Taxonomy
Royal Envoy, Developer Diary
The first thing you need to know about Playrix (in case you don't already) is that we have become successful primarily by creating match-3 games. Nevertheless, we took a look at The Settlers, Blue Byte's long-running series, and felt inspired. We thought: "Why not? Let's create our own version of a fun, casual strategy game." When the idea first struck us, we could not have imagined that it would take us more than 16 months of development and seven revisions of the game mechanics to arrive at what we have today. But not for a single day have we regretted taking on this wonderful project.
The Lost Cases of Sherlock Holmes, Vol. 2 - Developer Diary #3
The New Year is time for rebirth and we here at Legacy Games are taking that very seriously. Just before Thanksgiving, we sent The Lost Cases of Sherlock Holmes 2 out to our loyal customers for beta testing, and boy, did they have a lot to say.
Gamezebo's Best of 2009
From January to December, Gamezebo writers played, reviewed, analyzed and picked apart hundreds of games, so it takes something pretty special to stand out from the crowd. The following list contains our picks for the most memorable games of 2009. Some are simply best-of-breed, while others just stuck out in our minds for being particularly fun or unique.
Casual Games for the Holidays
'Tis the season to relax with some holiday-themed casual games. Unless you haven't finished your Christmas shopping yet, in which case what are you doing sitting around playing games? THERE ARE ONLY THREE SHOPPING DAYS LEFT!!!!!
To celebrate the end of another year we've rounded up some of our favorite Christmas and winter-themed casual games for you to enjoy. Happy holidays from the folks at Gamezebo!
The Lost Cases of Sherlock Holmes, Vol. 2 - Developer Diary #2
Hello Gamezebo-ers,
This is Ryan Modjeski again, designer and producer of Legacy Interactive's upcoming hidden object adventure, The Lost Cases of Sherlock Holmes, Vol. 2. Since my last developer diary, things have gotten really hectic around here. Murder, She Wrote just launched (at the time of writing it is #1 on Big Fish Games and Legacy Games) and the energy surrounding that project amplified our stresses as we are quickly approaching our own release date in December.
Worst week ever for Zynga
Zynga, the leading social games company and creators of popular games that you've probably have played (such as FarmVille, Mafia Wars, and Café World) is officially having the worst week ever.
House M.D., Developer Diary
So fresh off production of The Lost Cases of Sherlock Holmes and Emergency Room: Real Life Rescues, it seemed like a natural fit to combine the two elements and start on a game based on the TV series House M.D. I was very enthusiastic to start working on the project because I was a fan of the show, which is saying a lot because I don't watch very much television (I'm more of a movies-kind-of-guy) so finding a show that I've actually seen, let alone enjoy, is pretty challenging. (Nothing against TV programs per se, I just generally prefer to play games and watch movies.)
13 Spooky Casual Games for Halloween
What Halloween-themed games are you playing this weekend? Gamezebo put together a roundup of 13 of our favorites to help you get into the spirit. Some are light-hearted romps with pumpkins and dancing zombies, while others are downright scary. So turn the lights down, pull out the bowl of candy, and let's get spooked!
Broken Hearts: A Soldier's Duty, Developer Diary
Casual Games and even games in general are not known for engaging its audience with with heart felt emotion. Gold Sun Games newest title hopes to put an end to that with the first Romance casual game Broken Hearts: A Soldier's Duty. Help our madly in love heroine Maria Lopez restore her memories in this heart breaking romantic tale of love, romance, deception, and tragedy.
My name is James Bernard (Lead Designer and Producer at Gold Sun Games) and I am very pleased to present to you a sneak peak of our upcoming game in the form of this Developer's Diary. I'd like to take this opportunity to give an inside look at the development and creative process starting from the very first day of the original concept.
Behind the Game: Gardenscapes
Learn how Playrix Entertainment's Gardenscapes evolved from "Fishdom with butterflies and flowers" to the hidden object/gardening hybrid that it is today, which characters didn't make it into the final version of the game, and what 1960s British pop group inspired Austin the Butler's sideburns in our Behind the Game interview with Playrix's VP of Production, Igor Elovikov.