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By Margie Bissainthe | May 20, 2008 |

The Clumsys Tips

Check out our strategy guide for The Clumsys.

GENERAL TIPS

  • There are several locations on the main screen that you need to become familiar with in order to navigate the game well. The Time Travel Map on the lower right hand side is where you'll be able to travel through various locations. You can visit the locations in any order that you desire.
  • The Gadget Assembly Line is on the top right side of the main page. In it you will find various gadget pieces that you've picked up throughout the game.
  • Once you find the gadget pieces they will automatically go to the Gadget Assembly Screen. You will be able access this screen once you exit out of the Time Travel Map. You can assemble the different parts of each gadget and use them to help you track the kids.
  • In order to assemble the gadgets you must locate the piece you need on the right side of the screen and place it where it belongs in the middle of the screen. You can right click or press the space bar in order to rotate a piece. It will lock into place once it's in the right position.
  • The photo album is located in the lower left side of the main screen, in front of the arcade machine. When you first get the book it will be empty. As you successfully find the kids, each of their faces will appear in the album.
  • In the scenes in which you have to collect all the items that don't belong for that time period, just find the items that are out of place. They will automatically go into the time teleporting box.
  • If you're not clear on what you're supposed to do, check the brown bar at the top of the screen. It will summarize what you're supposed to do on that level. You can also click on the green "Mission" tab on the top left corner of the page.
Hints
  • There are 4 levels of hints available in this game. You can use the Inconsistency Locator on the top right side of the page in order to use a hint.
  • You can use a hint when the orange bar is full but you don't have to wait for it to be full to use it. The fuller the bar is the more precise your hint area will be and the longer it will take to recharge.
  • The Locator needs to be recharged gradually. When you find an item quickly it will recharge the Locator at a faster rate.

Find and Replace

  • In the Find and Replace sections you have to do a 2 step process. First, you will have to find the items on top of the page. Second, once you find it you will then have to put it back where it belongs.
  • You can click on the name of an item at the top of the page and you'll see the silhouette of the item on the top left side.
  • Once you find the item and it goes into inventory, you can click on it on the top of the page. You can look at the top right side and a black and white screen will show you where the item belongs.
  • A found item will turn blue on top of the list. An item that still needs to be found will remain white.
  • If you take too long to find a clue, an arrow will appear to show you what you're supposed to do next.


GADGET PARTS
This list contains the location of where you can find all the gadget pieces. After you've collected all the pieces of a particular gadget go to the Gadget Assembly Line in the main screen and assemble it. Even if you don't remember to assemble it, the game will remind you to do so once you hit a certain part of the game.

Tracking Device

Use it to locate the footsteps of the missing children. In order to use the device, look for a fluorescent blue footstep or hand print in its view. Once you see the footstep you have to click on it with the center of your lens or it will not work.

Here's a list of where the pieces can be found in various locations:

Trojan Horse - 1275 - 1. It's a sort of round metallic device with two antennas - lower left side. 2. It looks like a brown hose - lower right side.


Charles Lindbergh - 1923: 1. Looks like an oxygen tank - Lower left side. 2. Metal pipe - Lower left side. 3. Square metal box - Lower left side

Rembrandt's Atelier - 1662 - 1. Looks like an old fashioned movie camera - Top right side. 2. Lower right side, in front of the painting on the floor. 3. It's a black piece that is on the easel in the middle of the floor.

Heat Sensor
With this gadget you'll be able to locate kids by looking in the lens. You will know that you're using the right gadget when you can see the silhouette of a child. Once you see the silhouette, click on it to save the kid.

Gadget pieces:

The First Printing Press - 1440 - It looks like a colorful wheel. Lower right side.

Johannes Kepler - 1625: 1. Lower right side of the scene, under the table.
2.Top left side of the screen. Some blue and red wires.

The Sistine Chapel - 1509 - 1. Left side, what looks like a black cap of sorts. 2. Lower left side,by the ladder.

The House of Archimedes - 200 BC - Lower right side, they look like a pair of glasses.

The Pyramids - 2570 BC - A purple and orange tank looking thing. It is on the lower right side of the screen.



Heart Beat
The Heart Beat Sensor will alert you that a kid is in sight when you hear the sound of a heart beating. As soon as you hear that sound, click your mouse in that spot and save the child.

I found that in cases where the Heart Beat gadget was supposed to be used in a scene, the heart would start pulsating the moment you picked it up. If you picked it up and it's not pulsating it means that you will not be using it to find a kid in that scene.

Gadget pieces:
Marie Antoinette in Versailles - 1780 - On the last chair on the right.


Napoleon's Tent - Lower right side, it is a modern day football helmet.

Beethoven's Apartment - There are 2 grey tanks under the piano.


Shakespeare's Globe Theatre - 1609: 1. Lower left side. 2. Lower right corner

Christopher Columbus - 1498 - Lower right corner. It is a long black piece that sits against the chair.



EXAMPLES OF ITEMS IN THE FIRST FEW LEVELS
At times it may be hard to know what doesn't belong in a time period. I wanted to start you off with examples of the first few levels. After that you'll be able to get a better sense of what types of items you'll need to be looking for.

Trojan Horse - 1275 - Improper Items

  • Toy Knight - Upper left side.
  • Plush Monster - Top left side
  • Game pad - At the bottom of the scene, under the red shield.
  • Life preserver - In the middle of the scene.
  • Joystick - Lower left side
  • A balloon - In middle of the sky
  • Slingshot - On top of the horse
  • Red Dog - Lower right side
First Moon Landing - 1962 - Improper Items
  • A leather ball - Lower right side
  • Dice - Black dice - Lower left side
  • Air Freshener - Blue tree, right side
  • Space Shuttle - Top right side, close to the window.
  • The word "moon" scribbled in red - Top right side.
  • Umbrella - Top right side, by the window.
  • Tomato - Top left side,on the red panel.
  • Teddy Bear - Bottom left corner.
The First Printing Press - 1440 - Improper Items
  • Basketball - Top left side of the steps.
  • Black Phone, on the floor.
  • Doll - Top Right Side
  • Guitar - On the left side, close to the chair.
  • Kid Drawing - On the lower right side.
  • Lamp - Top left side
  • Tire - On the ground, under the printing machine
  • Wall Clock - Top Left side
  • War Poster - Right side of the wall.
Charles Lindbergh - 1923 - Improper Items
  • Stuffed Elephant - Lower left side
  • Helmet - Top left side
  • Wooden Gecko - Top left side, on the wall.
  • Skateboard - Lower left side
  • Cat - Lower right side
  • Space Shuttle - Top right side.
Rembrandt's Atelier - 1662 - Improper items
  • Phone - Lower right side
  • Extinguisher - On the right side of the back wall,against the blue wall paper.
  • Badge - Top right side of the wall.
  • Baseball cap - Lower right side, on the black bear.
  • Blue Jeans, On the lower left side, draped over some paintings.
  • Electric Guitar - Lower left side
  • Spray Can - Red can on the lower left side.
  • Volleyball - Top left side, on the wall behind the large easel.
EXAMPLES OF FIND AND REPLACE
First I will name where the item is in the scene. What you see in parentheses is where the item belongs.

Trojan Horse - Find and Replace - Example
  • Battle trumpet - Lower right side, in the wheel of the chariot. (Lower left side, by the horse's wheel)
  • Belt - It is on the lower right side of the ground, by the chariot. ( It goes to the right side of the red circle on the ground).
  • Bronze Lamp - It looks like a Aladdin's lamp. It is on the ground, under the horse by the small red ladder. (It goes on the bench on the lower left side).
  • Bull Head - Lower right side, on the tent (It goes on the large red shield that is on the ground).
  • Golden Helmet - Lower left side (it goes on the lower right side, in front of the red and yellow flag).
  • Grapes - Top left side, on the tree ( it goes on the lower left side, on the plate that's on the bench).
  • Helm Crest - Top left side, behind the horse (It goes on the golden helmet that is on the lower right side).
  • Saw - In the middle of the scene, it's a long skinny saw. In between the belly of the horse and the wooden beams. (it goes on the wooden beams that are in front of the horse)
  • Scroll - Top right side ( It goes on the lower right corner, behind the chest armor).
  • Spear Head - Top left side, by the tree, (On top of the stick that's sticking out of the ground by the tent)
  • Sword - Top right side, on the horse's chest. (On the lower left side, by the small wooden bench).
The First Printing Press - 1440 - Find and Replace
  • "A" - On the floor, on a blue tile. (It goes on the lower left side, inside the box with the slots)
  • "O" - Top left side of the wall, under the framed picture. (It goes on the lower left side, inside the box with the slots)
  • Antler Knife - Right edge of the scene (It goes on the lower right side, by the open book)
  • Bottle - On the ceiling, it blends in with the hanging lanterns. (It goes on the lower right side, next to the tankard)
  • Broom - Top left side of the ceiling (It goes on the lower right side, behind the small desk)
  • Hammer - Top left side, it's on the railing. ( It goes inside the small wooden box on the lower left corner.
  • Mallet - In the middle of the scene, on the printing machine table. (It goes in the middle of the floor, next to the printing machine table).
  • Pestle - It is on the floor, leaning against the structure of the printing machine. ( It goes in the blue bucket that is also on the floor. Very close to where you just picked it up)
  • Scroll - Lower right side, sticking out of the side of a small stand (It goes on the lower left side, by the wooden box with slots)
  • Tankard lid - Lower right side of the scene, on the small table. (Place it on the tankard on the small round table, lower right side)
  • Vial - Against the back wall, close to the printing machine. (It goes on the lower left side, by the wooden box with slots)
  • Wooden Sandals - Top left side, on the door. (It goes on the floor, left side)

FINDING THE KIDS
SPOILER ALERT!!!
The following section has the solution for what you need to do in order to find all 20 children and grandpa at the end. If you do not wish to know these answers, please stop reading now.

KID #1
The Trojan Horse - Clean and Fix

  • You have to find all the wheels first.
  • 1 - Top right side, on the face of the horse
  • 2 - Top right side, on the tent.
  • 3 - Lower left side - By the back of the horse, behind the plate that has a smiling face on it.
  • 4 - Lower right side, on the back of the chariot.
  • Hammer - Left side, by the horse. On the wooden structure that is behind the horse.
  • Now you need to place the wheels where they belong.
  • Look at the screenshot and place the wheels where the green circles are.
  • Once that's done you have to find the missing kid by picking up the tracking device.
  • There's a circle on the top left side of the scene, click on the icon of the white footprint.
  • Use the tracking device to locate the first green fluorescent footstep. Click the center of the gadget on the footprint or it will not work.
  • The yellow line in the screenshot represents the approximate course of the footprints.
  • Once you click on the first footstep, the next one will appear. Keep following footsteps until you get to the top of the horse.
  • You will then need to find the pliers, they are in the lower right side, on the back of the chariot.
  • Take the pliers and place them on the nails that are on the horse's head. You must place the cursor on the nails for it to work.
  • The kid will then appear by the head of the horse.

KID #2
The First Print Press - Clean and Fix

  • Pole - Lower left side.
  • Handle - Top left side, above the door.
  • Plug - Left side, inside the box with the slots.
  • Once you've collected the 3 pieces above, place the handle on the printing machine. Please look at the screenshot.
  • Then you need to find 4 pieces of blank paper. These are marked "BP" on the screenshot
  • 1 - Top left side
  • 2 - On the wall, left side, above the steps.
  • 3 - Top right side of the wall.
  • 4 - On the floor.
  • Once you find all 4 pieces of paper, click them onto the printing machine. A piece of paper will appear.
  • Click on the printing frame that is on the top right side of the wall, then place it on the printing machine.
  • You need to use the Tracking Device to find the second kid.
  • The first footstep is in the middle of the floor and will start heading towards the left.
  • It will then go up the steps and land somewhere on the back wall.
  • You now have to find the metal rod to open the window. It is on the top left side of the wall.
  • Place it on the lever mechanism that is close to the door.
  • The lever mechanism is highlighted in green in the screenshot.

KID #3
Rembrandt's Atelier - Clean and Fix

  • In this mission you have to clean all the doodles that the kids have drawn on all the paintings. You have to use a rag and some water to clean it.
  • The rag and the buckets of water are highlighted in red. There is more than one bucket of water throughout the scene
  • The doodles you need to clean are highlighted in green on the screenshot.
  • Take the rag that is on the right side of the floor. In between the bear and the books on the floor.
  • For each doodle that you clean you have to dip your rag in the bucket of water again. You will know that a picture has been cleaned when the rag is dry.
  • You have to use the tracking device to find the kid. The first footstep will be on the lower right edge of the floor.
  • The footsteps move towards the left, go up the large easel and to the fruit bowl. Then it goes back down to the right side of the floor, up the fireplace.
  • Once it gets to the top of the mantle you will need to unlock the chimney. Click on the chimney to unlock it.

KID #4
Charles Lindbergh - Clean and Fix

  • Your goal is to erase the markings the kids left on the logo of the plane. After you're done with that you will have to stencil, spray and repaint the logo.
  • You have to find a rag and a paint thinner.
  • The rag is on the left edge of the scene. The paint thinner is in a black and white can. It is located on the top left side of the scene.
  • Once you've found both items, they will merge. Use the rag and thinner on the part of the airplane that says Spirit of St. Louis.
  • Look for the following items:
  • Text Mask - It is a stencil with the Spirit of St. Louis on it. It is on the lower right side of the scene.
  • Spray Canister - it is a black ca, that is next to the grey drum, on the lower left side of the scene.
  • Click the stencil on the side of the plane and then use the spray can.
  • You have to use the heat sensor to find the kid.
  • You will know that you located the kid when you see an outline of a kid inside the sensor. Click on it when you see them.
  • Then you need to find the crowbar so you can open the crate. The crowbar is on the left side of the scene.
  • Place the crowbar on the crate that is on the far right side of the scene to save the child.

KID #5
The Hindenburg - Clean and Fix

  • Find the parts and attach them to the engine.
  • Pipes - Right side, by the double blue tanks.
  • Propeller - Top left side, above the car.
  • Fuel Valve - - On the ground.
  • Place those parts on the engine that is on the top right side.
  • Click on the red lever that is on the top left side to start it.
  • Use the tracking device on the lower right side to start tracking the kid.
  • The hand print appears on the red drum that is on the lower right side. Next, it goes onto the double blue tanks, through the engine and ends up on the lower left side.
  • Find a hammer to remove the nails from the crate and 3 parts of a crowbar to open it.
  • The hammer is by the double blue tanks.
  • The three pieces for the crowbar are in the following locations: (1) Upper left side, it's a red pole (2) Lower right corner, close to the car's fender (3)Top right corner, in the opening under the Hindenburg.
  • The location of the crowbar is shown by the letter "C" on the screenshot.
  • The crowbar pieces do not show up in inventory until the last piece has been picked up.
  • Place the crowbar on the crate to rescue the kid.


KID #6
First TV - Clean and Fix

  • You have to find all the letters and put them back on the wall. You will have to find the letter "H" twice.
  • "G" - Left side, by the window, behind the blue chair.
  • "H" - On the ground, next to the yellow "caution" sign.
  • "H" - On the side of the fan that's on the ceiling.
  • "I" - Lower right side, under the small round table.
  • "O" - Right side, inside the trash can.
  • "N" - Against the red carpet, under the blue chair.
  • "S" - Blends into the ed carpet on the right side. It is under the round table.
  • "T" - On the round table that is on the right side.
  • "W" - Lower right corner.
  • You have to spell out "NIGHT SHOW" on the window.
  • Take the letters from inventory and place them in order on the window.
  • Once that's done use the heat sensor to locate the kid. The kid will be in the lower right corner.
  • Now you need to find 3 blueprints and a key:
  • 1 - On the blue chair.
  • 2 - Top left side of the window.
  • 3 - Lower right side of the window.
  • KEY - It is on the top right side. It is a little under the "applause" sign.
  • Take the key and place it on the control panel. which is the same place that the kid is locked up in.

KID #7
The Sistine Chapel - Clean and Fix

  • The kids painted the wall green. You have to mix the different paint colors in order to get the right tone.
  • Yellow Paint - On the lower edge of the screen, on the floor.
  • White Paint - Lower right corner
  • Red Paint - Lower left side
  • Brush - It's a thin paint brush in the middle of the scene.
  • The paint will automatically be mixed onto the brush once all items have been found.
  • Take the brush and click it onto the top right side so that you can change the painting from green back to its natural color.
  • Take the heat sensor gadget to locate the kid. They will be on the left side, by the ladder.
  • Now you need to find the knife. It is on the lower right side, against a wood beam.
  • Take the knife and place it on the statue that is wrapped in a blue sheet, left side of the scene.

KID #8
First Moon Landing - Clean and Fix

  • You have to find the ventilation valve and reattach it to defog the glass.
  • The red valve is in the lower right corner. Place it on the valve that is close to the right leg of the spacesuit. Click on the valve to activate it and defog the glass.
  • Use the heat sensor to locate the child. They will be on the left side of the scene, by the window.
  • Then you have to find some batteries and a walkie - talkie.
  • The batteries are on the lower left side. It's on the top left side of the spacesuit. The walkie - talkie is on the right edge of the scene. Click the walkie - talkie to the window and the kid will appear.

KID #9
Beethoven's Apartment - Clean and Fix

  • The kids have lost the first sheet of Beethoven's Fifth Symphony.
  • You will have to use the piano in order to duplicate the sounds.
  • Look at the screenshot for the solution.
  • Please make a note that the letter B is a black key that needs to be clicked and not a white one.
  • You need to hit the keys in this order A - A - A - B - C - C - C - D.
  • Once you've entered the keys correctly you can search for the kid with the heartbeat gadget.
  • The kid will be located on the left edge of the scene, on the black bass case.
  • Now you have to unlock the bass case to get him out. Click on the top left side of the case to unlock the case.

KID #10
Archimedes Home - Clean and Fix

  • You need to find 5 scribblings that the kids have done. Then you will need to place the inkwell and the parchment back on the table.
  • The inkwell is located on the left hand side, under the window on the right side.
  • The blank parchment papers are on the lower left side.
  • 1 - Click on the scribbling that is on the bottom left side of the large wooden bathtub.
  • 2 - Click on the scribbling that is on the top right side, on the shelf.
  • 3 - Lower right side, under the last towel on the wall.
  • 4 - Lower right, under the small wooden table.
  • 5 - Against the back wall, below both windows.
  • Place the inkwell and the parchment paper on the small table that is on the lower right side.
  • Find the kid using the heartbeat device. The kid is in the bathtub.
  • Pull the chain and drain the tub. The chain is located on the left side of the tub.

KID #11
The Titanic - Clean and Fix

  • The Titanics looking glass is broken. You need to find a screwdriver and 2 other missing parts in order to attach it back on the pedestal.
  • The screwdriver is on the top right side of the wall. To the left of the tall blue cabinet.
  • The left binocular is on the bottom left side of the screen.
  • The right binocular is in between the 2ND and 3RD window.
  • Take both lenses from inventory and place them on the blue looking glass that is on the top left side, next to 1st window.
  • Then take the screwdriver and place it over the looking glass as well.
  • Use the heartbeat device to find the kid.
  • The kid will be located on the lower right side,by the chair.
  • Use the key to unlock the floor hatch. The key is really a tire iron that is behind the wheel, by the window.
  • Place the tire iron on the hatch and the kid will be saved.

KID #12
Christopher Columbus - Clean and Fix

  • The compass is broken. You need to find the 2 parts of the magnetic needle and the glass covering.
  • Once you find them put them back on the compass.
  • The red needle is on the top right side, on the red part of the flag.
  • The white needle is on the lower right side, on the chair.
  • The glass is on the lamp that is on the lower left side of the screen.
  • Take the completed needle and place it on the broken compass that is the table, lower left side.
  • In order to find the kid you have to use the heat sensor device. The kid is located on the left side of the screen, by the chest.
  • Once you locate the kid, take the key that is on the table (against the silver candle holder) and place it on the chest.

KID #13
South Pole Expedition - Clean and Fix

  • The kids took the ships flag and placed them on the penguins. Find all 3 parts and place the flag up the pole.
  • The penguins move around so in order to get the flag you have to catch them first.
  • A yellow flag that says "South Pole" will appear on your cursor once you've caught all three flags.
  • Place the flag over the yellow flag that says "North Pole"
  • Use the heat sensor device to find the kid. He is in front of the crates, under the flag.
  • Grab the crowbar that is on the side of the ship and save the kid.


FIX #14
The Pyramids - Clean and Fix

  • The kids have made hieroglyphs next to the real ones. In order to remove them you have to find a chisel and a hammer.
  • The chisel is on the lower right side, By the grey concrete block.
  • The hammer is on the lower left side corner.
  • Hieroglyphs to be removed are in the following areas:
  • 1 - Lower left side, remove the blue markings.
  • 2 - Right side, above the concrete block.
  • 3 - Top right side, remove the peace sign.
  • 4 - Top left side, remove what looks like a drawer of the ladder.
  • 5 - Lower right side, remove the image of the car on the grey block.
  • Use the tracking device to find the kid. The first footsteps will be on the right side of the ground, besides the grey block.
  • The footsteps move all the way to the right corner before they begin moving towards the left side.
  • They will land on the top left side, you will then have to find 3 ladder pieces.
  • The screenshot will show in blue, the 3 ladder pieces and the beginning and ending of the footsteps.
  • The red markings will show the locations that you need to clean up and the location of the hammer and chisel.
  • 1ST Ladder - Lower right side.
  • 2ND Ladder - Top right side, on the tree.
  • 3RD Ladder - In the back of the scene, by the Pyramid.
  • Place the ladder on the left side, where you found the kid.

KID #15
Johannes Kepler Clean and Fix

  • You have to find the missing pieces of the telescope.
  • The weight is on the left edge of the scene. It looks like a pole on the side of the bookcase.
  • Place the weight on top of the telescope.
  • The tube is on the lower left side, at the bottom of the curtains, place it on the end of the telescope.
  • The wheel is on the left side, on the ladder.
  • Place the wheel on the left side of the telescope.
  • The green arrows will show you where the pieces go on the telescope.
  • Get the heartbeat device to track the kid.
  • The kid can be found on the right side, by the telescope.
  • Get the key that is on the side of the table, on the left and place it on the chest.

KID #16
Montgolfier's Balloon - Clean and Fix

  • Your goal here is to start a fire by placing 4 wooden logs into the fireplace.
  • 1st log - Lower left side, against the tree.
  • 2nd log - It is a green log that sits against the base of the balloon. Lower right side.
  • 3rd log - Lower right side, it's on the cart.
  • 4th log - Far left side, behind the base of the balloon.
  • Firelock - It is on the lower left side, on the wheel.
  • Click on the door of the fireplace in order to open it.
  • Then place the wood logs and the firelock into the fireplace and the fire will start burning again.
  • Use the heat sensor device to locate the kid.
  • The kid is on the top left corner of the scene.
  • Get the ladder that is on the right edge of the scene and place it on the left side where the kid is.

KID #17
Thomas Edison - Clean and Fix

  • You need to attach the blue and red wires plus the electrical tape to the bulb in order to fix it.
  • The blue wire is at the bottom of the blue beaker that is on the top left side.
  • The red wire is on the middle shelf that is by the window, top left side.
  • You can see where the wires are by looking at the screenshot.
  • Attach both wires to the cable at the end of the lamp on the table.
  • Take the electrical tape that is on the table and place it over the wires.
  • Use the tracking device to locate the kid.
  • The first footsteps are located on the floor, under the stool. Follow the red arrows on the screenshot to track the kid.
  • Then it will move on top of the bench and next you'll see a hand print going up the window, then to the table. It ultimately ends up on the left side of the wall.
  • You have to find the 3 pieces of the code to unlock the vault.
  • 1st code - Top right side, above the books.
  • 2nd code - Lower right side, on the tiles.
  • 3rd code - Left edge of the scene, towards the middle. Third shelf from the top.
  • Once you find the last piece, you will have a piece of paper on your cursor with the numbers 34 - 67 - 581.
  • Click the code onto the vault where you found the last footsteps and the kid will be freed.

KID #18
The Great Wall of China - Clean and Fix

  • Your mission is to clean the graffiti that the kids have drawn on The Great Wall of China.
  • You have to find graffiti drawings, soap, water, a rag and a barrel.
  • The bar of soap is on the top left side of the wall, by the purple and gold banner.
  • The bucket of water is in the middle of the ground.
  • The rag is on the top right side of the wall.
  • Take the soap and click it into the bucket of water.
  • Then take the rag and place in the soapy water and the rag will get wet.
  • There is a big yellow drawing on the lower right side of the wall, that's the graffiti that you need to clean up.
  • You will have to wet the rag and place it on the graffiti a total amount of 6 different times in order to erase it.
  • In other words each time the rag gets dry you will have to dunk it in the water and apply it to the wall until it is cleaned.
  • Use the tracking device to find the kid.
  • The footsteps start in the lower left side of the scene, by the large black pot.
  • The footsteps head towards the right side, climb up the ladder by the white and black banner and end up on the kite in the sky.
  • You have to take the crank handle and attach it to the winch.
  • The crank handle is on the lower left side of the table.
  • Place it on the winch that is on the brick that is not too far under the purple and gold banner.
  • Once it is attached the kid will be freed.

KID #19
The Wright Brothers Clean and Fix

  • You need to find the three missing propeller pieces in the scene.
  • Central disk - Far left side, behind the green drum.
  • 1st blade - Lower right side, by the blue drum. leaning against the wood.
  • 2nd blade - Top right side, below the gadgets.
  • Once you've collected all the pieces, place the propeller on the engine.
  • Use the heartbeat device and place it on the the gears that are close to the haystack on the far right side of the scene.
  • Grab the pitchfork from the top right side of the scene and place it on the haystack.
  • The kid has been saved.


KID #20
Early Cavemen - Clean and Fix

  • The kids have erased the outline off of the first wheel. You need to find the original big rounded stone and the items to make a primitive pencil in order to redraw the outline of the wheel.
  • The stone is located on the top right side of the scene.
  • Place the stone on the back wall behind the fire.
  • Now you need the items to make a primitive pencil, a wooden stick, some charcoal and a cord.
  • The stick is in the upper right corner, above where you found the stone.
  • The charcoal is on the logs by the fire.
  • The cord is on the top left side. on a stick.
  • Once you've found all those pieces take your primitive pen and click on the stone (the one that you placed behind the fire).
  • Use the tracking device to find the kid.
  • The first footsteps will be in the lower left corner of the scene and will move towards the large rock on the right side.
  • The purple arrows in the screenshot will show you which way to go.
  • Get the wooden stick that is on the top right side and place it on the rock to move it and find the kid.

FIND GRANDPA
The First Computer

  • The computer program is messed up. In order to fix it you will need a punch card.
  • Once you find the punch card, you will see some lights blink on the computers in the room.
  • Use the empty punch card on the stations in the correct order to input the right code.
  • In the screenshot I've marked the order in which you need to punch the card.
  • After your card is full, click it onto the main computer.
  • You need to use the tracking device to find Grandpa.
  • He starts off in the lower left side of the screen and works his way to the right.
  • He ends up on top, to the right of the wall clock.
  • You now need to turn the ventilation off to stop the rotating fan. You also need to find the key to open the fuse box and disable the electricity.
  • The keys are on the top right left side of the scene. Place them on the fuse box that is on the back wall to open it.
  • Click on the fuse box once it's open and the lights will go off.
  • You must now find 3 parts of a ladder so that you can get into the ventilation duct.
  • Look at the screenshot so you can see where the ladder pieces are located.
  • Once you've found all the pieces of the ladder, place it on the ventilation duct that is on the left side of the screen.
  • You have to find a screwdriver to remove the grate. It is located on the lower left side of the floor.
  • Place the screwdriver on the grate and grandpa will be free! Yay!

THE END

Read more: The Clumsys, Gogii Games

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