Casual Game News

Soccer management game One for Eleven is now available on iOS and Android

3 hours ago

One For Eleven, branded ‘a new brand of football management game’ by its publisher Actoz Soft (that's soccer to us North American folks), has been released for iOS and Android devices.

Boasting a breadth of tactical options, you can also sign real life players across 25 positions, 30 different abilities, and 50 unique skills.

You control how your team is set-up, the tactics they employ during matches, and making sure players work together perfectly. 

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XCOM: Enemy Unknown is coming to Android (but probably not tomorrow)

Apr 23, 2014

In a twist that should surprise absolutely no one, one of the biggest iOS games of last year is making its way to Android in the (probably very) near future.

Tweets from the official @XCOM account yesterday announced not only that XCOM: Enemy Unknown was coming to Google Play, but that it would be released on April 24th. That tweet was later deleted, with a new one indicating that it was “an error” – though they don’t make it clear if the error was the release date or announcing the release date.

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We’re assuming the former, but… we also won’t be surprised if we wake up tomorrow morning to find XCOM at the top of the paid games list on Google Play.

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Pocket RPG Creators Bring Tom Sparks to Kickstarter

Apr 23, 2014

There are some game developers that consistently churn out pure gaming gold, while others tend to be a little hit or miss. In our experience, Tasty Poison Games falls into this latter category. We fell in love with Pocket RPG, had our hearts broken by Neon Shadow, and now, with Tom Sparks and the Quakes of Ruin, we’re learning to love once more.

A top-down action game destined for Steam (you can upvote it on Greenlight here), Tom Sparks sets players on the loose as a steampunk hero trying to figure out why his world is being ravaged by mysterious earthquakes. The developers are citing Ratchet and Clank as a gameplay influence, and it’s not hard to see why. Players will be exposed to a variety of weapons, each of which will be unlocked with the currency you collect by smashing things with a giant wrench… and that currency looks an awful lot like bolts.

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They don’t list Tom Sparks middle name anywhere, but I’m pretty sure it’s “Homage.”

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Therian Saga is on the web, but don't call it a web game

Apr 22, 2014

Early on in my conversation with Virtys’ Laurent Devigne at PAX East, I find myself explaining why I haven’t tried his studio’s free-to-play MMORPG Therian Saga yet. I just haven’t had the time, I say, because even though it looks really intriguing, it seems so complex for …

“For a web game?” he said, laughing while doing so. “Go ahead, you can say it.”

It’s true, and it’s unavoidable. If there’s still a little skepticism among a segment of the gaming community toward free-to-play games in general, there’s even more for those that come to life within your browser. Virtys would prefer you not paint its game with too broad a brush.

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“We don’t want to be compared to a Facebook game,” Devigne said. “We’re web-based because we want people to enjoy it without installing 20 gigs.”

That’s perfectly logical reasoning, but then everything about Therian Saga follows a sensible path. Originally dreamt up by a small group of French-speaking developers, it found a solid audience of about 40,000 to 50,000 players upon release in France and Quebec (as Fatecraft: The Therian Saga).

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Mobile exclusives are the next big thing, says WSJ

Apr 21, 2014

When he’s right, he’s right. Back in January, Gamezebo founder Joel Brodie made a bold prediction: Apple and Google would start pushing companies for exclusives on mobile games, in the same way that Microsoft and Sony do in the console space. This weekend, the Wall Street Journal released a feature that suggests Joel’s assumption is now well underway.

“The two Silicon Valley giants have been wooing game developers to ensure that top-tier game titles arrive first on devices powered by their respective operating system,” WSJ reports, citing sources close to the situation.

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When you have only two big players, though, I suppose a situation like this is an inevitability. Especially when both seem equally matched in appeal for developers. Apple might be less effected by piracy, and developers may see more success with paid games as a result, but the install base of Android dwarfs what Apple is doing on a global scale. If you’re not sure who to develop for first, being courted by either Google or Apple for an exclusive might make that decision a whole lot easier.

"When people love a game, and it's not available on an alternate platform, they'll change platforms," Kogregate’s Emily Greer told WSJ. "The level of attachment a person has to a game can exceed almost anything."

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5 Great Looking Games Recently Greenlit for Steam

Apr 19, 2014

On April 16th, Valve announced that they have selected a new batch of 75 games for Steam distribution through the Steam Greenlight system. As always, the batch included games of all types: from puzzlers and platformers, to a game about shark attacks, and a game about a pixel in an old TV.

This latest group features some stand-out games in terms of visual presentation (as well as gameplay). These are the games sure to catch your eye, even before you see them in motion.

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This Week in China: Candy Crushing the Great Wall

Apr 18, 2014

Back in October I had a chance to visit King’s studio in Stockholm. I was mainly there to check out an upcoming game and absorb the culture, but as is often the case when talking with mobile-minded developers, the conversation eventually moved to Asia: the great white whale of gaming markets. How do you break into it? And how do you get to be #1?

This week King answered that question, at least as far as China is concerned – and based on my chats with the team, the move they’ve made isn’t the least bit surprising (and really, it’s the one any developer looking for success in the Asian market should consider). But what was it? Read on to find out!

As always, thanks to our pals at Laohu.com for providing Gamezebo readers with a roundup of the biggest gaming news to hit China each week.

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Indie Box brings a new indie game to your doorstep every month

Apr 18, 2014

Generally, people love getting presents in the mail. It's always a nice surprise to get a package from someone and exciting to open it up and see what's inside. Over the past few years, an industry has emerged that ships monthly subscription boxes full of random (generally themed) goodies to millions of people every month. In our nerdy corner of the world, Loot Crate and Nerd Block are the two big names competing with one another. Though starting this May, a new subscription service called Indie Box is set to launch.

Each month, Indie Box celebrates the old days of gaming where buying a game involved opening the game's box, pulling the game out and sorting through all the goodies that came along with the game.

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"Opening the game box was an event in itself," a promotion for Indie Box reads."After eight months of development, we're happy to announce we've launched Indie Box: independent games in a collector's edition box delivered to your door every month."

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An Indie Within an Indie: Woah Dave! Is Gaijin Games next Hit

Apr 18, 2014

Here’s some good news for all the up and coming game designers out there: in case being part of an indie studio isn’t enough creative freedom for you, there’s always the option of being an indie within an indie.

That unique set-up was what Jason Cirillo explained to me as people played his upcoming game Woah Dave! on two stations at the Gaijin Games booth at PAX East. Though he modestly deflects talk of being a solo act, Cirillo is for all intents and purposes the lone member of Robotube Games, a company he started in 2006 that now operates as a sub-label of Gaijin.

“I develop games myself inside of Gaijin as sort of a skunk works or experimental lab,” Cirillo said. “Gaijin is working on bigger projects now which are unannounced, so these are smaller games to kind of fill in the gaps.”

Woah Dave! looks every bit the kind of game that reflects the individual tastes of its creator. It’s a platformer with simple but frantic action that has players chasing high scores by trying to stay alive as long as possible, avoiding aliens and attempting to “pick stuff up and throw it.”

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By Trekkies, for Trekkies: Star Trek Timelines Is in Good Hands

Apr 17, 2014

Star Trek fans are among the most loyal and passionate in the entire spectrum of pop culture aficionados. That makes it all the more shameful that they’ve had their hearts broken by video game adaptations numerous times over the years.

A fan of the property himself, Disruptor Beam CEO Jon Radoff knows that it hasn’t always received the most love and care from game designers.

“Too many games have been made where they take some existing title, re-skin it, add a little Star Trek dust on top to make it look like Star Trek, and they ship it,” Radoff said to Gamezebo at PAX East. “Frankly, I think fans rightfully have some cynicism about these poor licensed products.”

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Awareness of that state of affairs is front and center in Radoff’s mind as his company gets set to boldly go into full scale development of its next game, Star Trek Timelines. The Boston-area studio announced the project recently and has revealed some of the initial details.

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