All Features List
The Lost Cases of Sherlock Holmes, Vol. 2 - Developer Diary #2
Hello Gamezebo-ers,
This is Ryan Modjeski again, designer and producer of Legacy Interactive's upcoming hidden object adventure, The Lost Cases of Sherlock Holmes, Vol. 2. Since my last developer diary, things have gotten really hectic around here. Murder, She Wrote just launched (at the time of writing it is #1 on Big Fish Games and Legacy Games) and the energy surrounding that project amplified our stresses as we are quickly approaching our own release date in December.
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Worst week ever for Zynga
House M.D., Developer Diary
13 Spooky Casual Games for Halloween
Broken Hearts: A Soldier's Duty, Developer Diary
My name is James Bernard (Lead Designer and Producer at Gold Sun Games) and I am very pleased to present to you a sneak peak of our upcoming game in the form of this Developer's Diary. I'd like to take this opportunity to give an inside look at the development and creative process starting from the very first day of the original concept. Read more»
Behind the Game: Gardenscapes
The fastest-growing game of all time is... FarmVille?
Behind the Game: Coconut Queen
The Lost Cases of Sherlock Holmes, Vol. 2 - Developer Diary #1
Hello Gamezebo readers,
My name is Ryan Modjeski, designer and producer extraordinaire at Legacy Interactive and I am writing to give you all a peek at my latest project, The Lost Cases of Sherlock Holmes Vol. 2.
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Play Like a Pirate: 10 pirate-themed casual games
The Dracula Files, Developer Diary #6
Fowl Play: The evolution of Farm Frenzy
Sprill Diaries: The Fox is Back!
The Dracula Files, Developer Diary #5
Murder, She Wrote - Developer Diary #2: Making Jessica Fletcher
Meet the characters of Nancy Drew Dossier: Resorting to Danger
Hands-on with Nancy Drew: Resorting to Danger
Behind the Game: Ranch Rush
Casual Connect: Building strong brands in a storm of competition
Casual Connect: Top 12 social gaming trends
Casual Connect:How Corpse Craft turned real-time strategy casual
Casual Connect: What's in a name?
Casual Connect: The fatal flaws of Flash game design
Casual Connect: PopCap CEO David Roberts praises crossover games
The casual games industry should struggle less with "micro-demographics that target 40-year-old cooking soccer moms with two children" and focus on creating more crossover games that play well in both the hardcore and casual space, said PopCap Games CEO David Roberts.
In his keynote address to kick off the second day of Casusal Connect in Seattle, Roberts took the industry to task for not doing enough to court crossover gamers.
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Casual Connect: Finding success on the Facebook platform
Social networking platforms like Facebook offer ways for casual game companies to break away from the traditional try-before-you-buy PC download model, but developers who think they can simply port their existing games over to Facebook and expect them to do well will be disappointed according to Facebook Platform Manager Gareth Davis.
Speaking at Casual Connect, Davis said that developers should instead design games that leverage Facebook's unique powers as a social platform.
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Casual Connect: Nintendo on game design in changing times
Rising development costs and increased competition, combined with pressure to lower price points and decreased profit margins, have created the perception in many quarters that right now is the hardest time to be a game developer in the history of the medium.
However, it's a position that Nintendo of America's Senior Director of Project Development, Tom Prata, doesn't agree with. Speaking at Casual Connect, a three-day conference in Seattle geared towards the casual games industry, Prata said that there's still a lot of room to grow - provided developers are willing to follow two basic tenets: focusing on quality, and going after what is different.
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The Dracula Files, Developer Diary #4
Passport to Perfume - A Developer's Perspective
Murder, She Wrote - Developer Diary #1
DinerTown Detective Agency Blog, Part 3
DinerTown Detective Agency Blog, Part 2
The Dracula Files, Developer Diary #3
DinerTown Detective Agency Blog, Part 1
The Brodie Blog: Girls in Tech and Casual Games, Jun 1, 2009
I can share with you some of my observations from the discussion.
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IronCode Software founders talk about Pahelika: Secret Legends
The Dracula Files, Developer Diary #2
Exclusive - Wedding Dash: Ready Aim Love! video
PlayFirst has released a trailer for Wedding Dash: Ready Aim Love! in anticipation of the game’s upcoming launch. The 45-second video highlights some of the main gameplay, the new cupid mini-game, and some of the new characters’ dance moves! Watch the Ready Aim Love! trailer here, and chat about the game in our forum.
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The Dracula Files, Developer Diary #1
Behind the Game: Wandering Willows
Behind the Game: The Tales of Bingwood: To Save a Princess
Behind the Game: The Legend of Crystal Valley
Exclusive - Dream Chronicles: The Chosen Child trailer & images
Behind the Game: Unwell Mel
The Brodie Blog: Notes from GDC, March 26, 2009
More Details below the cut. Read more»
The Brodie Blog: Notes from GDC, March 25, 2009
Today was the first day that I spent in meetings, walking the show, in meetings, in more meetings, and wait, I only have 15 minutes to write this before . . . I go to another meeting!
Today's Notes: I got the inside scoop on Club Shockwave, met with new CEO of PlayFirst, and saw OnLive, a new service coming in Winter 2009 that could change games (including casual games) forever! More details below the cut.
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The Brodie Blog: The Future of Flash Games is Paid?
Yesterday I went to the Flash Games Summit in San Francisco. The day was a definite success (kudos to Mochi Media for putting the conference together). Next year, however, my advice is not to host the conference on a Sunday. I can’t think of anything I would rather not do on a Sunday, than work and network all day, even if part of work is … playing games!
I did speak with check out a bunch of sessions and speak with a couple of cool flash game companies while at the show. See my notes below and links to some free flash games to check out.
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Behind the Game: Women's Murder Club: A Darker Shade of Grey
Behind the Game: The Serpent of Isis
The Brodie Blog: Casual Games & Movies
No more! I’m a blogger, a twitterer, a man of action. Welcome to The Brodie Blog, where I’ll tell you my thoughts on casual games, as they magically occur!
Today’s Entry: How Movies can be a good sign of things to come in casual games. Read more»
