Casual Game News

Bread Boy, Math Alchemist and more! Free iPhone Games for July 28, 2010

Jul 28, 2010

Free games are all around us, but they may not be as easy to find as you’d think. We help you sort through the App Store to find the latest price drops and limited time offers so that you won’t have to spend a penny. Today’s free games include a boy and his bread basket, some mathematical magic, a re-imagining of the classic word search, and more!

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Disney buys Playdom for at least $563 million

Jul 27, 2010

It’s official. Disney has purchased Playdom for at least $563 million and the ability to earn out $200 million more in the future. Micky Mouse now owns Playdom (and the 12 studios they purchased). Playdom's CEO John Pleasants is now the new Executive Vice President of the Disney Interactive Media Group.

What does this mean in the world of social games?

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Is Apple’s Magic Trackpad a sign of desktop iOS gaming?

Jul 27, 2010

Veering away from their recent focus on mobile devices, Apple unveiled a new line of desktop computers and related accessories earlier today. And while new iMacs and 27” cinema displays are all well and good, one new item really got us thinking. Does Apple’s new Magic Trackpad signal the start of iPhone games invading our desktops?

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GameStop buys Kongregate, but what does it mean?

Jul 27, 2010

GameStop announced the purchase of Kongregate, a leading an flash game community web site.

Started by siblings Jim and Emily Greer, Kongregate attracts 10 million users per month and works with over 8000 game developers, sharing ad and virtual item revenues with them.

Honestly, I don’t get this deal. What is one of biggest retailer of video games going to do with a flash arcade community web site?

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Car Town Releases on Facebook. Will cars replace the farm on Facebook?

Jul 27, 2010

Cie Games has quietly released Car Town on Facebook. Hundreds of games launch on Facebook each week, but this game is different in that it does not involve a farm, a city, or sheep (no sheep yet, at least).

Rather, Car Town is all about collecting, customizing, and racing cars with friends.

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Amanda Fitch: Video Game Girl

Jul 27, 2010

Game composer Laura Shigihara has posted an interview with Amanda Fitch over on her blog as part of an ongoing series showcasing women in the video game industry. Amanda is the founder of Amaranth Games and the creative force behind Aveyond and A Gypsy's Tale, among others. Find out how Amanda broke into the video game industry, her favorite projects, and more by reading the full article.

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Waiting for the Anvil to Drop in Casual Games

Jul 27, 2010

What a difference a year makes. Last year at Casual Connect in Seattle, everyone was planning to strike it rich making a casual game for Facebook or the iPhone.

Fast forward a year, and now, no one is quite so sure. It’s not all gloom and doom in the casual games space, but there is not a whole lot of excitement either.

Rather, there is a sense of uncertainty that permeates the business, whether you are a developer of download, social, or iPhone games.

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Mansion Expansion, Gas Knight and more! Free iPhone Games for July 27, 2010

Jul 27, 2010

Free games are all around us, but they may not be as easy to find as you’d think. We help you sort through the App Store to find the latest price drops and limited time offers so that you won’t have to spend a penny. Today’s free games include a gassy action hero, a fireworks design fiesta, a circular take on brick breaking, and more!

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Booyah adds "product check-in" to MyTown

Jul 26, 2010

Having already made their mark in the world of location-based check-in services like FourSquare, MyTown is looking to take the concept in a whole new direction. As of the latest update, players will now be able to participate in “product check-in.”

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Playdom predicts the end of social games and a $5 billion social games business in the future

Jul 26, 2010

John Pleasants was prolific this past week at Casual Connect. He gave Dean Takahashi, a very in-depth interview on GamesBeat, where he predicted the end of social games since every game will be social. He also gave an insightful presentation on how social games can grow into a $5 billion a year business by the year 2012 and beyond (think scale).

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