Realm Grinder supposedly offers a â€śdeepâ€ť RPG-like experience for a clicker-style game, but Iâ€™m honestly not seeing it. Itâ€™s basically just a clicker, so you know what to expect — and if youâ€™re into that sort of thing thatâ€™s cool, but the fanfare declaring this as something more doesnâ€™t make sense to me. At least it looks fairly nice, I guess?
You start off with a bare plot of land, which you need to expand into a fully-fledged society. With one coin to your name, itâ€™s up to you to decide how you want your kingdom to grow. You’llÂ tap the screen a bunch to earn more coins, then spend those coins on buildings that generate more coins automatically, then spend THOSE coins, etc. Itâ€™s a recognizable pattern to anyone whoâ€™s even remotely familiar with these kinds of games.
Aside from building automatic income generators, you do have a little bit more control over how your kingdom progresses. Early on youâ€™re able to join one of two factions: good or evil. Each of those factions have three additional sub-factions, which in turn provide a little more variation when it comes to earning coins. For example, some are more beneficial to idle players who let their wealth build up on itâ€™s own, while others offer greater rewards to players who stick around and tap a bunch.
Youâ€™re not tied to a given faction, either. At any time you can â€śAbdicateâ€ť by cashing in all of your coins and resetting your kingdom, thus giving you the chance to start fresh while also awarding you gems that can be used to boost your production. Of course the more coins you have, the more gems youâ€™ll earn, and if you try to abdicate too soon you wonâ€™t get anything from it — but the option is there if you grow tired of a given faction or simply want to see what the others have to offer.
Realm Grinder does at least have a cute (if fairly standard looking) pixel art visual style, at least. Nothing particularly stands out, but there are some nice details here, and I do appreciate the variation that comes with joining different factions. Unfortunately that quaint style also comes with text thatâ€™s just a little too small to comfortably read on a phone screen. Itâ€™s not as bad as, say, Ember, but itâ€™s definitely smaller than Iâ€™d have preferred.
The other issue with Realm Grinder is, of course, that itâ€™s â€śjustâ€ť another clicker. There isnâ€™t enoughÂ here to really set it apart from all the rest — which is kind of par for the course when it comes to these things, honestly. While the visual changes between factions are nice, the mechanical differences between them seem miniscule. Some factions do have slightly different spells that emphasize tapping over idling or vice-versa, but when youâ€™re actually sitting there playing they donâ€™t feel any different.
Thereâ€™s nothing wrong with Realm Grinder, really. Itâ€™s a decent enough clicker/idler that looks nice and is easy to jump in and out of. Itâ€™s just that you could play most any other clicker/idler and youâ€™d get the same amount of enjoyment out of it. If youâ€™ve never played a game like this before, if youâ€™ve been waiting for one thatâ€™s medieval fantasy kingdom building themed, or even if youâ€™re just bored and curious, itâ€™s not a terrible way to kill a bit of time.