Legacy’s Ryan Modjeski on developing Criminal Minds
I admit it. I was late to the game. I never really started watching the Criminal Minds TV series until about a year ago when I caught a marathon of episodes late at night. I couldn't tear myself away! Each episode was captivatingly creepy and refreshingly different from the vast majority of the other "cop" shows on television. Little did I know that six months later I'd be tapped as the designer and producer for a light adventure/casual game version of the Criminal Minds license.