You are a god, able to wield divine powers over your devoted followers. As you advance your civilization to ever greater power, your people will grant you belief. With this belief you can sculpt entire lands, beautifying them with your very touch.
But there are other worlds and rival gods to face and to challenge. You also have the power to wreak earthquakes, volcanoes or tornados upon these foes, as well as sending armies of your devoted into the battle for ultimate control. You and your people will clash with other gods and followers in the most intense and exciting multiplayer battles for supremacy.
Peter Molyneux: the man who launched a million dreams. My early PC gaming days consisted of Theme Park, Theme Hospital, Populous, Black & White, and many more Molyneux classics. The British designer didn't just envision slick management titles, occasionally with a god-based twist – he created playgrounds for participants to explore, and play styles to evolve.
The general consensus is that people have a lot less pleasant words to say about the veteran designer these days, following years of hollow promises. Godus is Molyneux's way back in – his first real release as part of an independent studio, his independent studio – since his Lionhead and Microsoft days. You can definitely still feel that classic Molyneux magic stored away somewhere in this god game, ready to burst forth and engulf many hours of your life... but in its current beta state, there's still a hell of a lot of work to be done.
It's your classic "little people need your help, and you are a giant mouse pointer" scenario, as Molyneux himself set out so many years ago. The beginnings of a civilization are scattered across a small island, all looking for a means of survival – and you are that means. By terraforming the land, you're able to provide your people with resources to build up an empire, and spread far and wide. Read more »
What if God was one of us? Now we know. Bryan Henderson, 18, from Edinburgh, Scotland, will become a god in Peter Molyneux’s upcoming game, Godus. It’s his reward for being the first person to reach the center of the mysterious box that populated Curiosity – What’s Inside the Cube? for iOS and Android. Read more »
When Peter Molyneux founded 22cans, it was with the intention of cultivating an environment where he and others were free to experiment with new ideas—22 of them, to be exact. Their first experiment, Curiosity, was a bold one indeed. It left many wondering what the studio would do next, and if they’d try and out-bizarre themselves. With that in mind, it’s kind of a surprise that Godus, their second experiment, is as familiar a concept as it is. Read more »