Genre:  Defense

The Mighty Quest for Epic Loot Review: A great game hobbled by its dependence on player content

Mar 7, 2014

The allure of loot is something that's hard to deny.

Some argue the loot-based formula, popularized by action-RPGs like Diablo, aren't actually "fun," and instead wage psychological warfare against players to make them feel like tweaking numbers is actually enjoyable. The same is often said of free-to-play games. When abused, the "pay-if-you-want" model is nothing but a shell to trick you into spending more money on a system that's designed to make you do it all over again, never really letting you play a "game" along the way.

The Mighty Quest for Epic Loot is a loot-based action-RPG in the style of Diablo. It's also a free-to-play game with not just a few resemblances to EA's much-maligned Dungeon Keeper reboot. Immediately the corporate cards seem stacked against any actual "game" to be found in this blend of genres.

The Mighty Quest for Epic Loot

It's mental tug-of-war; I want this here, but I don't want to spend money. Is this actually fun, or is it just gratuitously satisfying? The same push-and-pull defines Mighty Quest on a design level.

Read more »
 

The Mighty Quest for Epic Loot Walkthrough

Mar 6, 2014

Mighty Quest for Epic Loot is a free-to-play dungeon crawling and dungeon building action-RPG/strategy game. In this game, you construct a castle full of traps and monster to keep out other players while also creating a character to loot player castles yourself. Gamezebo’s quick start guide will provide you with some tips and hints that will help you hoard your loot and keep it too!

 

The Mighty Quest for Epic Loot

Read more »
 

Puzzle Defense: Dragons Review: Match-3 meets medieval might

Feb 12, 2014

If two game genres ever deserved to be nominated for a “most over-used” designation, it's match-three and tower defense. Still, the shelf life of stale mechanics can often be extended a bit by creating unexpected combinations as new match-three/tower defense game Puzzle Defense: Dragons has managed to do. While this cute little game isn't exactly a paragon of innovation, it does offer a generous amount of free-to-play fun.

Puzzle Defense: Dragons has two modes: Campaign and Battle. The significant difference between the two is that the first has combat happen in stages as you progress across a map, and the second has it go on indefinitely (or until you run out of reinforcements). Also, Campaign mode has a weensy bit of implied narrative (re: the dragon attack on your resident kingdom) and gives you five lives/chances to fulfill each level's objectives. Battle mode on the other hand, is continuous and does away with the story add-ons.

 Puzzle Defense: Dragons

Whichever the mode, the match-three element of Puzzle Defense: Dragons is clever, since rather than having you rearrange existing icons within a grid, it asks you to create matches by placing the icons yourself. In this case, the icons represent different types of military units starting with a basic swordsman (who's more or less useless) and continuing through more powerful units such as archers, snipers, king's archers, and heavy crossbowmen.

The idea is to group three or more of the same unit next to one another. This combines the three and transforms them into a single, more powerful unit. The progression of this works in the order listed above—three swordsmen equal one archer, three archers equal one sniper, and so on. The strategic part comes in as you determine where to create these groupings, especially since once placed, units are immovable (in general).

Read more »
 

Naughty Kitties Review: Cute kittens grow into expensive cats

Feb 6, 2014

Naughty Kitties is an adorable, energetic mash-up of two genres that excel on mobile: endless runner and tower defense.  It’s a unique pairing that works surprisingly well.  The nonstop obstacles of the ever-scrolling runner have become targets that must be destroyed instead of dodged.  The strategic unit positioning and between-game level-ups of tower defense offer more activities than your standard jump, duck, dive.  The kitties are icing on the already delicious gameplay fishcake.

Unfortunately, despite a strong base and charming theme, Naughty Kitties falls short of revolutionary.  Runs are often repetitive and unbalanced, crawling through boring spans of enemy-free territory until you hit an overly aggressive and indefensible attack.  Its freemium model forces frequent downtime on players through an easily-emptied energy meter.  Kitties are expensive and difficult to unlock, resulting in replaying levels with the same units again and again.  The result is a game that’s great fun for the first dozen or so runs, but inevitably grind-heavy for players who don’t wish to shell out real clams.

Naughty Kitties

Each run pits your crew of artillery-laden attack cats against a never-ending invasion of robot-piloting aliens.  These amorphous fiends are trying to take over the Cat’s Planet, and only the kitty army and their rundown spaceship can stop them.  Luckily, the cats that inhabit this world have mastered the art of spray-and-pray, and have an unlimited arsenal of weaponry at their disposal. 

Naughty Kitties’ endless runner heritage has your catship hurtling through space as the aliens come at you nonstop, shooting and slamming into your ship for damage.  Your run ends when the ship’s health bar reaches zero, and your score is tied to the distance you managed to travel.  The tower defense portion comes from what you’ll actually be doing as all this automatic action takes place: assigning and managing kitty defenders who man the ship and retaliate against the alien onslaught.

Read more »
 

Naughty Kitties Preview: Cutthroat, but oh so cute

Jan 23, 2014

On the distant Cat’s Planet, a war is waging.  An army of blobby alien invaders, cozy and confident in their heavily-armed spaceships, are attempting to invade.  While they’ve come equipped with lasers, mines, and missiles, the cats refuse to surrender.  In an attempt to protect their home world and everything they hold dear—naps and snacks—the cats take to the air and fight back.

This fight is the basis for Coconut Island’s upcoming strategic runner, Naughty Kitties.  One part tower defense, one part endless runner, and all parts adorable, Naughty Kitties successfully combines twitchy reaction gaming with a need for pre-planning and forethought.  Each play is a distance-scored run graded by how many kilometers your kitties’ ship manages to fly before being destroyed.  On the destroying end of that equation are the alien attackers, flying at and into your ship with guns blazing and bombs exploding, continuously reducing your ship’s health meter with each direct hit.

Naughty Kitties

The defense comes from your band of kitties, who are outnumbered but far from outgunned.  Kitty units are stationed on the ever-hurtling spaceship by dragging them from the deck at the bottom of the screen to one of the artillery posts on the ship’s hull.  There are always three kitties available to choose from, so long as you didn’t just assign a kitty—if so, you’ll have to wait a few seconds for that unit to reload with a new, randomly selected feline.  You can also discard from the deck by swiping a kitty aside, but you’ll still have to wait for his spot to refresh.

Each type of kitty is a specific class, and you have to pick your available units before going into flight.  Kitties’ specialties vary from firing missiles to ship repair, but all have a place in battle.  Michale, the Rambo-wannabe orange tabby, fires eggs from a machine gun at high speed.  Catzilla, usually half-asleep in his favorite pot, launches powerful-yet-slow fish-bone bombs.  Chou-chou, the always-essential mechanic, is actually an alpaca who believes he is a cat, but that’s close enough for the nondiscriminatory cat army.

Read more »
 

Freak Tower Review: A freaky-familiar good time

Aug 12, 2013

Being the landlord (at least a responsible one) of a hybrid commercial/residential isn’t easy. Keeping the tenants happy is a constant struggle in itself; to say nothing of the responsibilities of restocking store shelves, cleaning up after the creature that lives in the basement, and fending off incessant monster attacks. But a job’s a job. And while the job in-question feels a bit familiar, it doesn’t make Freak Tower any less entertaining.

Read more »
 

Plants vs. Zombies 2: It's About Time Review: Timing is everything

Aug 15, 2013

There are very few games out there of any genre or audience that have achieved such a worldwide adoration as PopCap’s Plants vs. Zombies empire. Sometimes it’s hard to know what you should expect from a sequel to a game that holds such a massive cult following among gamers old and young alike. There have already been some pretty high expectations surrounding PvZ 2, and to be honest, it’s even a bit intimidating to be the one who gets to write this review. Because as I realized as soon as I started playing the game, how can I possibly put into words how amazing Plants vs. Zombies 2: It’s About Time truly is? Well after years of waiting, I’m happy to say that it is finally time to get those plant packets out and start protecting your time-traveling brainz once again.

Read more »
 

Polycraft Review: Where the Wildlings are

Sep 9, 2013

Polycraft combines the simplicity of browser-based gaming with the depth of a persistent strategy world.  While the game is entirely controllable by mouse, actions are not limited: players will gather resources, build bases, and take direct part in fast-paced battles that require both forethought and a twitchy trigger finger.  After a lengthy and productive beta period, Polycraft is now openly free-to-play via Turbulenz on the Chrome Apps Store.  A few rough edges remain, but its world has been highly polished, providing players a beautiful—yet dangerous—island habitat to play with.

Read more »
 

Plants vs. Zombies 2: It's About Time Walkthrough

Aug 19, 2013

Plants vs. Zombies 2: It’s About Time is a tower defense game from PopCap Games and Electronic Arts where you will be able to take control of an army of plants, hell-bent on defending your house from hordes upon hordes of zombies. Knowing how the plants work in defending your property is key to success, and with Gamezebo’s quick start guide you’ll have all of the tips, tricks, and walkthroughs you’ll need to stay ahead of the game.

Read more »
 

Freak Tower Walkthrough

Aug 12, 2013

Freak Tower is a tower/business sim game created by GungHo Online Entertainment. You’ll be renting rooms to a number of oddballs, raking in cash by setting up stores and keeping them stocked, fending off giant monster attacks using a giant crane arm on the roof, and even taking care of a weird little creature living in the basement. Good thing it’s all up to code. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

Read more »
 

Get Gamezebo daily updates in your inbox