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How to Find Your Friend Code in Animal Crossing: Pocket Camp

It’s good to have friends in real life, but it might be even more important in Animal Crossing: Pocket Camp. With enough friends, you can give and receive kudos to knock out some stretch goals, find buyers for your surplus items, and get help for tackling the Shovelstrike Quarry without spending any Leaf Tickets, just to name a few things.

You have the option of linking your Facebook and/or Twitter accounts to locate your meatspace friends who are also playing Pocket Camp, but the game gives you a tool to add anyone you want. It’s called a friend code or ID, and it’s the best way to broadcast to the world that you’d like more in-game friends. Not, you know, to sound desperate or anything, just because you’re a friendly person who wants to make the game more social.

To find your friend code, first tap on the hamburger icon on the right-side navigation, then on the friends icon when the bar slides out — it looks like two tiny people. That will bring up your Friends menu.

Tapping on the ‘Add Friend’ bar will then bring up a screen that looks like this:

How to Find Your Friend Code in Animal Crossing: Pocket Camp

That top button marked ‘Share Your ID’ is the one you want. You’ll then get your unique friend code, as well as a button that automatically copies it for pasting into a text or email.

How to Find Your Friend Code in Animal Crossing: Pocket Camp

Lots of other Animal Crossing: Pocket Camp players have been taking screenshots of the friend code screen and tweeting them out, and that’s a very good way to go about things as well. There’s no way to harass people in-game, so you don’t have to worry about any weirdos becoming your friends and then creeping you out, plus you can always drop people from your Friend List at any time.

Animal Crossing Pocket Camp: All the Faces and Hairstyles for Boys

Changing your clothes is all well and good in Animal Crossing: Pocket Camp — and we can certainly help you with how to do that — but sometimes you need to do more than just hope that the clothes make the man or woman. Sometimes you’ve got to go for broke and go for a new hairstyle or face.

Fortunately, you don’t need to visit an Animal Crossing barber (though since they have mechanics to work on your RV, we figure there must be hair stylists somewhere) or any kind of creepy plastic surgeon to pull that off. Just tap ‘More’ then ‘Settings’ then ‘Edit Character’ and you’ll be able to make your character look as different as you please.

Even so, the last thing we want is for you to be paralyzed by the amount of choices you have, so we figured we’d present all the different options you have for boys. We’ve also done the same thing for girls, so no favoritism here.

Hairstyles

For starters, here’s a look at the 16 hairstyles available for boys, complete with a front and side view for each one.

Faces

Just like there are for girls, boy characters in Animal Crossing: Pocket Camp get 12 different face choices. It’s primarily just the eye shape, lashes and eyebrows that vary from face to face, though you can also give your male character rosy cheeks with some of them.

Shadows Remain – Episode One Review: A Short and Unsettling Prelude

Shadows Remain is an interesting change of pace for Halfbrick Studios. The developer is best known for creating bright, lighthearted, and fast-paced arcade experiences that prioritize bite-sized bursts of engaging gameplay in games like Fruit Ninja and Jetpack Joyride. Shadows Remain is a dark, suspenseful, and disturbing thriller told through careful observation across multiple episodes scheduled to release over a one-year period. The first episode is available now, and it offers an extremely short but gripping glimpse into the story and setting of this new series.

The game begins in the present day as our protagonist, Emma, finishes moving in to her new house. She receives a call from her husband, Simon, who is checking in on her and their son, Alex. Emma mentions Alex is somewhere in the house—although not in front of her—and Simon begins to shout a surprisingly distraught warning as the phone cuts off. Emma hears Alex’s voice in the distance and sees a strange flash on the television’s static that looks like him and another boy just as the living room fades away.

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When Emma regains focus, she’s in the same room but in an entirely different time period. Her boxes and belongings are gone, replaced by someone else’s sitting chairs, wallpaper, and antique radio. A wooden dummy sits on the couch and a ghostly whisper warns “You should not have come.” After a brief moment of shock, Emma realizes Alex must be in this house somewhere and she’ll need to follow the whisper’s instructions to find him.

This search involves locating key story items throughout rooms of the house and piecing together the fate of the family who previously lived there. Shadows Remain uses augmented reality to place players directly in Emma’s shoes, letting them move around scenes and examine objects by physically moving their device. The AR works well in this environment: since every little movement you make affects Emma’s positioning, it really feels like you’re trapped in this haunted place. Having to physically move around and toward objects can put you in uncomfortable, surprising spots and allows for perspective puzzles that turn innocuous shadows into disturbing set pieces. The one disadvantage to this freedom of movement is that you’ll sometimes be facing away from a jump scare when it happens, but the suspense is still present thanks to the expressive music and sound effects surrounding you.

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The story that Emma uncovers as she searches for her son is disturbing and tragic. Shadows Remain contains strongly adult themes and events that are directly alluded to through the story items Emma uncovers and their associated flashback dialogues. These items and their connection are vague enough at first that players are only given a hint of what happened—allowing them to make their own deductions—but the story is made clear by the end of the episode.

Although we learn the fate of the couple featured in this episode, Emma’s story ends on a cliffhanger with more questions than answers. Future episodes should continue where this one left off—and we’re given tantalizingly brief hints of some characters we may meet down the road—but we can’t help but wish there was a bit more substance in this first entry. We’re thrown into the past so quickly that we learn almost nothing about Emma and her family. Emma spends about a minute in shock that she’s been transported to the past with her son missing and a mysterious voice speaking to her, but then she dives straight into nonchalant quips about items she finds. While there are a lot of extra objects lying around the house to pick up and look at, very few have any commentary or purpose besides filling space: there are plenty of picture frames, teacups, kitchen utensils, and the like that you can examine, but little reason to do so.

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Halfbrick has done a great job of creating a disturbing and immersive setting to explore, but this first episode is too direct and to-the-point to allow time for the bizarre, unsettling atmosphere to really sink in. Part of this might be due to the straightforward, objective-based nature of the game: each scene takes place in a single room with a specific number of story items that must be discovered. After these items are found, Emma and the player move on to the next area. This checklist-like format is at odds with the sense of isolation and confusion the game’s events instill. And with most of the “puzzles” that complete this checklist involving merely finding an item and tapping on it, the main gameplay challenge is simply adjusting your point-of-view so you can see everything within a room.

Despite this, the first episode of Shadows Remain is a successful introduction to the series. While we hope for meatier and lengthier entries in the coming year, this jumping-off point has piqued our interest. The disturbing story we unraveled in this episode, and the excellent use of AR to bring it to life, are enough to keep us on edge until the next episode is released.

Universal Paperclips Review: Filling Office Space

It’s difficult to think of anything smaller, cheaper, and more closely associated with office mundanity as a paperclip. It’s boring. It’s non-descript. It’s easily replaced by a more-efficient stapler. And yet, in Universal Paperclips, the humble paperclip is the object upon which you will build your corporate, global, and galactic empire. You’ll start small, just by making a paperclip yourself. But through the power of automation, technology, and resource management, your paperclip supremacy will gradually grow.

Universal Paperclips is part clicker, part resource management, part incremental game that has a definite “ending,” but is played over time at a pace you can set based on your style. You begin by simply pushing a button to make a paperclip yourself, which is then sold at a price you set, at a speed determined by the current demand. The lower the price, the higher the demand, but your demand early on will be very low no matter what, and your profits minuscule.

But as you make money, you’ll be able to invest it in useful tools to help your business grow. You’ll quickly get access to autoclippers, which will make paperclips for you and fully eliminate the need to click at all. You can also invest in marketing to increase the demand for paperclips and give you more leeway as to how you set your prices. The levels quickly grow more complex. A second resource, Operations, will appear and generate on its own to be spent on various projects to improve your company. Trust will be gained by making more paperclips, and can be spent to gain Operations faster or hold more at a time for more expensive projects. And so Universal Paperclips grows and grows.

Just like a paperclip, Universal Paperclips is boring to explain…at least at first. There’s far more to this game than just paperclip manufacturing, but I don’t want to say much more about the game’s second and third stages lest I give away some of the weird, story surprises involved. These stages still involve resource management, but of a very different type that forces you to calculate risk and reward carefully to decide the most efficient course of action. I was glad to find this depth appear the further I got into the game (the amusing flavor text of the different Operations projects helped, too) because Universal Paperclips has a few gameplay plateaus that can be tough to get through without knowing there’s a light at the end of the tunnel.

Those plateaus occur at certain resource milestones where all your avenues have been explored, and your only new option is to sit and wait for resources to accumulate. Fair warning: Universal Paperclips is intended as a game you actively manage, even in browser versions. If you don’t have the tab or game open, it won’t keep playing while you do other things, even though it looks like it does. Don’t be discouraged by this, though. Universal Paperclips is intended to take time, patience, and trial and error. Even if you manage to royally butcher your paperclip empire somewhere along the way, there are built-in mechanisms to save you from yourself and get you back on track again. The only thing it costs you is time.

Which is where things get frustrating because while the amount of items to manage does accumulate, there are still multiple points in the game where you’re left leaving your phone open on your desk while you go do other things. Active management is encouraged by design but discouraged at particular moments. Usually, these moments come right before some new revelatory project or upgrade. You’re well-rewarded for persistence, but there’s no denying it: sometimes, Universal Paperclips is as boring as it sounds. This is made even more frustrating if you happen to run into a bug that forces you to reinstall the game and reset your run. I ran into this problem only an hour in, thankfully, but some quick research shows that issues have been reported in the second and third stages, as well. Your file is saved automatically every 25 seconds, but if you somehow lose it or otherwise run into trouble, there’s no way to retrieve the file or go back a few saves to try again.

Thankfully, these moments are few and far between. For the most part, Universal Paperclips revels in its complexities despite its simple interface. It’s a game you can optimize and strategize over to no end if you like numbers or a game you can just push buttons on until something works and you win. With so many stacking variables determining how fast you succeed, there’s no shortage of online banter and debate about the best (or most interesting) strategy. Even if there is a set endgame eventually, clever players might even restart just to optimize their empire. I understand why. There’s something hopelessly addictive about seeing those numbers go up, up, up as the paperclips accumulate. And with no ads or pay to win mechanics, there’s nothing to distract you from staring at your phone blankly for minutes and hours on end, watching paperclips slowly but surely take over the universe and your brain.

Tropicats Tips, Cheats, and Strategies

Tropicats from Wooga is a fruity match-3 with a side of resource management and some world building for added flavor. There is a lot happening on this tropical island inhabited by cats — from broken totems to missing shamans to secret loves. You’ll need to collect gold coins and golden butterflies, decorate your village to increase your Village Rank, and solve match-3 puzzles to unlock new levels and the pawsome storyline. Blue diamonds will get you premium village decor and will help you continue your gameplay if you run out of moves in your match-3. There are a lot of elements to track, so to make the most of Tropicats, here are Gamezebo’s tips, tricks, and strategies.

As is to be expected with match-3s, you get bonuses by matching four or five in a row which will clear a row or clear a color on the board, respectively. The best power moves come from doubling up two boosts and getting even more impact. However, in Tropicats you can also get butterflies for completing a square (2×2), which will knock out one tile that has an obstacle such as rock or ice. This feature is handy for levels with limited free space, but beware that the tile which is removed is random so it may mess up any alignment you’re trying to set up.

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If you need to help a bird fly, focus on matching feathers before anything else. The only way for the bird to exit the board is with feathers, but if you’re on a level where you need collect something as well, you’ll likely get matches for other things while working on the feathers. Also note, birds can break through rocks and vines and pass through and over ice; but they will not break the ice.

If it’s available, watch the video to spin the “Wheel of Furtune.” But when you do, make sure you have time to play for a while. One of the prizes is unlimited lives, and if you win that for ten or fifteen minutes, you don’t want to miss out on the bonus by having to close out of the game.

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To make the most of your time in the game, don’t do architectural things while your lives are full. Wait until you’re down on lives and use your refill waiting time to build, reposition, and otherwise design your town.

Look out for dark green patches in any grassy areas. Regular grassy areas can only be filled if elements pour into them. But the darker green areas do not have to be filled by anything to be able to swipe other elements in and out of them.

You’ll periodically unlock a new bonus powerup or be given a free one. You don’t have to use it, even if though it’s suggested that you do. You must click once to get back into the game, but if you click the powerup, instead of clicking into the board, you can unselect it and not waste it so early in the game.

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Are you a builder or a puzzler? To properly manage your gems, gold, and lives you’ll need to prioritize what kind of player you are. If you want to build up your island, you’ll need to focus on earning gold and gems for decoration purchases; this means no wasting gems on continuing levels you may have failed. If you want to advance through the story, as well as the puzzles, you’ll need to focus on the quests and collecting the requisite components to complete each area.

Rules of Survival Tips, Cheats and Strategies

Have you ever watched Battle Royale or The Hunger Games, and thought ‘yeah, I want to do that’? In a game, of course. That’s the thinking behind the rise of games like PlayerUnknown’s Battlegrounds and it’s an idea that’s extended to mobile games such as NetEase Games’s Rules of Survival.

Playing as one of 120 unarmed players with a sole aim to survive as long as possible, there’s a lot to learn if you want to outlast your opponents. Gamezebo’s Rules of Survival Tips, Cheats and Strategies is here to provide you with the stepping stones to a successful arena battle.

Starting Out

Rules of Survival Tips, Cheats and Strategies

  • Tweaking the controls is a good place to start with Rules of Survival. Dive into the settings. You can adjust the sensitivity of a lot of the controls. More importantly, you can turn on ‘double tap to turn around’ and this is a real timesaver.
  • Don’t be afraid to poke around with the different control methods available to you. Each offers a slightly different play style and you might find one method more comfortable than another.

Rules of Survival Tips, Cheats and Strategies

  • Each session of the game starts with you being parachuted in to the unknown island where battle takes place. Actually deploying the parachute can be conducted automatically, saving you some precious time, but you can still choose where you’re going to land.
  • As you’re falling, look around at your surroundings. Aim for somewhere that looks quite busy, such as a cluster of houses or an army base. Where buildings are also tends to be where items are, and these will make a huge difference to your chances of survival.

Scavenging

Rules of Survival Tips, Cheats and Strategies

  • Searching for equipment is vital if you want to last any length of time. Punching your opponents just isn’t going to cut it for long. Search any structure you come across, and hopefully you’ll find ammo, gear, and weaponry.
  • Don’t bother picking up ammo that you can’t use. You’ve got limited space after all. Handguns might seem great initially but you really need something with a bit more punch like an assault rifle. Aiming can be tricky when under fire, so spraying bullets is a more effective method than precise aiming.
  • While you’re searching, always remember to close any doors behind you. That way, you won’t be giving a heads up to your enemies that someone has been in this building. Stealth is as big a part of this game as fighting.

Movement

Rules of Survival Tips, Cheats and Strategies

  • You want to be careful with how you move around. Crucially, you don’t want to be too obvious when running across open land. Being able to duck or lie down and crawl can be a major boon when you’re in tall grass. Look ahead. See a building in the distance? Scan the horizon and make a run for it when it’s safe. Don’t forget to close the door behind you!
  • Hunker down in the building for a bit while looking for items. This is a marathon not a sprint. Your chances of survival are better after the initial flurry of kills early on, as the number of opponents will be lower.
  • Patience and being willing to camp out for a while is what’s going to help you survive the longest. Rushing around solves nothing.

Sticking Together

Rules of Survival Tips, Cheats and Strategies

  • Rules of Survival offers a choice of different ways of playing. You can go it alone in Solo, work as part of a Duo or as part of a four man Squad.
  • If you’re able to play together with some friends, you can’t beat Duo or Squad. Safety in numbers is a massive deal here, providing you can co-ordinate your efforts.
  • If you’re playing amongst randoms though, don’t be afraid to give Solo a shot. The handy thing about being alone is you make less noise and you’re less noticeable on the whole. It’s easier to sneak around and be subtle until you strike out.

Animal Crossing: Pocket Camp – All the Faces and Hairstyles for Girls

Animal Crossing: Pocket Camp lets you design your own Campsite, decorate your RV, and dress as wildly as you want. With all these external customization options, it makes sense that you can also change your hairstyle, hair and eye color, and even facial features whenever you please. If you’re trying to find the character customization options in-game, check out our How to Edit Your Appearance guide.

Below we’ve provided a gallery of all the currently available hair and face styles for female characters. Although you can change your appearance in Pocket Camp at any time and without spending any Bells, you cannot change your gender. The hairstyles and faces are gender-specific, so you may want to choose your character at the beginning of the game based on the type of hair and eyes you prefer. Hair color, eye color, and clothing options are the same across genders.

Hairstyles

There are 16 different hairstyles available to choose from. We’ve provided a front and side view for each below.

 

Faces

There are 12 face styles, although the nose and mouth is the same for each. Only the eyes and cheeks (rosy or not) change.

Animal Crossing: Pocket Camp Tips, Cheats and Strategies

Animal Crossing: Pocket Camp is Nintendo’s laid back, animal-befriending simulation series’ first foray into mobile. Like its predecessors, Pocket Camp lets players forage for fruit and insects, build relationships with a variety of villagers, and decorate their own little corner of the world. While the beauty of any Animal Crossing game is being able to explore and expand at your own pace, we have a few tips to help you get started as a Campsite manager and expert recreationist.

This guide covers things in a fairly general sense. If you’re looking for tips on a particular area not covered here, try checking our more specific guides:

The Basics

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The goal(s): In past Animal Crossing games, you moved to a new town, purchased a home, and then simply began living your life as a new neighbor (or mayor) to a selection of animal villagers. Pocket Camp places you in the role of a Campsite manager and tasks you with decking out your campground to make animal campers want to stay there. You still have your own “home,” in the form of your RV, but the Campsite is where most of your actual decorating attention will be focused.

While there’s no specific “end” to the game, the current selection of activities creates a variety of goals you can work toward:

  • Befriend animals by completing requests for them
  • Reach level 20 friendship with all 40 animals
  • Invite animals to your Campsite (invite all 40 animals)
  • Level up by improving your friendships
  • Expand your RV and pay off your loan
  • Craft and collect all furniture and Amenities
  • Purchase or earn all clothing
  • Complete all stretch goals

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Daily schedule: The most efficient way to work towards the above goals and to get as much as possible out of each day in Pocket Camp is by following the game’s rotating schedule. Every three hours, the animals that are visiting the islands outside of your Campsite will change. The animal that appears at each island is random except it will never be someone that is currently visiting your campground.

The times for this rotation are based on your location and time zone. You can see when the next rotation will happen by checking the Map and looking at the “Moving in: … ” time. In EDT, rotations happen at 7AM, 10AM, 1PM, and so on. (The Market Place–where the Able Sisters sell clothing, etc. rotates every six hours–so 7AM, 1PM, 7PM, 1AM.) Animals that are visiting an island will always have three requests and one dialogue available that will award items and friend points. Once you’ve completed these requests, you can still talk to them until the three hours are up, but they won’t give you anything else.

If you want to earn all the items and friend points possible in a given day, you’ll want to check in within each three-hour block and complete all the requests the new group of animals has for you. Animals at your Campsite do not rotate and only leave if you choose to send them away, but they also do not have three requests at one time—you can usually receive one request or dialogue from them every hour.

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Leveling up: There are two types of levels to earn in Pocket Camp: friendship levels are specific to individual animals and are earned by completing red item or dialogue requests (when you talk to an animal, if they have a line of conversation in a red font, it will award friendship points). Most requests award two or three friendship points, so on a single rotation you can usually improve your friendship with a given animal by eight or more points if you complete all of their requests. Your friendship with one animal has no effect on your friendship with anyone else—so you could have a level 3 friendship with Apollo, a level 10 friendship with Cherry, etc. You can see your current friendship level with a given animal when you talk to them—it’s the heart that pops up when you complete a red dialogue item—or by viewing their info page from the Contacts screen.

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The other type of level is your personal experience level. This is visible in the upper-left corner of the screen. This level increases by one point each time you gain a friendship level with an animal. So, if you improved your friendship with Goldie to level three in a single day, you would have earned three EXP points toward the next level during that time. Improving your EXP level unlocks new animals that will be added to the random camper rotation (and who unlock new pieces of furniture you can craft), and it also awards a variety of different items depending on what level milestone you have reached. Item rewards include Bells, Leaf Tickets, Request Tickets, additional inventory space, extra Market Box slots, and more. By the time you reach level 36, all 40 animals will be unlocked and any EXP levels earned after that will simply award items.

Both friendship levels and your EXP level require more points the higher they are. It’s very easy to improve your friendship with lower-level animals since they only require one or two points to reach the next level. As your relationships improve, however, the requirement to reach the next level will go up.

Quick Tips

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You’ll earn a lot of Leaf Tickets just by playing. Pocket Camp’s premium currency is Leaf Tickets. While you can purchase these for real money, there’s very little reason to do so. There are a ton of ways to earn Leaf Tickets in-game—you can easily get over 500 without buying a single one–and we explore these ways in greater detail in our How to Earn Leaf Tickets guide.

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Spend Leaf Tickets on crafting slots and inventory expansion. There are a number of uses for Leaf Tickets, including speeding up timers or buying crafting materials if you don’t have enough. However, we recommend first spending your tickets on buying the two additional crafting spaces in Cyrus’ crafting menu, which will let you build up to three pieces of furniture (and one Amenity) at once. If you have more Tickets leftover, buy additional inventory slots (you can expand your inventory by five slots for 20 Leaf Tickets). If you use your Market Box a lot, expanding your available sales slots is useful as well.

The main takeaway here is that it’s best to spend your Leaf Tickets on permanent unlockables: the crafting, inventory, and Market Box slots are yours forever once you purchase them, and they are things you cannot get otherwise. Crafting materials and time are something you can earn in-game with enough dedication and patience.

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You don’t need to keep furniture at your Campsite once an animal accepts your invitation. We mentioned this in our Managing Your Campsite Visitors guide, but it’s worth repeating. You have to set up a specific collection of furniture at your Campsite in order to invite each animal to visit. However, once they accept your invitation, you are free to remove that furniture. Any animal you have previously invited can be invited back at any time and they will come, even if your Campsite is completely empty. Additionally, having items they like in your Camp won’t improve their friendship any faster. The only use for furniture requests is getting them in the door initially.

But, even if you remove furniture, we recommend keeping it in your inventory. Your furniture inventory is unlimited and the amount of Bells you can get for selling an item is barely worth the time and materials you spent making it. Plus, future animals may request an item you’ve already made and it’s handy to have it ready.

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Animals have a primary crafting material and Essence they give as rewards. When you complete an animal’s request, level up their friendship, or chat with them at your Campsite, they will give you Bells, crafting materials, and Essence. Every animal has a specific type of crafting material and Essence that they always give: the Essence is based on personality, so “Cool” animals like Apollo and Tex will award Cool Essence. Cute animals give Cute Essence, and so on. We go into greater detail about this in our How to Earn Essence guide.

Crafting materials are less predictable, although the same species of animal will give the same crafting material. So, for instance: Rosie awards Wood for completing her requests. All other cats in the game, like Punchy, will also award Wood. Tex gives Cotton, and so does the other penguin, Roald.

When you complete a request for an animal, whatever material they give you first (and the most of) is their “primary” material that they will always award. There’s an extremely handy chart on the Pocket Camp subreddit that shows animals’ personality / Essence type as well as the materials they award.

You can use this knowledge to work on 1) raising your friendship level with animals that give a resource you need and 2) focusing on completing requests for those animals. For instance, let’s say we’re low on Cotton and Tex is one of the animals in the current three-hour rotation. We’ll do all of his requests first to ensure we get as much Cotton as possible. We’ll then likely move him to our Campsite and work on building up his friendship level since animals at level 10, 15, and 20 give more items when offering rewards.

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Balance inventory space with requested items. Your inventory has a limited amount of space to hold the fruit, fish, insects, and shells you collect. When running around picking up items, keep an eye on what you already have in your inventory and make a note of what animals are asking for. You can see what an animal wants before speaking to them by opening the island details on the Map screen (more uses for the Map can be found in our How to Use the Map to Save Time guide). If someone wants Flounder, head to the beach and aim specifically for the largest fish shadows. If they want Fruit Beetles, don’t stuff your pockets with butterflies.

Try to complete requests for items you already have to free up space and then pick up the remaining stuff you need. We have more tips on keeping your pockets uncluttered in our Inventory Management 101 guide.

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Send Kudos to get friends’ attention: If you’re having trouble getting help to enter Shovelstrike Quarry, try this: send Quarry requests to friends that have logged on recently (they’ll be at the top of the list). Then, visit their Campsite and give them Kudos. Quarry requests do not send friends an alert–the red dot that appears on the upper-right hamburger menu when you have a new friend request, mailbox item, etc. But Kudos do send this alert, so if you give Kudos right after asking for Quarry assistance, they’ll be more likely to check their friends page and see you need help.

On the other end, try to check your friend list regularly and scout for any orange shovel icons. It’s very easy to help someone in the Quarry–just tap on their name and select “Lend a hand”–and it can be really beneficial if they’re low on resources. Since your friends list is sorted by last login time, you don’t need to scroll past anyone who hasn’t logged in since you last checked.

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Connect a My Nintendo account to transfer your save data. We strongly recommend connecting your game to a My Nintendo account before getting too far along. You can do this from the menu screen upon first opening the game, or by choosing the “More” tab and then “My Nintendo.” Not only is this how your save data is backed up—and transferred, if you get a new device—but you’ll also receive 100 Leaf Tickets just for connecting. There are also My Nintendo Missions related to Pocket Camp—such as “Complete 10 camper requests”—which award coins you can use to buy in-game rewards. (If you’re wondering where to get the OK Motors hat and jacket, it’s a My Nintendo award.)

Once you connect your account, be sure to check the My Nintendo area from the More section on a regular basis. Mission rewards must be manually collected from this area once they are completed.

Play around: One of the nice things about Animal Crossing and Pocket Camp is that there’s no “wrong” way to play. Take your time and enjoy the experience. You can’t miss out on an animal or lose friendship points for ignoring them. If you spend all your resources on an item and then can’t afford something else, you’ll just have to complete more requests to get more resources. The only thing you can really lose in the game is time.

Marvel Strike Force Looks Like Another Marvel Game You Need in Your Life

Marvel has shut down a bunch of games based on its characters within recent years, and continues to do so. But the “hope springs eternal” feeling is still strong when it comes to their characters because more games are constantly on the way, and Marvel Strike Force looks like one worth checking out.

A product of FoxNext Games, and specifically a team of ex-Kabam developers, Marvel Strike Force lets you team up heroes and villains (because there’s almost always a reason for villains to be on your team in these things) to combat a greater threat from beyond. The announce trailer, which you can see below, promises members of the Avengers, Guardians of the Galaxy, Daredevil, Doctor Strange and more.

Details on the gameplay are scarce on the official website, but it certainly looks like 5v5 strategic combat, otherwise known as the Marvel equivalent to Star Wars: Galaxy of Heroes. I’m probably not alone in saying I’d be cool with that.

The commenters on that video raise a number of interesting points. Why is there so much emphasis on the characters from the Marvel Cinematic Universe? Does this mean no X-Men or Fantastic Four characters? Will there be live PvP?

The answers are likely “you know why,” hopefully and probably not in that order, but I’m prepared to be surprised to the upside all the way around. No release date has been revealed yet for Marvel Strike Force, but you can pre-register now for either iOS or Android, and we’ll be waiting impatiently for more details.

FIFA Mobile: How to Make the Most of Campaign Mode

Campaign mode isn’t something that necessarily sounds like it should be in a soccer game. Strategy games or RPGs, sure. FIFA Mobile? Mot so much.

But it’s really just a name, and Campaign mode is the single-player content you may have been wishing for in FIFA Mobile for quite some time. Let’s take a look at what it is and why you need to play it in the game’s new season.

The Campaign consists of a series of solo events that unfold on a map with nodes that contain either matches or skills challenges. Campaign matches can be one half of a game, a full game or something in-between, and some of them start with either you or the AI ahead by a goal or two. Skills challenges can be anything from dribbling to passing to taking penalties.

FIFA Mobile Campaign Mode Tips Cheats Strategies

Playing through the first Campaign map, Training Camp, gets you started on unlocking the others. Most of these are regional maps, consisting of multiple chapters against increasingly difficult opponents from a certain country or region of the world. Knocking out nodes on a Campaign map earns you coins, XP and players. Continuing on to complete all chapters of a region grants even better rewards, and since some of the maps have multiple paths, there’s plenty of solo content to keep you engaged for months.

FIFA Mobile Campaign Mode Tips Cheats Strategies

A couple of special Campaign maps warrant a special mention. The League Rewards map is where you can turn in League Rewards earned in League versus League (LvL) play for exclusive rewards, starting with an Elite Dele Alli. The Road to Champion map is more of a guide to all facets of FIFA Mobile, and is the only place as of this article where you can get the items you need to level up the Elite Cristiano Ronaldo you get for completing this season’s tutorial.

Campaign isn’t the only new mode in FIFA Mobile for this fall, but it’s the one you’ll probably end up playing the most and can most consistently be relied upon to improve your team. It’s time to get stuck in, as they say.