath of fresh air to the genre. The sound quality is also extremely top-notch as always, with witty musical numbers and some of the best vocal performances I’ve ever heard in a point-and-click adventure game. The animations are syrupy slick and smooth, and the only real hiccup I found on the technical side of things was in the abruptness of some of the cutscenes, where the screen would quickly cut to black at regular intervals, resulting in some pretty choppy transitions to the overall storytelling.

Goodbye Deponia

Serving as the perfect complement to the game’s visual presentation is the actual writing, which packs in so much of the situational humor and squabbling banter and asides that fans would only expect from Rufus and his crew. In fact, much like the first two games in the Deponia series, the question of whether or not you’ll find the game’s humor appealing will largely depend on how much you like the half-witted backwards hero Rufus himself. Rufus can definitely be an acquired taste for some, and his sheer stupidity at times and roundabout ways of thinking can be a little much to take at first. But if you’ve made it this far into the trilogy, then the odds are that you find our hero’s helter-skelter methods oddly endearing, and truth be told, Daedalic really allows Rufus to shine here for the majority of Goodbye Deponia.

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Goodbye Deponia Preview

Dec 11, 2012

It could be argued that the adventure genre’s glory days have come and gone. After all, it would be next to impossible for developers to top the brilliance of classics like Maniac Mansion, The Secret of Monkey Island, and Day of the Tentacle. Many have come close, but few have come closer than Daedelic Entertainment with the Deponia series. Featuring gorgeous artwork, clever puzzles, and jokes that are actually funny, it captures what made the genre so well-loved in the first place.

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