When DrawRace came out all the way back in 2009, I instantly fell in love with it. Combining line drawing and strategy with top down racing was a formula that just couldn’t be beat. And yet for all the fun I had with DrawRace, there was no denying that it felt like a fairly barebones package. Almost as if it were a brilliant idea, but nobody had bothered to flesh it out beyond their initial stroke of genius. DrawRace 2, it would seem, addresses my complaint nicely.
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