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Interview with Vladislav Chetrusca, MagicIndie Softworks

We recently had the pleasure of chatting with Vladislav Chetrusca, founder of MagicIndie Softworks and developer of Adventures of Robinson Crusoe. Read on to learn about this small independent studio from Moldova and how their first hit hidden object game came together.

Posted on Mar 11, 2009, 9:51am

Interview with Lennard Feddersen, Rusty Axe Games

As someone who grew up in a construction family and has flipped a few houses in his time, Rusty Axe Games CEO Lennard Feddersen knows a thing or two about real estate. He's poured that knowledge, combined with more than a decade of game design experience, into creating strategy games that deal with the nuances of buying and selling property. Fedderson spoke to Gamezebo about Real E$tate Empire and his latest game, Big$hot, and what he's got planned for the future.

Posted on Feb 26, 2009, 9:09am

Interview with Duke Kostic and Aleksandar Kostic, Paprikari

Dusan "Duke" Kostic and Aleksandar Kostic (no relation) both dreamed about making computer games as teenagers, and a chance meeting through a mutual friend more than 20 years ago convinced them that they should found their own studio together, Paprikari. Whoever that friend was, casual gamers have him to thank for one of the most succesful casual game adventures of all time: Paprikari's Mortimer Beckett. Gamezebo caught up with the guys at Paprikari to chat about the studio, Mortimer Beckett and the Time Paradox, and the upcoming third Mortimer Beckett game.

Posted on Feb 19, 2009, 7:11am

Interview with Jung Suh, Red Rocket Games

Today, Red Rocket Games announced that the studio's first title (not counting Zenerchi, which was a joint project with PlayFirst), will be a music platformer called Mevo & the Grooveriders. We had to know more about this funky-sounding game so we caught up with Red Rocket Games Co-Founder and CEO Jung Suh. Why music and not match-three? Why keyboard and not mouse? And what exactly is a Grooverider (or a Mevo, for that metter)? Read on to find out.

Posted on Feb 12, 2009, 4:35pm

Casual Game Audio: A Year in Review with SomaTone

It's always a pleasure to check in with the folks at SomaTone Interactive Audio, the studio that has crafted the music, sound effects and voice-overs for some of the most popular casual games of all time, including the Mystery Case Files, Diner Dash and Virtual Villagers franchises. We asked managing partners Kane Minkus and Nick Thomas to highlights some of the best casual game audio moments of 2008.

Posted on Feb 9, 2009, 9:24am

Rebel Monkey's Nick Fortugno previews CampFu

What does it take for a casual MMO to stand out from the crowd? In the case of Rebel Monkey's CampFu, it's team-based co-operative gameplay that encourages community rather than competition. Rebel Monkey was founded by industry luminaries Margaret Wallace (the former CEO of Skunk Studios) and Nick Fortugno, designer of the original Diner Dash. Nick sat down with Gamezebo to give us an exclusive preview of CampFu.

Posted on Feb 3, 2009, 10:15am

Interview with Nick Pili, PlaySEGA

SEGA is best known for classic console games like Super Monkey Ball, Phantasy Star and Sonic the Hedgehog, but the company's latest project has been online. Network Business Director Nick Pili spoke to Gamezebo about SEGA's recently-launched web game and social networking portal, PlaySEGA, which is shaping up to be an online destination for a variety of free-to-play casual games as well as host to a healthy back catalogue of retro classics from SEGA's video game vaults.

Posted on Jan 29, 2009, 8:47am

Interview with Keith Nemitz, Mousechief

Mousechief's Dangerous High School Girls in Trouble!, a role-playing board game set in the 1920s featuring "naughty" mini-games, literary satire and some pretty cutting social commentary, is truly the little indie game that could. It has garnered accolades from all over the place, and most recently was nominated for Best Writing in a Videogame by the prestigious Writer's Guild of America.

Not bad for the product of a one-person company plus a few part-time contractors.

Gamezebo sat down with Mousechief founder Keith Nemitz to learn more about his studio and the inspiration behind DHSGiT!

Posted on Jan 16, 2009, 12:02am

Interview with Rich Weil, FusionFall

Massively-multiplayer online games (MMOGs) have been stellar at providing alternate worlds for an alternate "you" for more than a decade, and The Cartoon Network's FusionFall is a game that works to fill this niche for younger players as well, with depth of gameplay, story galore (the entire Cartoon Network!) and fun to boot.

Due to launch in little less than a week, it is currently in free preview with all content available to the public. Community Director Richard Weil holstered his Bubble Gum Blaster to talk to Gamezebo about what the Cartoon Network is up against 10 years in the future.

Posted on Jan 23, 2009, 10:39am

Codeminion talks about Saqqarah (and other things)

It takes a very special game to earn a perfect 5 out of 5 score from Gamezebo, and Codeminion achieved that rare honor with their magnificent puzzle game, Ancient Quest of Saqqarah. We wanted to learn more about what makes this Polish game studio tick, so we spoke with its co-founders, Konrad Olesiewicz and Maciej Biedrzycki.

Posted on Oct 23, 2008, 9:03pm

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