When Phillip J. Fry arrived unexpectedly in the year 3000 in Futurama, he had to figure out everything the hard way. Luckily, he had his skills as a delivery boy to help him survive the mean streets of New New York.

Futurama: Worlds of Tomorrow simply gives you a tutorial and sends you on your way, and the stakes are much higher considering Hypnowaves are affecting the entire universe. The Planet Express crew has managed to beat back threats to all that exists before (albeit somewhat accidentally at times), but they’re going to need your help to gather the seven artifacts that can set things right.

To modify a famous line from Jerry Maguire, let us help you help them. Read through our Futurama: Worlds of Tomorrow Tips, Cheats and Strategies and you’ll be that much closer to making the future your own.

The Basics of Building

Futurama: Worlds of Tomorrow

One of your first tasks in Futurama: Worlds of Tomorrow is to restore New New York to some semblance of its former glory, as dubious as that might be. You’ll set up the Planet Express building first before moving on to familiar sights like the 7^11, Hip Joint and many more.

Some buildings are needed in order to complete certain missions, while others simply make your city look a little cooler. What they all have in common, though, is that they produce Nixonbucks, the game’s basic currency, and experience points to help you level up. Simply look for the Nixonbucks icon over building and tap on it to collect the goodies.

Actions and When to Perform Them

Futurama: Worlds of Tomorrow

The Futurama characters aren’t just there to help you reminisce about the series when it was on TV (though they definitely do that). You need them to perform actions that help move the game’s missions forward. Simply tapping on any character while they are walking around New New York will bring up a menu of actions they can perform, along with stats on how long the action will take and how many Nixonbucks and XP you’ll earn.

Because many actions take an hour to several hours to complete, it’s usually best not to tie up your characters with them until a mission requires you to do so. There’s nothing more frustrating than to hit a point in Worlds of Tomorrow where you need someone to do something and realize they won’t be free for another six hours. However, if you’re not going to be playing for several hours, you can set all of your characters to do things just to be earning something for the next time you log in.

Bonus tip: Need a character to perform an action they don’t have unlocked yet? You may have to level them up first, as each level gained by a character unlocks new actions for them. Just tap on the head icon next to the cast register in the bottom-right of the main screen, then pick the character to level up. You’ll need career chips and Nixonbucks to bump them up to the next level.

Space: The Not So Final But Still Important Frontier

Futurama: Worlds of Tomorrow

It wouldn’t be much of a Futurama game if you just hung out at the Planet Express building the entire time, though Fry and Bender would probably be just fine with that. Some missions require to blast off … into space! Sorry, that just seemed appropriate there.

In space, you’ll move along the map while burning fuel for each node, some of which contain choose your own adventure-style encounters. For these, you simply tap on dialogue choices and hopefully make the right decisions to earn more rewards. Don’t worry, though: there are no permanent repercussions for giving the wrong answers.

Other nodes contain space battles that will pit your crew members against a variety of enemies. We’ll discuss those in the next section.

Bonus tip: Some space maps contain branching paths that you can only visit if you have a specific character of a certain level, which you’ll see indicated at the start of that path. Space missions can be replayed as many times as you want, so feel free to come back and revisit it later if you can’t travel that direction the first time.

Bonus tip II: Space missions are the sole place to find Hypnotons, which you need to restore new sections of the city to their relatively normal previous state. Collecting the maximum possible number of Hypnotons is another compelling reason to go back and play through space missions to completion when you’re able, finishing off every path.

Everybody Was Outer Space Fighting: An Intro to Combat

Futurama: Worlds of Tomorrow

Even with smooth talkers like Bender B. Rodriguez on your side, sometimes you’ve got to fight your way out of trouble in space. Futurama: Worlds of Tomorrow mixes the fun of violence with the nostalgia factor of glorious pixelated visuals.

Success in combat requires a mix of timing and observation. Your characters and the enemies you face all attack automatically, with each character having its own basic attack that can vary in effect. For example, Fry throws a piece of pizza that deals damage to a single foe, while Amy throws a chemical vial that does less damage but affects multiple enemies.

All you need to do is watch for the circle that appears under the enemy being targeted and wait until as much of that circle to fill up as possible. Then just tap the screen (anywhere, though the game doesn’t make this very clear), and if you time it just right, your attack will be a critical hit and deal even more damage. The same goes for defense: tap just as the circle reaches completion and you’ll reduce the damage done to your character by an incoming attack.

Every character also has a special move that can be activated when his or her button fills up at the bottom of the combat screen. Just tap it when you want to use it, and like Bender would say, it’s fun on a bun, though less so for your opponents.

Bonus tip: Space missions tend to have multiple battles, and unused special moves will carry over from one combat node to the next. That is, if Fry has his special, extra large pizza slice throw ready to go and you don’t use it, you’ll find it is immediately ready to use when you start your next battle. Be sure to use this to your advantage by saving up special moves when you don’t need them and then unleashing them right off the bat at the beginning of a tougher fight.