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The Lost Cases of Sherlock Holmes, Vol. 2 - Developer Diary #2
Hello Gamezebo-ers,
This is Ryan Modjeski again, designer and producer of Legacy Interactive's upcoming hidden object adventure, The Lost Cases of Sherlock Holmes, Vol. 2. Since my last developer diary, things have gotten really hectic around here. Murder, She Wrote just launched (at the time of writing it is #1 on Big Fish Games and Legacy Games) and the energy surrounding that project amplified our stresses as we are quickly approaching our own release date in December.
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Worst week ever for Zynga
House M.D., Developer Diary
13 Spooky Casual Games for Halloween
Broken Hearts: A Soldier's Duty, Developer Diary
My name is James Bernard (Lead Designer and Producer at Gold Sun Games) and I am very pleased to present to you a sneak peak of our upcoming game in the form of this Developer's Diary. I'd like to take this opportunity to give an inside look at the development and creative process starting from the very first day of the original concept. Read more»
Behind the Game: Gardenscapes
The fastest-growing game of all time is... FarmVille?
Behind the Game: Coconut Queen
The Lost Cases of Sherlock Holmes, Vol. 2 - Developer Diary #1
Hello Gamezebo readers,
My name is Ryan Modjeski, designer and producer extraordinaire at Legacy Interactive and I am writing to give you all a peek at my latest project, The Lost Cases of Sherlock Holmes Vol. 2.
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Play Like a Pirate: 10 pirate-themed casual games
The Dracula Files, Developer Diary #6
Fowl Play: The evolution of Farm Frenzy
Sprill Diaries: The Fox is Back!
The Dracula Files, Developer Diary #5
Murder, She Wrote - Developer Diary #2: Making Jessica Fletcher
Meet the characters of Nancy Drew Dossier: Resorting to Danger
Hands-on with Nancy Drew: Resorting to Danger
Behind the Game: Ranch Rush
Casual Connect: Building strong brands in a storm of competition
Casual Connect: Top 12 social gaming trends
Casual Connect:How Corpse Craft turned real-time strategy casual
Casual Connect: What's in a name?
Casual Connect: The fatal flaws of Flash game design
Casual Connect: PopCap CEO David Roberts praises crossover games
The casual games industry should struggle less with "micro-demographics that target 40-year-old cooking soccer moms with two children" and focus on creating more crossover games that play well in both the hardcore and casual space, said PopCap Games CEO David Roberts.
In his keynote address to kick off the second day of Casusal Connect in Seattle, Roberts took the industry to task for not doing enough to court crossover gamers.
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Casual Connect: Finding success on the Facebook platform
Social networking platforms like Facebook offer ways for casual game companies to break away from the traditional try-before-you-buy PC download model, but developers who think they can simply port their existing games over to Facebook and expect them to do well will be disappointed according to Facebook Platform Manager Gareth Davis.
Speaking at Casual Connect, Davis said that developers should instead design games that leverage Facebook's unique powers as a social platform.
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