Nov 6, 2010
User review by MoonFlower
Giving this a 3 with deference to the Hookman. Would have loved to give it 3.5 (and round it up to 4 stars), but when compared to its predecessor, this game is just not as good. The length may be longer than the Hookman, but the quality has gone down. I'll try not to repeat other reviewers; here goes:
For a first, it fails in terms of being scary, which is what I think the Campfire Legends is all about The scare tactics failed, and the atmosphere, while initially creepy, fades off fast. The house was too cozy, and the blackout part felt redundant especially when Lisa didn't acknowledge it. The basement, while freaky at the start, got boring very quickly when you have to go aimlessly from room to room with no urgency, at the same time getting frustrated trying to sieve through bloody instruments that serve no direct purpose to the plot.
Then there were issues with sequencing. I was disappointed when I was unable to pick up the shards at the start, but was forced fix the mirror first. It didn't make sense, because the plate breaking was shown in the cut scene, and as a player that would have taken my attention already, even if the game wanted to take care of the mirror first. I also didn't like how the game just repeated lines from the previous dialogue to prevent me from going to a place it doesn't want to. It makes me wonder whether the developers are just lazy.
The third problem lies with Lisa. I am just amazed at her coolness.She felt completely dense and mechanical. Sure, she was excellent at fixing things, but wouldn't anyone freak out when you wake up tied up and handcuffed on a gurney next to a bunch of bloody surgical instruments? She was unrealistic.
On the good side, however, I liked Hekel's journal mode, which gives insight to his mind and made him more human. It also raises more questions though, which I hope will be answered in the next installation, and which will hopefully be of the same quality as the Hookman or better.