Genre:  Arcade

Smash Hit Walkthrough

Mar 23, 2014

Smash Hit is an arcade shooting game from Mediocre. In this game, you progress through levels by throwing metal balls and smashing everything in sight.  Gamezebo’s walkthrough will provide you with some tips and hints that will help you get a good start on committing soothing acts of vandalism.

Smash Hit

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Smash Hit Review: Breaking Good

Mar 24, 2014

The problem with breaking windows is that you can only do it once. The second your projectile hits the pane with its shattering kiss, you have to cheese it or else risk getting caught by cops, guard dogs, or some guy that keeps his gun handy. There's never enough time to admire your handiwork.

Smash Hit by Mediocre is a first-person shooting / throwing game that really lets you absorb the sights, sounds, and sheer pleasure of shattering glass. You can do it over and over - in fact, you must do it over and over if you want to survive - and the sensation never gets old.

Smash Hit

As soon as you hit "Start," you automatically glide down a series of crystalline hallways. You have but one mission: Wreck everything. 

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Luftrausers Walkthrough

Mar 24, 2014

Luftrausers is a 2D aerial combat game from Vlambeer. Gamezebo’s quick start guide will provide you with some tips and hints to brave the skies and last as long as possible in this punishing arcade experience.

 

Luftrausers

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Luftrausers Review: Press Up to Die

Mar 21, 2014

After several hours with the game, I can't tell you what Luftrausers means. I don’t speak German, and the best Google Translate can tell me is that “luft” means “air” and “raus” means “out.” I can, however, tell you what it's about.

Luftrausers, the latest game from Vlambeer (Ridiculous Fishing, Super Crate Box) is about pushing back against the inevitable. From the moment it introduces you with the message "PRESS UP TO RAUS" you're fighting against gravity, trying to keep your unlikely World War I/II amalgam aircraft out of the water below.

Luftrausers

Seconds later you're bombarded with all manner of biplane, fighter jet, dirigible and battleship. Suddenly it's about surviving against the overwhelming tide of onscreen projectiles with controls I will generously describe as "loosey goosey." 

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Glorkian Warrior: Trials of Glork Review: Reinventing Galaga

Mar 13, 2014

Like most 30-somethings with a love for video games, I have fond memories of the days when arcades reigned supreme. And when I was a kid playing games at my local pizzeria (it sounds clichéd, but it’s true!), I put an embarrassing number of quarters in the ol’ Galaga machine.

My story, I have to assume, is not unique. If I were to speculate, I’d say that Miles Tilmann (aka Pixeljam) and James Kochalka would have very similar stories to tell. After all, they teamed up to make Glorkian Warrior: Trials of Glork -- a game that loves Galaga just as much as I do.

Glorkian Warrior

Like Galaga, players of Glorkian Warrior control a character at the bottom of the screen that navigates back and forth to shoot hordes of enemies above. Instead of a spaceship, though, you’ll be playing as the titular Glorkian Warrior – a three-eyed alien dweeb with little self-confidence and a heavily weaponized backpack.

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Only One Review: One sword, one life, one hundred pop-ups

Feb 11, 2014

Before I even knew what was happening, I had a magical sword in my possession and the bad guys were teleporting in to try and kill me. Naturally, I reacted as any magic sword-wielding hero would when facing down a horde of enemies: I paid $1.99 and froze them all with my newly purchased frost spell —but only after I had to put the fight on hold in order to decline rating my experience thus far.

Only One is a fun game that is hampered by constant, tacky reminders that you can spend your money in the game to power-up your hero. While it would be silly of me to say that a developer has no right pointing the player in the direction of where the in-app purchases reside, I feel like it's counterproductive to stop the game every time a new pair of items in the store are available to purchase. Point the player in the store's direction the first time it becomes available; anything beyond that and it feels like a nagging merchant following you through the flea market, trying to get you to buy his stuff.

Ignoring the bouncing arrows and pop-ups reminding the player to rate their experience, Only One is a relatively fun game. Developed by Ernest Szoka, Only One is a top-down sword fighting game where players battle atop a mystical battleground, high up in the clouds. Enemies teleport in as others are dispatched and they can all be killed with sword attacks or magical abilities that the player unlocks by spending the points they collect from slaying other enemies. Kill an enemy and they drop loot; knock an enemy off the side of the battleground and more points are awarded, but the majority of the loot will follow the doomed opponent off the edge.

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Eliss Infinity Review: The first great mobile game is even better now

Feb 11, 2014

First released back in March 2009, which was literally like the prehistoric ages for the mobile gaming world, Steph Thirion’s Eliss has often been considered by many to be the first truly great mobile game. After one playthrough of the newly refined and expanded rerelease, Eliss Infinity, it’s hard not to see why. But what’s so amazing about the experience is that not only was the original Eliss such an innovative game for 2009, but the challenging mix of arcade and puzzle gameplay has managed to stand the test of time and remain insanely relevant and accessible even today in 2014.

For those new to the world of Eliss, the gameplay is deceptively simple: you’ll be presented with a number of different colored planets that slowly materialize in the vastness of space. You can touch and drag any planet to move it around the screen, and combining any two like-colored planets will create a new larger one. Conversely, stretching two fingers apart on any one planet will split it up into two smaller ones. As time goes on, several color-coded portals will begin popping up around the screen, and it’s your goal to maneuver your different planets in order to fill each one (keeping in mind that the portal and accompanying planet must be the same color and size).

Eliss Infinity

Things start to get tricky early on, as you realize that different colored planets are not allowed to touch. If they do, a green health bar at the top of the screen will quickly start depleting, and if it empties all the way then you’ll have to start over. It seems easy to keep the colors separate at first, but once new planets start spawning over already-existing ones of a different color, or when some planets get so big that it becomes hard to maneuver them to the portals without banging into the edges of others, you’ll quickly understand the game’s immense and rewarding sense of challenge. And that’s without even mentioning the various hazards like moving red vortexes which only complicate things even further.

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Octodad: Dadliest Catch Review: Suit up those tentacles!

Feb 7, 2014

I don't really need 600+ words to explain why you need to play Octodad: Dadliest Catch, as this single paragraph will be more than enough: You play as an octopus dressed in a suit, who has a human wife and two human kids, and must complete everyday tasks without letting on that he's an octopus. Oh, and you control each of his legs and arms separately, meaning that his cephalopod tentacles sprawl all over the place and make simple movements rather difficult.

If that description doesn't already have you reaching for your wallet, then let me use my additional 550 words to tempt you even further. Octodad: Dadliest Catch isn't just a one-trick pony, serving up a silly salad of jokes and nothing more – the way it couples the hilarity with the sorts of banal activities that may usually be seen as dull is sheer genius, and when you break into the second half of the game and experience some of Octodad's more touching moments, it's impossible not to fall in love with his big slimy face.

We join Octodad on his wedding day, and no one appears to realize that he is, well, an octopus in a suit. This is a running joke throughout the game – only one person, a dastardly chef, knows Octodad's true identity, and goes to great lengths to attempt to unmask our tentacled hero.

The jokes continue when it comes to the game's controls, too. You move Octodad's legs separately, and his other tentacles fling around in the meantime, causing carnage and mayhem wherever he goes. He can also grab items with his "hands," but it's all purposely difficult to maneuver around, and highly hilarious throughout.

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Dawn of the Plow Review: When a snow shovel just won’t do

Feb 4, 2014

When game developer Dan Fitzgerald decided to take a "mini-vacation"from developing his main game, Dog Sled Saga, he really didn't take a vacation at all. Instead, he got to work on another title, but rather than an Iditarod-esque adventure, this new game is much more...undistinguished —undistinguished in the task at hand, not the fun to be had. Make no mistake: Dawn of the Plow is plenty of fun.

Dawn of the Plow has players clearing the roads of snow, allowing drivers to safely get home. Snow is constantly falling, and if left neglected, will pile up and completely block a road. As the driver of a snow plow truck, it is the player's duty to ensure that everyone can get home in a timely manner. Drivers waiting for extended amounts of time will cause the player's approval rating to plummet. The more a driver waits, the longer the approval meter drops. Too low of an approval rating and the player gets fired. Players get a point for every driver that makes it through the map and gets home. Each level requires a certain number of points before the next level unlocks.

Sometimes in order to clear a pile of snow, players must go off-road to move around a car and tackle clearing out a pile. Easier said than done. The snow causes a severe loss of traction and makes tight turns impossible. Of course, there is more than one car on the road at a time, so skidding around out of control is complicated by other motorists attempting to get home. Accidently smashing into another car is grounds for immediate termination. Chances are, players will accidently sideswipe or rear-end another car, long before their approval rating hits zero.

Luckily for players, Dawn of the Plow randomly spawns pickups throughout the levels, which upgrade the snow plow in some way. One of the most useful pickups is special tires that allow the player to drive on snow without loss of traction. Another pickup allows the player to coat an area with ice, which stops snow from piling up. All the pickups expire eventually, so you’ll need to be as efficient as possible when one is equipped.

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Marvel Run Jump Smash! Review: Underwhelm Disappoint Bore!

Jan 30, 2014

I’m a sucker for superhero games. If you follow my scribblings here at Gamezebo, you’ll have probably figured that out already. So when I learned that Disney was bringing their Korean mobile hit Marvel Run Jump Smash! to the West, I was ready to welcome it with open arms.

…but it’s gameplay just didn’t welcome me back.

Marvel Run Jump Smash!

Marvel Run Jump Smash! is an endless runner that’s trapped pretty firmly in the past. You’ll have a selection of superheroes that you’ll cycle through, but in the end it all plays out very much the same: you’ll run, you’ll jump, you’ll smash. Lather, rinse, repeat.

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