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LUXOR: Amun Rising Review
Nothing stifles innovation like success. Perhaps MumboJumbo hewed to the mantra, "if it ain't broke, don't fix it," as they prepared the release of LUXOR: Amun Rising, the ostensible sequel to
LUXOR 2 Review
There are casual games, and then there are juggernauts - titles so popular, awe-inspiring and addictive they literally serve to define entire genres. Case in point: Action-packed puzzler Luxor, which prompted 40 million-plus downloads and sold upwards of 500,000 copies last year on the strength of its addictive ball-blasting, Egyptian-themed play.
Luxor 2 Preview
How do you improve on one of the hottest casual games of our time?
If you're MumboJumbo - the makers of the incredibly popular Luxor puzzler, which has been downloaded more than 40 million times since its 2005 debut - you create a sequel that's bigger, better and more beautiful.
Luxor 2 is the stellar follow-up to the hit game, due out on October 10 (mark your calendar, kids!).
Atlantis - Sky Patrol Preview
If you dig "steampunk" - that special blend of widget-happy, Victorian-era science-fiction immortalized in films like Sky Captain and the World of Tomorrow and the works of author H.G. Wells - then get ready to rejoice.
Chances are you'll love Atlantis - Sky Patrol, an eye-catching new diversion debuting next week from Big Fish Studios that celebrates the joys of the genre's singular, neo-industrialized aesthetic and eye for wild, wacky inventions.
Dynasty Review
If it looks like LUXOR and smells like Zuma, then it must be... a different style of game entirely?
Nothing but surprises here, though: Dynasty, the newest offering from Oberon and Nevosoft, takes the whole ball-bursting, color-matching concept and turns it on its head. Plus, no less, adds a healthy dose of Far Eastern sound effects and imagery, setting the title that much further apart from its contemporaries.
Pirate Poppers Review
Somewhere, the pirates had a party and painted all their cannonballs pretty colors. Then, lined them up and rolled them down some rails while taking potshots at them with their biggest cannon. Well, that's not actually the back story of this game, but I tried to imagine what might be going on in some logical sense ... and that's about as close as I could come.
Karu Review
If the metric by which a game can be called addictive is the number of times you forget to blink while playing it, then Karu by GameGekko should have its own twelve-step program. This game requires such constant attention that even a split second of looking away can spell disaster. The heightened tension it brings to a now classic gameplay model cannot be denied.