Swipe your finger across the screen to deliciously slash and splatter fruit like a true ninja warrior. Be careful of bombs – they are explosive to touch and will put a swift end to your juicy adventure!
Jul 13, 2012
Verizon Wireless has unveiled GameTanium, an app that handpicks quality games for Android users. For the monthly fee of $5.99, users will have unlimited access to over 100 titles for Smartphone and 50 for tablets -- Like Fruit Ninja and World of Goo, to name a few.
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Jul 12, 2012
Ape Entertainment continues its mobile IP landgrab with the announcement that it will produce a Fruit Ninja comic. That’s the third IP in what feels like as many days. Ape Entertainment kicked off this series of announcements with news that SQUIDS, a story heavy strategy game, would see the comic treatment. Then there was Temple Run, a slightly less likely choice as it is a game nearly devoid of story. Ape’s treatment of Fruit Ninja is even odder, as Fruit Ninja is about a disembodied sword slicing up flying fruit.
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Apr 3, 2012
Fruit Ninja Frenzy is an arcade-style game from Halfbrick Studios. Slicing fruit is the game, and your mouse is the sword! You’ll have to be quick and use all of your skills to slice as much fruit as possible before time runs out. Can you do it faster than your friends? We’ll make sure you’re prepared for any stray bananas in our quick start guide, which has all of the tips, tricks and strategies you’ll need.
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Feb 22, 2012
Halfbrick’s slash-a-thon game Fruit Ninja is seriously having a moment. The game, which has surpassed 130 million downloads already and whose success inspired a Kinect-enabled console version, is about to come blasting out of the digital world and launch a full-on invasion into meatspace. Today Halfbrick announced new partnerships with a slew of partners that will spawn all manner of new Fruit Ninja themed merchandise.
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Dec 7, 2011
All right, everyone. I need you to sit down for a moment. I've got big news: There's going to be a sequel to Fruit Ninja. Well, OK, that's not actually the crazy part of this story. The crazy part is that the newly formed Halfbrick team in Sydney will be developing the game, and it sounds like it will be radically different than anything the series has seen before.
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Dec 2, 2011
Like catchy indie rock tunes? How about mobile gaming? Then you’re going to love “Why Don’t We Do Something?,” the latest music video from Hey Geronimo.
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Nov 8, 2011
I've faced off against watermelons on the iPhone. I've fought duels to the death with oranges and pineapples on the Xbox 360. They have all shuddered at the sight of my juice-dripping blade. And now, at last, I've followed the path of the Fruit Ninja against the seeded hordes on the plains of Facebook, and I have walked away content. Fruit Ninja Frenzy may not bring much new to the chopping block, but its combination of the best aspects of the standard game with the trappings of Bejeweled Blitz make this a title worth noticing.
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Oct 20, 2011
There was a time, not so long ago, that a game based on a movie license was something you’d want to steer clear of. And games based on kids movies? Doubly so. But then, earlier this year, film studios’ got the bright idea to pair up with top iOS developers to release games based on their movies that took advantage of existing mobile gaming franchises. Rovio and 20th Century Fox teamed up for the fantastic Angry Birds Rio, Lima Sky and Universal Pictures put together the Easter-themed Doodle Jump Hop, and now, Dreamworks have jumped into the mix with Halfbrick to release Fruit Ninja: Puss in Boots.
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Oct 11, 2011
The Shrek franchise is no stranger to promotional video games. Heck, even the App Store is littered with them, from Shrek Forever After to Shrek Kart and Make Shrek Roar. What the Shrek franchise isn’t used to, however, is having a good promotional video game. It looks like that’s about to change though, as Dreamworks has teamed up with mobile games heavyweight Halfbrick to bring Fruit Ninja: Puss in Boots to the App Store later this month.
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Aug 5, 2011
As most of the United States struggles with record heat waves, the summer of 2011 may also be recorded as one of the hottest in the brief history of casual games. As the mercury continues to reach its highest heights, so are the valuations on casual games companies—witness Zygna’s upcoming $1 billion IPO and EA’s $750 million+ purchase of PopCap. Yet, Nintendo’s staggering loss of approximately $300 million in Q1 shows a marketplace struggling with balance.
Overheated, interglacial or ice age? Where is casual gaming going? An examination of key indicators provides some insights to this changing climate.
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