Coming so soon after Reigns, comparisons are easy to make when you first start playing My Majesty. They both follow a similar theme. Youâ€™re the leader of a Kingdom and you have to keep everyone happy. Or at least, in theory, the plan is to keep everyone happy. Thatâ€™s where the comparisons mostly fade, though. My Majesty isnâ€™t quite as simple to swipe through, but it also offers a little more depth.
That depth is mostly down to juggling various factions. Each turn has you choosing to appease either the Thinkers, the Outlaws, Army, Nobility, Commoners, or the Priesthood. Invariably, by keeping one happy, you end up offending a different faction. The key is to maintain balance. Favoring one group too much over another generally leads to ruin.
In each case, youâ€™re typically given a quandary to solve. It can ususally be quite clear whoâ€™s going to profit and whoâ€™s going to hate the idea. For instance, doing something that pleases the Priesthood is often unlikely to keep the Thinkers happy at the same time.
Every now and then youâ€™ll find money being used up through your decisions, as well as being provided with the means in which to gain experience. My Majesty isnâ€™t hugely clear on how this works out, so generally, youâ€™re better off focusing on following your gut with the choices. It does lead to one noticeable improvement though. As you achieve greatness, youâ€™ll see your castle increasing in quality. Itâ€™s a small but subtle change that works well in highlighting how life is going for you.
Itâ€™s not quite as noticeable as simply gauging those bars in Reigns that show how much each faction likes you, but it is satisfying to see. My Majesty gives you a heads up when the approval rating of one group is dangerously low, pretty much hinting that you should go deal with them now rather than later.
Eventually though, itâ€™ll all catch up. Sooner or later, youâ€™ll find yourself making a couple of bad decisions. My Majesty offers numerous conditions in which you can fail, such as losing a war or being overthrown by a rival faction. More often than notÂ though, youâ€™re going to lose because you run out of money. The treasury can only keep you well stocked for so long, with so many factions wanting a piece of the pie.
Coincidentally, thatâ€™s also where My Majestyâ€™s premium currency comes into play. You earn blue gems at regular points for making good decisions. These gems can then be used to replenish your treasury if you so wish. Youâ€™re going to be tempted to buy gems with real money, but stick with it. Ultimately, all itâ€™s going to affect is your end score, and thatâ€™s nothing amazing.
And thatâ€™s kind of the issue with My Majesty. It always feels a little lightweight. While the decisions might feel hefty, the results never feel worse than a matter of â€˜oh well, hit the reset buttonâ€™. You can meet up with historical characters along the way, which is a neat way of encouraging you to play more. It gives you a small sense of achievement, but My Majesty doesnâ€™t quite have that â€˜just one more goâ€™ factor that Reigns does. Itâ€™s all fine enough, but not overly enticing. Enjoy it while it lasts, then donâ€™t be surprised if you find your interest inevitably waning.