Gamezebo Archives - April 2010

Playdom acquires Merscom. A sign of the times for Download and Facebook Games?

Apr 26, 2010

Playdom, a leading developer of social games has announced that they acquired Merscom. Merscom is a leading developer of casual games and is a pioneer in developing games based on popular third-party licenses, such as Sea World, National Geographic, and NBC Universal.

What’s fascinating about the press release is that Merscom is described as a social games company. Mind you, Merscom has been developing Facebook games for over a year but many readers of this web site are more familiar with Merscom as a developer of download games, especially hidden object games. If this is not a sign of the times for download and Facebook games, I am not sure what is.

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Mystery Cruise Walkthrough

Apr 26, 2010

Welcome to the Mystery Cruise walkthrough on Gamezebo. Mystery Cruise is a hidden object game played on PC created by Alawar Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Mystery Cruise.

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How the iPad may change iPhone gaming

Apr 26, 2010

Alex Ahlund, the CEO of AppVee, has given a lot of thought to what the mobile market can bear. He’s also given a lot of thought to the iPad, and how the one gaming market it will have a major impact on in the long run is the iPhone. In a recent editorial on TechCrunch, Ahlund discusses how the 99 cent iPhone gaming model came about, why it’s bad for business, and how the iPad might eventually change it.

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Why do we play and pay Facebook games, asks the Frisky Mongoose?

Apr 26, 2010

Kate Hancock over at Frisky Mongoose got very philosophical this weekend. On Saturday, she pondered, “Why we play social games?” Answers, we like to brag, to pretend, to escape, and to win gold stars.

On Sunday, she asks “Why we pay?” The truth is, most people don’t pay a cent to play Facebook games (though enough to make this a billion dollar and growing industry). This article has more questions and less answers. As I was saying, she must have been very philosophical this weekend…

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Masquerade Mysteries: The Case of the Copycat Curator Review

Apr 26, 2010

Keeping a hidden object game fresh and free of repetition is difficult, but North Carolina-based Merscom proves they’re up to the challenge with their new Masquerade Mysteries: The Case of the Copycat Curator, a game with a swiftly moving narrative and a wide variety of challenges and mini-games.

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Matt Casamassina leaves IGN, becomes Apple’s ‘game manager’

Apr 26, 2010

Best known for his editorial work covering Nintendo for IGN, Matt Casamassina has just revealed in a blog post that he has left the popular games site to set up shop as Apple’s new Global Editorial Games Manager for the App Store.

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Music Pets Review

Apr 26, 2010

While it might look like your typical adorable pet-raising sim, Conduit Labs' Music Pets is actually only superficially similar to the likes of Pet Society and PetVille. Instead, think of Music Pets as a music game that doesn't require fast reflexes or plastic instruments to play because it emphasizes discovering and collecting songs and sharing them with friends on Facebook.

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Doctor Who Episode 1 - City of the Daleks Preview

Apr 26, 2010

Earlier this month, BBC Online announced that it would be bringing 4 completely free Doctor Who adventure games to both the PC and Mac. Set to debut in June, the developers were tight-lipped about what players could expect in terms of story from each of these digital episodes. But as any avid viewer of Doctor Who this season can tell you, “silence will fall.” As such, details about the first episode game have now surfaced.

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Little Metal Ball, Catch the Egg and more! Free iPhone Games for April 26, 2010

Apr 26, 2010

Free games are all around us, but they may not be as easy to find as you’d think. We help you sort through the App Store to find the latest price drops and limited time offers so that you won’t have to spend a penny. Today’s free games include falling ends, pesky flies, an adventurous little ball, and more!

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Love Love Review

Apr 26, 2010

While I'm a firm believer in The Beatles mantra that “All You Need is Love,” if you want to be successful in the new puzzle game Love Love, you also need to be able to get four like-colored blocks together. Percy Bysshe Shelly once said that "all love is sweet, given or returned" but while Love Love is certainly sweet no one is giving you anything. You gotta earn every little bit of love you can.

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