Humble Mobile Bundle 5 includes The Cave, The Room Two

Apr 15, 2014

It's an odd thing to want an Android device to justify buying games I already own on other platforms. Such is the world we live in where games can be bought for next to nothing, as long as you wait long enough for sales like the Humble Mobile Bundle.

If you're not familiar with the organization (and you really ought to be -- you're welcome) Humble Bundle provides packs of cheap games (and movies and ebooks and albums) on a pay-what-you want basis. If you pay more than the user average, you get a swathe of extras like more games and goodies like soundtracks.

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This, the fifth Humble Mobile Bundle, includes Android versions of games like The Room Two, The Cave, Carcassonne, Bag It!, Aralon: Sword and Shadow and R-Type II. More games will be added over time, and purchasing now will get you those as well.

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Family Guy: The Quest for Stuff Walkthrough

Apr 15, 2014

Family Guy: The Quest for Stuff is a city-building / simulation game from TinyCo. In this game, you take charge of the resurrection of Quahog, which has been flattened by Peter Griffin's antics.  Gamezebo’s walkthrough will provide you with some tips and hints that will help you make your town an almost-pleasant place to live.

Family Guy: The Quest for Stuff

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Moebius: Empire Rising Walkthrough

Apr 15, 2014

Moebius: Empire Rising is a point-and-click adventure game developed by Pinkerton Road.  In this game, you’ll take on the role of genius Malachi Rector as he explores a mystery centuries in the making. Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.

Moebius: Empire Rising

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Last Life is ‘Kentucky Route Zero in space’

Apr 15, 2014

At least that’s how it was described to me in a tweet from Andrew Webster, former Gamezebo editor and current scribe at The Verge. And after hearing a description like that, there was no way around it: I just had to learn more.

Now on Kickstarter, Last Life is a murder mystery with a twist:

The murder you’re trying to solve is your own.

“LAST LIFE is a sci-fi noir adventure game for PC, Mac and Linux about a transhumanist colony on Mars,” reads the official Kickstarter page. “When a murdered detective is 3D printed back into existence, he reopens his last case to uncover what he missed--a hunt that reveals AI corruption, corporate espionage, and the conspiracy that may have led to Earth's doom.”

If that sounds as incredible to you as it does to me, you’re not alone. The folks at Double Fine happen to agree with us, so much so that Last Life has become the second game to earn the “Double Fine Presents,” distinction – an initiative that Tim Schafer & Co. have launched to help raise the visibility of deserving indie games that might otherwise have gone unnoticed. 

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Moebius: Empire Rising Review: An adventure worthy of the name Jane Jensen

Apr 15, 2014

Moebius: Empire Rising has an impressive adventure game pedigree thanks to creator Jane Jensen’s genre-defining work at Sierra, and on the Gabriel Knight series specifically.  Her commitment to quality writing, characters, and plot in each Gabriel Knight entry opened the point-and-click adventure up to explorations of deeper, more mature subjects that have persevered through modern entries like those from Wadjet Eye.  Moebius maintains this focus on writing and story, playing out like a page-turner mystery that also happens to be filled with ingenious puzzles and challenges.

The story revolves around our protagonist, Malachi Rector, a world-renowned genius who utilizes his photographic memory and knowledge of history to appraise priceless antiques and expose fakes.  We learn early on that this is no desk job: Malachi travels the globe to meet the needs of his clients and has been sent to the hospital by some who have received less savory appraisals. 

Moebius: Empire Rising

At the start of Moebius, Malachi is approached by a government agency, FITA, to investigate the death of a young woman in Venice.  He is not expected to solve the murder, but simply research the woman’s life and use his talents to decide if her biography parallels that of anyone in history.  Of course, this unique assignment becomes the gateway to a much larger mystery and conspiracy that ensnares Malachi and the player for seven chapters.

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Family Guy: The Quest for Stuff Review: Simpsons did it (better)

Apr 15, 2014

The Simpsons: Tapped Out was released for iOS in the first quarter of spring 2012, and later on Android in 2013. Not only has the Springfield-themed city-building game remained a consistently popular download since its launch dates, but it's also one of the top-monetizing free games on the App Store and Google Play.

So it's not at all surprising that TinyCo looked over in EA's direction and said, "Say - look at what they're doing!" before taking pictures and frantically scribbling on a pad of paper. What is surprising is that it's taken this long for a Simpsons-style mobile game to get wrapped up in a Family Guy skin and slapped on the digital market.

Family Guy: The Quest for Stuff

Sadly, the wait hasn't been worth it. With its aggressive panhandling for in-app purchases, long wait times, and (mostly) flat jokes, playing Family Guy: The Quest for Stuff is as sad as watching Rupert the teddy bear grow soggy in a torrential rainstorm.

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Drinkbox Studios' Severed: A little bit Kill Bill, a little bit Fruit Ninja

Apr 14, 2014

The previous game from Drinkbox Studios, Guacamelee! was a wonderful send up of the Metroidvania genre that’s colorful in more ways than one. Its bright Day of the Dead/luchador aesthetic was a cheerful celebration of Mexican culture, while its story and characters were frenetic and entertaining without becoming cloying or clichéd.

Severed looks similarly Central American, but a whole lot more serious. Guacamelee! had its sullen side, but Severed sounds like a tale of revenge. Our warrior protagonist has lost her arm (and possibly more, if I’m interpreting the above trailer correctly) and seeks retribution against supernatural forces.

So far it’s only been announced for mobile platforms, but the devs haven’t ruled out the possibility of bringing Severed to touchsreen devices like Vita, 3DS and even the Wii U. Considering the company’s history with Sony, at least one of those is probably a safe bet.

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UFHO2 dev: Valve doesn't want my game, so torrent it

Apr 14, 2014

Ciro Continisio of Tiny Colossus took to Reddit over the weekend in order to promote his strategy game UFHO2. After nearly two years stagnating on Steam Greenlight, and measly sales through Desura and Humble, Continisio has resigned himself to the fact that "nobody is going to buy it unless it's on Steam" and released a UFHO2 torrent onto The Pirate Bay. The release of the torrent came a little over a week after UFHO2 was released onto the iTunes Appstore where it's available for $3.99.

UFHO2, which stands for Unidentified Flying Hexagonal Object, was posted to Steam Greenlight in August of 2012. Six months prior the game managed to pull in over $10,000 through a successful Kickstarter campaign. However, it is worth noting that about half of those earnings came from just around 10% of the backers. 

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The game is a sequel to the 2007 game, UFHO, also developed by Continisio, which was available to play for free online. The servers for UFHO have since been shut down and the game is no longer playable. 

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Butterscotch Shenanigans and the Art of Speedcrafting

Apr 14, 2014

Butterscotch Shenanigans first appeared on my radar thanks to Gerblins, a cute little puzzle game that was both simple to play and shot through with personality. I liked it quite a bit, but as fun as it was, it didn't inspire me to think of the Butterscotch boys as a potential force in the field of mobile game development. That didn't happen until the March 2013 release of Towelfight 2: The Monocle of Destiny, a game I literally did not stop playing until May of that year, when Quadropus Rampage turned up and sent me on a quest to destroy Pete, the Mad God of the Sea. I'm still playing that one.

I don't want to say that Sam and Seth Coster are a strange pair, but the games they create do make me wonder what's in the water they drink and where I can get some. And now they're in the midst of an even more unusual project: "Speedcrafting," a sort of weekly game jam in which they give themselves ten hours to develop a small but complete game – a "Butterscotch Mini" – from start to finish.

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"Our current plan for production is eight Minis, one every Monday, though that’s only to give us something to shoot toward should things get difficult. It’s much easier to motivate yourself to do another one if there’s an end in sight," Sam Coster recently explained. "However, they’ve been so useful (and fun to make) that we expect we’ll be doing these until our blood runs cold."

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Civilization: Beyond Earth - because strategy games belong in space

Apr 14, 2014

You know who’s great making PAX East announcements? Firaxis. Last year the studio used the Boston convention to announce the mobile port of XCOM: Enemy Unknown which, yes, managed to live up to the lofty promises they’d made. This year, they decided to go one step further and announce the next entry in everyone’s favorite strategy series, Civilization.

Sid Meier’s Civilization: Beyond Earth will take players on a journey into the stars for the very first time (unless you count 1999’s spin-off Sid Meier’s Alpha Centauri, which the devs of Beyond Earth love, but stressed they’re going in their “own direction” from in a conversation with Kotaku).

Following a series of events that Firaxis refers to as “The Great Mistake,” the Earth is looking a little rough around the edges. As a result, humanity sets off to colonize a strange new world. Unlike past games in the series that draw from history, Beyond Earth will be about making choices to shape humanity’s future. 

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