There may be no â€˜winningâ€™ per se, but there is a right and a wrong way to play Miracle Merchant, the latest release from Arnold Rauers. Play this fantastical solitaire puzzle game the right way and youâ€™ll likely find yourself quickly addicted to the decent challenge it offers as well as its engaging look and feel. Mistake the daily challenges for your goal posts, however, and youâ€™re more likely to face a world of frustration and confusion. It wonâ€™t just be a challenging game, it might seem downright impossible.
Thatâ€™s why the most important thing to know going into Miracle Merchant is the goal is to â€“ quite simply â€“ play all 52 cards across all four decks. You donâ€™t have to meet all of the daily challenges in one go â€“ or even at all â€“ to technically have completed the game.
If youâ€™re a competitive person, at the end of each successful round you can check how youâ€™ve placed vis-Ã -vis your personal high score, though if you need bigger rewards than a personal best youâ€™re probably out of luck. However, that shouldnâ€™t stop you from giving Miracle Merchant a try.
The basic story behind Miracle Merchant is that youâ€™re a potion seller responsible for serving adventurers in need who visit your shop. Each adventurer will have a favorite ingredient (color) that must be included in the final potion and a secondary ingredient that is a nice to have. Not including the key ingredient will end your game immediately, while including the secondary ingredient will net you a one point bonus.
There are four ingredient types â€“ blue, green, yellow and red. There are also black cards, best thought of as spoiled ingredients. Though some customers will want you to paint it black, youâ€™ll need to be careful that each potion produced has a positive value because a potion that comes out neutral or negative will be too weak to be served, thus ending your game.
The greatest source of challenge in Miracle Merchant, beyond completing the daily game challenges, is trying to work around the black cards. Throwing them out as twins (two side-by-side), which provides a four-point bonus, is the ideal way to deal with the problem though it isnâ€™t always possible.
Thereâ€™s also the reality that no matter how smart you play, just as in real-world solitaire thereâ€™s a certain amount of luck involved. It is possible youâ€™ll end up with a handful of black cards at the end.
Aside from being a fun game, Miracle Merchant is a very good looking one.Â Its crisp, clear two-dimensional animations are reminiscent of the style found on the Cartoon Network Â but with a great indie edge. The adventurers your task is to serve, whether human or monstrous tend to fall quite heavily on the adorable side of the adorable/horrendous spectrum.
They aren’t scary. They aren’t intimidating. They are relying on you to fulfill their hopes and dreams. Nothing more, nothing less. So when you fail, which you will (and at least several times before you eventually succeed) they don’t get angry, they just get disappointed and, as in real life, that’s somehow so much worse.
At a time when it’s ever more difficult for a game to convince us to not only listen, butÂ just keep the sound on, Miracle Merchant offers an engaging audio environment for its players. Thanks to a score and sound effects byÂ Craig S Barnes, the game is able to offer a soundtrack that lets you think without being distracting. The sound effects themselves also seem incredibly true to the fantasy world that you’re temporarily inhabiting in the game,Â itself another real accomplishment.
The lack of progression means things may get stale fast for some players, but if you’re the type of gamer who strives to find new strategies that let them bump their score up over time and dominate their friends on the leaderboards, Miracle Merchant is a potion that’s well worth sipping.