Genre:  First Person Shooter

Deadman's Cross Review: Slogging your way through the zombie apocalypse

Feb 21, 2014

Collectible Card Games can be tough to balance, mechanically. If things are too easy, players will get bored. If it takes too long to accomplish goals or build up a formidable deck, they’ll get frustrated. Deadman’s Cross seems to be trying to hit that sweet spot somewhere in the middle, but ultimately it misses the mark. And in many ways, it’s basically just Guardian Cross with zombies.

You assume the role of a run-of-the-mill survivor during the zombie apocalypse – one who follows the government’s instructions of staying indoors a little too closely. After three months of isolation (three months!), you finally decide to step outside. Of course the world is a wreck. Zombies, referred to as “Deadmen,” are roaming around everywhere and society pretty much doesn’t exist anymore. At least not in the same way that it used to. The only way to survive in this world is to pick up a gun and start blasting… and then recruit the defeated Deadmen as your own personal army. I swear I’m not making this up.

Deadman's Cross

Your time playing Deadman’s Cross will mostly be spent by completing jobs in order to progress and earn special items. Jobs are mostly split between wandering through hallways, hunting Deadmen to add to your collection, and having card duels with anything that moves. There’s also an arena where you can indirectly battle against other players’ Deadmen in an attempt to earn even more fantastic prizes.

Deadman’s Cross is, as I’ve mentioned, incredibly similar to Square Enix’s previously released Guardian Cross, but many of those similarities are actually its biggest strengths. Managing your horde is pretty simple and painless. You can feed unneeded Deadmen to more powerful ones in order to level them up, and it doesn’t take long before you’ll have a sizable force at your disposal.

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Deadman's Cross Walkthrough

Feb 19, 2014

Deadman’s Cross is an online collectible card game by Square Enix. It’s built on a similar engine to Guardian Cross, with plenty of exploration, dueling, and car sniping (yes, that’s really a thing). Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

Deadman's Cross

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Cabela’s Big Game Hunter Walkthrough

Dec 16, 2013

Cabela’s Big Game Hunter is a hunting game created by Activision. It’s a whirlwind tour through various locales with lots and lots of fuzzy and feathery critters to shoot and mount in your own personal trophy room. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

Cabela’s Big Game Hunter

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Cabela’s Big Game Hunter Review: A deer in the headlights

Dec 16, 2013

It was more than two months ago that I took my first tentative steps into the hunting game genre when I reviewed Deer Hunter 2014. Two months ago when I realized that, when handled right, mobile hunting games can actually be pretty cool. Cabela’s Big Game Hunter, on the other hand, has shown me what happens when it’s handled very, very poorly.

Cabela’s Big Game Hunter follows the (what I assume to be) typical mobile hunting game pattern by giving players a series of disconnected areas to hunt in – each with various critters to shoot and/or not shoot. Tapping arrows on either side of the screen will move the hunter from side-to-side and shift the perspective. Some weapons can be aimed with a scope, and power-ups that provide temporary boosts or other kinds of help can be purchased. Some hunts may simply require killing a specific animal while others will want players to shoot something in the lungs or heart. Aggressive prey can be particularly tricky as they’ll rush in to attack, triggering a very simple Infinity Blade style game of dodging.

Cabela’s Big Game Hunter

As hunts are completed, players will earn stars that go towards unlocking new areas (with new animals) to hunt in. Oftentimes a successful hunt will even unlock a new challenge or two; which can be a good excuse to go back and shoot up more stuff. Little by little this also earns cash that can be used to buy better weapons (some of which are required for certain hunts) or attire (used to unlock even more places to hunt). It’s even possible to display kills in a special trophy area and share photos of all those virtual stuffed animals with Facebook friends.

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Neon Shadow Review: Bad beyond a shadow of a doubt

Nov 14, 2013

The AI is relentless. It is reprogramming itself to wrest control of the station, and it appears on my comms to enlighten me as to what my fate will be. It appears as a “he” and, though polite, he carefully informs me that I am a little more than a virus to him – a bug that must be eradicated. What follows is nothing short of soul-crushing monotony and a host of poorly conceived control and mechanics issues that leave Neon Shadow feeling bogged down and nearly unplayable.

The evil AI has been a staple of sci-fi within the world of entertainment since 2001: A Space Odyssey’s Hal was asked to open the pod bay doors. And yet, despite this well-worn material, the concept itself is rife with opportunity. Think to such classic gaming experiences as the Mother Brain of Chrono Trigger and you’ve got a recipe for multi-genre overlap. Unfortunately, any subject matter is only as good as its execution, and Neon Shadow is executed poorly.

Neon Shadow

Controls are of the virtual variety, an element that has certainly become common enough to be implemented well. The option to lock the virtual joystick to a static location is helpful enough, but the camera and shooting buttons rest right on top of one another: meaning you’ll either shoot when you wish to move, or vice-versa. Additionally, it is uncomfortable to switch between camera control and firing, and this often results in little choice beyond coming to a complete stop to survey your surroundings.

A learning curve is implied within the framework of today’s modern gaming experiences (especially mobile), but when enemies swarm from multiple directions and make movement impossible, all you can do is stand in one place, hope for the best, and curse your depleting health bar as you frantically try to locate that incoming fire, that ill-intentioned quad-copter, or what appears to be some sort of laser-mounted robotic vacuum cleaner.

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Dead Trigger 2 Walkthrough

Oct 30, 2013

Dead Trigger 2 is a free-to-play first-person shooter set smack dab in the middle of a zombie apocalypse. Gun down flesh-eating zombies while doing your best to survive. Gamezebo’s quick-start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

Dead Trigger 2

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Dead Trigger 2 Review: Beautiful Zombies

Oct 28, 2013

“Die…again!” I shout as I lay waste to a gaggle of undead, hell-bent on eating my brains. I swing my wrench, landing a mighty blow against the crown of an incoming zombie. With the bulk of my ravenous foes lying in a bloody heap on the floor, I make the call to save the rest for later and rebuild a nearby barrier. Switching to my SMG in case more zombies approach from beyond the 2x4s nailed to the wall, I step to the opening and begin the job. It only takes a few moments, but every second counts. I dash past corpses in various states of decomposition, pump a few bullets into an explosive barrel to buy myself precious time, swallow a fistful of painkillers to up my health and reach my goal.

I’ve already refilled the old generator with fuel, and now I must launch the satellite that will allow me to contact the resistance. It works, and my comms connect to the AM frequency. “If you are hearing this, you are the resistance,” the disembodied voice tells me. “We have small pockets operating all over the globe. We must live on! We must fight! We need every single one of you.” With this new drive to aid the human race, things are finally looking up.

Dead Trigger 2

But my HUD has just informed me a particularly nasty zombie, the Vomitron, is incoming. I turn as quickly as I can, and it is just in time for the terrible creature to lumber into view and spew puke into my eyes. I fire frantically in his general direction as I wait for the mess to clear, and when my vision returns I can see that he’s brought some friends. Damn…out of bullets. With a deep breath of resolve, I brandish my wrench once more and dash heroically into the fray. “You like that!?” I ask as I land the final crippling blow in his melting, undead face.

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Indigo Lake Review: The scariest part is not knowing what the hell you’re doing

Oct 23, 2013

You begin on a boat in the middle of a vast body of water. Rain pours down as thunder cracks in the distance and lightning strikes repeatedly. You have no indication as to how you have come to be here, but as you read the note from your nameless partner who has already explored the area, you learn that something is very wrong. When your watercraft reaches dry land and an ominous feeling of dread overtakes you, one thing is certain—Indigo Lake is not a normal place.

Armed with only a pistol and your wits, you must traverse from cabin to cabin in what must have been a rather charming locale once upon a time. Perhaps children played here by the shore of Indigo Lake as their fathers barbequed and their mothers relaxed on the porches of the rustic wooden cabins. Those days are long gone, however, and a mysterious trail of notes and laptops begin to shed light on the chilling facts. Those who dwelled here began to commit suicide in alarming numbers as the spirit of a young girl terrorized the area. With each cabin you discover, information left by your nameless partner reveals more of the story. The inhabitant of this cabin hung himself; those who lived in that cabin jumped from a bridge to their death. Heart attacks, gunshot wounds and on and on and on...

Indigo Lake

All the while, the spirit is nipping at your heels and supernatural phenomena serves to intimidate and disorient. Crates, pianos, and beds hang in mid-air as you make your way forward. The girl even appears from time to time, seemingly toying with you. It’s almost as if she can sense the moment your heart finally starts to beats slower and you think you’ll be okay, and then she shows her ghastly face or screams an ear-piercing scream from someplace in the distance.

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The Drowning Review: Stay afloat with spot-on FPS touchscreen controls

Aug 7, 2013

There’s simply no getting around it: first-person shooters are still having trouble trying to find solid footing in today’s smartphone and tablet industry. A lot of this missed success might be pinned on the awkward translation of joystick-and-trigger controls onto a touchscreen interface, but The Drowning from Scattered Entertainment is one game that has set out to change the way we shoot things from a first-person perspective without anything even remotely resembling a trigger. A horror-themed FPS with an emphasis on fluid touchscreen controls and a freemium model that won’t scare away hardcore gamers like the actual creatures in the game world will, The Drowning serves to show that there may just be room for more quality FPS titles on mobile after all.

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Call of Duty: Strike Team Review: Fun and mature, this is mobile CoD at its finest

Sep 9, 2013

We’d imagine that gamers accustomed to the increasing quality of this console generation attempting to play toned-down iOS versions of today’s most popular games might feel a bit like PC gamers back when the paradigm shifted and television play became more commonplace. It’s hard to blame them, as far too often in this industry there are publishers attempting to cash in on the popularity of a franchise by throwing together a ramshackle version of a game and tossing it onto the App Store with little regard to quality or experience. It’s sad alright, but the tide may very well be turning thanks to the efforts of—deep breath here—mega-publisher Activision and the release of Call of Duty: Strike Team.

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