Casual Game News

Amanda Fitch: Video Game Girl

Jul 27, 2010

Game composer Laura Shigihara has posted an interview with Amanda Fitch over on her blog as part of an ongoing series showcasing women in the video game industry. Amanda is the founder of Amaranth Games and the creative force behind Aveyond and A Gypsy's Tale, among others. Find out how Amanda broke into the video game industry, her favorite projects, and more by reading the full article.

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Waiting for the Anvil to Drop in Casual Games

Jul 27, 2010

What a difference a year makes. Last year at Casual Connect in Seattle, everyone was planning to strike it rich making a casual game for Facebook or the iPhone.

Fast forward a year, and now, no one is quite so sure. It’s not all gloom and doom in the casual games space, but there is not a whole lot of excitement either.

Rather, there is a sense of uncertainty that permeates the business, whether you are a developer of download, social, or iPhone games.

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Mansion Expansion, Gas Knight and more! Free iPhone Games for July 27, 2010

Jul 27, 2010

Free games are all around us, but they may not be as easy to find as you’d think. We help you sort through the App Store to find the latest price drops and limited time offers so that you won’t have to spend a penny. Today’s free games include a gassy action hero, a fireworks design fiesta, a circular take on brick breaking, and more!

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Booyah adds "product check-in" to MyTown

Jul 26, 2010

Having already made their mark in the world of location-based check-in services like FourSquare, MyTown is looking to take the concept in a whole new direction. As of the latest update, players will now be able to participate in “product check-in.”

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Playdom predicts the end of social games and a $5 billion social games business in the future

Jul 26, 2010

John Pleasants was prolific this past week at Casual Connect. He gave Dean Takahashi, a very in-depth interview on GamesBeat, where he predicted the end of social games since every game will be social. He also gave an insightful presentation on how social games can grow into a $5 billion a year business by the year 2012 and beyond (think scale).

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Jail-breaking your iPhone is now legal in the US

Jul 26, 2010

When the iPhone first launched back in 2007, gamers looking to get their fix had to rely on some questionably legal methods. “Jail-breaking,” the method in which iPhones can be hacked to allow apps not approved by Apple to run on the device, is almost as old as the iPhone itself. Apple has steadfastly stated that doing so was unlawful. As it turns out, they’re wrong.

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Live Gamer announces agreement with EA

Jul 26, 2010

Electronic Arts has become the latest company to partner with Live Gamer to beef up its online gaming strategy. The two companies announced a partnership today that will see EA integrating Live Gamer's Elements microtransactions platform across its studios worldwide.

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Zynga proclaimed Google of Games by New York Times, next up cover of a Rolling Stone

Jul 26, 2010

Zynga is featured in a New York Times article today where it is suggested that Zynga could be “Google of Games.” It’s a good primer article about Zynga and it’s smart, ambitious, and sometimes, misunderstood CEO, Mark Pincus.

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Sudokium, Tesserae and more! Free iPhone Games for July 26, 2010

Jul 26, 2010

Free games are all around us, but they may not be as easy to find as you’d think. We help you sort through the App Store to find the latest price drops and limited time offers so that you won’t have to spend a penny. Today’s free games include a newspaper-style puzzle pack, a physics-puzzle golf game, a match-3/falling blocks hybrd, and more!

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Sign up for Gamezebo Beta, tons of games to test soon!

Jul 23, 2010

We have a lot of games to beta test over the next couple days (some HOG’s, some time management) so if you are interested, you can sign up to be a beta tester here.

If you have already signed up, do not worry, we’ll send you the email. Be sure that you can receive emails from Gamezebo (not go to spam folder).

Gamezebo’s Beta Program is neat in that we’re an editorial site. So, when you are testing a game through our beta program, the data goes back directly to the game’s developer and you’re really helping the developer out.

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