Anna is a first person horror adventure with 3D graphics. The game is set in an old sawmill based between Champoluc and Periasc, a place actually existing in the Val D'Ayas in Valle d'Aosta, Italy.
It’s been argued time and time again that most classic adventure games cast logic aside in their puzzle design. I wouldn’t say that’s entirely false (a rubber chicken with a pulley in the middle? Really?), but generally there was at least some thread of rationale behind what was expected of the player. Regrettably, the same cannot be said of many of the puzzles in Anna.
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