Taxonomy
Tales of Monkey Island: Chapter 2 - The Siege of Spinner Cay Review
The saga of mighty pirate Guybrush Threepwood continues in this second chapter of the Tales of Monkey Island series, which takes place directly after the events of the previous game. And though The Siege of Spinner Cay plays and looks identical to the first game in the series, it ends up being a much more enjoyable experience thanks to some clever -- and very funny -- writing and much more intuitive puzzles.
Princess Isabella: A Witch's Curse Review
It's hard to know just how to describe Princess Isabella: A Witch's Curse, because it has so much going on. It's a huge, involved, beautiful mess of a game with a little bit of everything: hidden object portions, puzzle solving, skill games, even a quiz.
Coconut Queen Review
It seems as though iWin has been on a winning streak with its recent releases. After the entertaining Kelly Green: Garden Queen only two weeks ago, Coconut Queen turns out to be the first game that can really compete with Build-a-lot in every respect.
The Adventures of Fatman Review
The term "old-school" often refers to a throwback to an earlier time, an earlier culture. The Adventures of Fatman, a game made in 2003 by Socko! Entertainment and re-distributed by Wadjet Eye Games doesn't just feel old-school, it's practically ancient! But don't let the chunky graphics fool you; this is a hearty adventure, with a big, "fat" challenge.
Autumn's Treasures: The Jade Coin Review
Autumn's Treasure: The Jade Coin has everything a great hidden object game needs. It has a plucky heroine, a lost treasure, a trail of clues that leads all over the world, and a nefarious syndicate up to no good. It's even put a nice twist on the item-finding mechanic and thrown in a few puzzles for good measure. So why is it such a tedious, boring chore to play?
Grandpa's Candy Factory Review
There's a saying in Britain that, when something is a bit twee or a touch picture postcard, it's described as being a little bit "chocolate box." It's a term that applies to any "ye olde English" tourist trap you can think of, small snow-capped towns literally resembling the quaint old streets depicted on the top of chocolate box tins in centuries past. Perhaps it shouldn't be all too surprising, then, that Grandpa's Candy Factory - a title dedicated to making such condiments - is just a little bit "chocolate box" itself.
Mr. Jones' Graveyard Shift Review
Running a graveyard is certainly not common scenery for a casual game, but that is exactly what the player will have to do in Mr. Jones' Graveyard Shift. However, if the soil at Mr. Jones graveyard is as buggy as the game itself, we can only pity his future customers.
Delaware St. John - The Curse of Midnight Manor Review
Attempting to make a scary adventure game is a tricky proposition: the genre tends to be devoid of action, which makes it hard to create much in the way of tension. Delaware St. John: The Curse of Midnight Manor attempts to combat this with spooky visuals and sound, but a short play time and underwhelming story keep it from being entirely successful.
The Lost Inca Prophecy Review
Lost Inca Prophecy, a match-three game with a smattering of hidden-object puzzles, is a thoroughly disappointing experience. It tantalizes players with lovely artistic design and the promise of an interesting adventure through ancient Incan tombs filled with compelling matching games, and then nearly completely fails to engage the player.
QuantZ Review
Like brightly hued boxes full of enticing candy bits, color-matching puzzle games come in all manner of different shapes and sizes. Though it seems rare to stumble upon new variations that are particularly original, I don't think I've ever encountered a puzzle game where the pieces I'm trying to match roll around willy-nilly in every direction - as if they loathe the thought of being combined in the first place. Temperamental space marbles are not the only thing that makes QuantZ so unique.