Jul 25, 2010
User review by Diskette66
From the reviews, I expected to like this game more than I did. I found it kinda confusing as sometimes you aren't really sure what you are doing is effecting your goal in a positive way. One thing I found really confusing with the concept of curb appeal... well, let me rephrase that, I get the concept but I had a hard time telling what upgrades were doing what. No matter how many upgrades I did, a house would only show +5, but then my score at the top would still say zero even though I had 4-5 houses with +5. I also found it annoying the constant fires and damage that was occurring and the cost (5k!) to fix or put out the fire each time. In the early levels, that's a lot of money. I liked the concept of these things but thought they occurred too much. I would have liked it more if you could damageproof your homes (maybe you can in higher levels?). I guess building a fire station would help with the fires but it seemed too pricey to just slop down early also. I thought the tutorial was somewhat vague. They teach you the absolute basics (which you'd probably understand anyway) but then the more complicated matters, you're on your own. Judging from how big of a hit this series is, my guess is that if I'd stayed with it longer than the hour demo, I would end up hooked. Unfortunately, I don't feel attracted enough to the game to actually buy it to get more than my hour demo's worth. I really wanted to love this game, but I just didn't. One game that is like this but VERY addicting and I'd highly recommend is Royal Envoy (you'll want the collector's edition, the game is awesome). Maybe that's part of the reason I didn't like Build a Lot, was in comparison to Royal Envoy, it seemed a little lacking. Again though, I think this game is probably much better in the higher levels. It seems like there are a lot of options, I'd imagine putting them all to good use raises the fun eventually.