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"Cell: emergence" offers a next-gen arcade gameplay experience based on "3D cellular automata" -- another way of saying that the gameworld is composed of fully dynamic voxels. Players pilot a nanobot through the body of a sick little girl, melting infections with self-replicating colloids, building shields and pathways with buckyfibers, and shredding germs with monofilament "daisycutter" depth-charges.
Gamezebo update for: Cell: emergence
Review
We like to think that if any nasty germs gain access to our insides, our helpful antibodies will simply kill them all off and we won't even notice. Perhaps we'll get a bit of a sniffle, but that's it. Of course, then you get all the various movies and books and the like that envision the story of a virus that our bodies simply cannot cope with, and it ends up going on a rampage through the human race, cutting the world population down to size.
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New Life Interactive, a new studio that helmed by Sheldon Pacotti (who worked as lead writer on the first two Deus Ex PC games) has announced that their first project will be a thought-provoking indie arcade game called Cell: emergence.
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