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Autumn's Treasures: The Jade Coin Review

Autumn's Treasure: The Jade Coin has everything a great hidden object game needs. It has a plucky heroine, a lost treasure, a trail of clues that leads all over the world, and a nefarious syndicate up to no good. It's even put a nice twist on the item-finding mechanic and thrown in a few puzzles for good measure. So why is it such a tedious, boring chore to play?

Posted on Aug 17, 2009, 8:49am

Autumn's Treasures: The Jade Coin

Posted on Aug 18, 2009, 11:54pm

Annie's Millions Review

Why wait until you're dead before your will is read? It's more fun to see your heirs sweat it out and battle over your money. At least that's the idea behind Annie's Millions, a quirky hidden object game that has you shopping like mad to win Uncle Dave's millions.

Posted on Mar 5, 2009, 8:46am

Annie's Millions Preview

One day Annie receives a letter from her favorite – and wealthiest – relative, Uncle Dave. It contains a credit card with a one million dollar limit, and a challenge that if she spent it well enough she could inherit Uncle Dave's entire fortune of $100 million. Can she conquer the challenge? That will be up to you when PoBros' new hidden object game, Annie's Millions, launches.

Posted on Feb 16, 2009, 10:00am

Annie's Millions

Posted on Mar 5, 2009, 8:45am

Alice's Magical Mahjong Review

On the surface, the concept of combining the ancient Chinese tile-matching pastime of mahjong with British author Lewis Carroll's classic fantasy story Alice's Adventures in Wonderland seems as far-fetched as... well, a white rabbit in a waistcoat carrying a pocket watch. But thanks to outstanding production values, solid mahjong gameplay, and well-executed hidden object rounds that don't manage to feel tacked on, Alice's Magical Mahjong is a thoroughly charming outing.

Posted on Jan 20, 2009, 2:31pm

Alice's Magical Mahjong

Posted on Jan 20, 2009, 2:39pm

Mayawaka Review

Take an '80s arcade hit like Q*Bert, add a Mayan theme, and then throw in some classic mini-games such as Memory (a.k.a. Concentration) and Whack-A-Mole and you'll end up with something like Mayawaka, a new casual game that - while unoriginal in its design - ends up being more than the sum of its mediocre parts.

Posted on Apr 7, 2008, 9:17pm

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