May 14, 2012
If you’re wondering why Gamezebo’s a little late in its coverage of the release of Ravenshire Castle, the answer’s simple--for a couple of days, I was unable to do anything past the third or fourth quest thanks to a bug that prevented new missions from appearing. That in itself speaks of the obstacles surrounding the game’s release, and as I’ve ventured into the castle itself and beyond, I’m surprised to find less threatening shortcomings at almost every turn. It’s a shame, really, since there’s a good game lurking behind all these issues, and Ravenshire Castle goes to great lengths to prove that there’s still room for innovation in an aging genre.
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