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Better games, please!

Game Article

By Erin Bell

Chock it up to growing pains - maybe. Some great games have come out over the past couple of weeks, but at the same time, it seems like Gamezebo's writers have handed out more sub-par scores than we have in the entire history of the site. And trust us, that's not because we've just arbitrarily decided to get tougher on games. It's because so many of the new games being released are just not up to the standards we've come to expect.

Hidden object games are by far the hottest thing around these days (sorry to all you time management and match-three fans), and recently it has seemed like almost every day there's a new hidden object game being released on some portal or another. If you love the genre (like we do), this is great news - but you may have also noticed that not all of the hidden object games released lately are created equal.

In fact, some of them seemed, to put it bluntly, half-finished - like they were rushed to market. While we understand that casual game budgets are small, and we don't expect the kind of lavish, cutting-edge production values that some of the multi-million-dollar games in the hardcore industry display, nevertheless we expect game-makers to at least be able to hit the basics:

  • Games should be as free as possible of bugs and glitches, BEFORE they launch.

  • Games should go through some kind of feedback/quality assurance phase BEFORE they launch. It is not up to the gaming community to provide feedback on how to fix broken games that they have already paid for.

  • Game text should be coherent and properly translated into the language of its intended audience.

  • Art should look like it was created by professional artists; music should sound like it was created by professional musicians.

    Maybe it's that our standards are just getting higher because games like Mystery Case Files: Madame Fate, Build-a-lot and Virtual Villagers have raised the bar on what casual games have the potential to be. Whatever the case, that a significant number of new releases just seem downright amateurish is an alarming development that the casual games industry does not need.

    It's a critical time for our industry. This past Casual Games Summit was the most well-attended in the history of the Game Developer's Conference; more hardcore gamers are starting to wake up to the fact that there are a lot of great casual games out there; and investors are realizing that casual games are a legitimate and thriving industry. What we don't need at this critical juncture, when more eyes are on us than ever before, is to start flooding the market with a bunch of sloppy, rushed titles.

    There's another danger here too: that of burning out. Five years ago, it wasn't time management or hidden object games ruling the roost, but match-threes. The bottom fell out of that genre, though, primarily because so many developers started releasing mediocre clones of Bejeweled that the game-buying public got sick of them. Could the same thing happen to time management and hidden object games? Perhaps it has started to already.

    In 1983, the fledgeling console video game market in North America crashed and was nearly destroyed, thanks in large part to a similar glut of poor titles flooding the market. These bad games not only alienated customers, but tarnished the image of video games as a quality, artistic and respectable form of entertainment - a perception that lingers today. Sound familiar?

    So please, on behalf of the people who love to play games as well as us, the people who love to write about them, let's make sure that every new game that comes out is the best that it can be. And heck, if you want some great feedback on your games before they launch, Gamezebo's team of beta testers would be happy to help. Send us an email to learn more about our beta program.

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    Posted on 03/24/08 at 09:40 AM | Comments | Email to a friend



    Comments

    Absolutely! I couldn't agree more.

    Posted by: Michal N at March 24, 2008 10:46 AM

    I loved your article. The Casual games arena is really in a precarious place. There is so much schlock being released that some of the good releases seem to get ignored. One reason for this low-quality glut is the mentality of some portals like Big Fish Games releasing a new game every single day. It keeps something new on these sites each day, but there just aren't that many quality games! I applaud Reflexive for recently cutting back on the every day trend by dropping to 5 new games a week instead of 7. The smartest is probably Gamehouse for sticking to 2-3 new games a week and concentrating on quality.

    Thank goodness reviews are available for the casual games market like Gamezebo's. Casual games buyers need to research games now before wasting download time or money on the hundreds of rushed clone games being released.

    I really wish there were more innovative games in the casual market, but research shows that the clones are unfortunately selling way more copies. It seems that Popcap is the only company out there that is having much success trying new things...ie Peggle...but even they aren't always that successful trying new things...Venice, Hammerheads, Talismania didn't quite succeed like Peggle, Chuzzle, and Bejeweled did...

    Posted by: Otty Ott at March 24, 2008 11:06 AM

    Finally someone says something, I have been a casual game junkie for 2 years, I have bought 76 games and the last time I bought any game was on October, there’s just too many clone and while some are good at first, after a while it seem bad clone start to appear. its seems like only a few casual game companies are trying to make really good unique casual game and the other are just waiting for the new best game to clone.

    Posted by: Suleivy at March 24, 2008 11:26 AM

    Absolutely, we need Azada 2!! Cheers Daniel

    Posted by: Daniel at March 24, 2008 11:35 AM

    Since I don't know how many games BFG gets submitted, I don't know if they're releasing too many or not. It would be nice to see more variety - surely you don't need several days of hidden object games in a row? - but as long as people keep BUYING them... I mean, looking at BFG's new releases for the past month, there's an awful lot of Popular flames. People seem to be liking what they're doing. It's hard NOT to release lame HOGs if people are so eager to buy lame HOGs...

    Posted by: Hanako at March 24, 2008 12:44 PM

    I've seen Azada 2 in development and it looks great!

    Terri from Reflexive told me that they get about 50 submissions a week and only choose 5! BFG probably get a similar amount of more. So if you assume that they are choosing the BEST ones (and they have special teams to evaluate them all), then imagine how bad the rejected games are!

    Posted by: Jake Birkett at March 24, 2008 01:45 PM

    The portals do not necessarily take the 'best' games - they take the ones they think are most likely to sell to their existing customer base. They can and do reject games that aren't bad but just don't match up to what they *think* the customer wants. And they can be wrong about what the customer actually wants.

    Without more knowledge of what they reject and why, we can't draw conclusions. It's possible that in that pile of rejections is a bunch of innovative games clamoring to get out! ... Or a bunch of ugly gem-swappers.

    Posted by: Hanako at March 24, 2008 02:15 PM

    We see games on Real beta that are great games but becuase they are on BFG they never see the light of day on Real. Is it me or are they really sliding downward?
    They take all the bad Gamehouse jigsaw games but not great games MCF.

    Posted by: Jen at March 24, 2008 03:51 PM

    Great article. Hope the people that really need to hear it take it to heart.

    Posted by: Carrie V. at March 24, 2008 04:00 PM

    I'm not sure I agree. I really think that the bottom will fall out of market for each genre based upon the sheer quantity of games released, regardless of their quality. You can't really blame people for wanting to catch their piece of the market though. I don't think that it was the poor quality of Bejeweled clones that killed match-3 for me. Most of the clones that I played and purchased were technically superior to Bejeweled. There were just too darn many of them for the genre to stay interesting, no matter how new of a 'spin' you put on each new release. Ditto the HOGs. I still find them interesting, but no longer feel the need to run out and get the newest and latest. Even Madame Fate was barely worth more than a yawn for me, uninstalled after the demo.

    Maybe a couple years ago when it ALL seemed "new" the interest was high, but these days just about everything inspires a feeling of been-there-done-that.

    Posted by: monkie at March 24, 2008 06:09 PM

    Jen, if the game is developed by BFG (e.g. MCF series, Azada, etc.) it won't appear on Real. BFG was founded by an ex-Real employee.

    Posted by: V. at March 25, 2008 08:31 AM

    Wow Jake how did you get to see Azada 2 ?? I love Azada like games I just bought Escape the museum which is not bad at all Cheers Daniel

    Posted by: Daniel at March 25, 2008 10:03 AM

    I agree that we should get to beta test more of the games before they're released. Lately the games I get to beta-test are awful and the ones that don't ask for beta-testers are great. I wish I could've played a lot more of the games under beta-testing then I could be rating good games and bad games. It seems like I only get games that are no fun to test.

    Posted by: Lu at March 25, 2008 04:47 PM

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