So much of what Transformers: Earth Wars is can be boiled down to Clash of Clans (or games like it) with Transformers. The base building, the base attacking, the base defenses, etc – all of it is pretty much what any mobile gamer would expect at this point. The weird thing is, despite knowing how derivative Earth Wars is at its core, as a Transformers fan I canâ€™t help but kind of love it.
Earth Wars lets players start by choosing which camp they want to belong to: the Autobots or the Decepticons. Even this simple choice impressed me, because the faction descriptions took the time to point out that both sides have a similar goal (peace and freedom) but use different methods to try and achieve it (equality vs. totalitarianism). Itâ€™s a small detail, but it gives the impression that the creators legitimately care about the source material.
That same care is peppered throughout Earth Wars – from the classic cartoon/War for Cybertron/Fall of Cybertron hybridization of the bot designs (Iâ€™m pretty sure theyâ€™re mostly based off of the recent Combiner Wars toy line) to the attention paid to individual characters instead of faceless drones. Each faction has dozens of characters (like close to 80) to find or otherwise unlock, and each of them can be leveled-up individually through combat. Thereâ€™s even a hangar that lets players view everyone theyâ€™ve unlocked so far – complete with the option to tap on them to make them change into vehicle mode. Transformer fans want to ogle their favorite characters, and this game totally gets it.
Of course, Earth Wars is still a free game, and as such itâ€™s full of fairly typical free-to-play elements. I will say, though, that being able to speed up tasks for free once their remaining time goes below five minutes is a really nice feature. It speeds things up just enough to feel worthwhile, and gives me a reason to check back in more consistently. I also greatly appreciate how Cyber Coins (the gameâ€™s premium currency) are mostly just used to speed up tasks. This makes stockpiling it to get more character-summoning crystals or additional Build Bots (to increase the number of construction projects you can have at the same time) much easier to do – though it still requires a fair bit of patience.
Everything comes down to patience, really. Itâ€™s necessary for most games in the genre, and Earth Wars is no exception. It takes time to save up enough resources to do most tasks. It takes time to finish building stuff. It takes time to upgrade characters once they reach their maximum level. It takes time to level-up characters so they reach that maximum level in the first place. It takes time to refill the Fuel Cells that are needed to attack other bases (in the campaign or PvP). Joining and alliance and having other players to chat with helps when waiting for things to finish (or start), but everything takes time – as is typical.
Earth Warsâ€™ biggest problem, however, is that it never really surpasses the â€śbase-building game with Transformersâ€ť distinction. There are little tweaks here and there, such as the emphasis on individual characters over an infinite number of cookie-cutter soldiers, but there really isnâ€™t anything here that breaks the mold. Or even slightly warps the mold, really. Of course I donâ€™t play every single freemium base-builder on the market, so Iâ€™m not completely burned out on them. Plus Iâ€™m something of a Transformers fan.
Iâ€™ve been having a lot of fun with Transformers: Earth Wars. Itâ€™s a well-made game that doesnâ€™t buck any trends, but it stands as a solid representation of the genre — starring robots in disguise. As a 34 year-old with a decent Transformers toy collection, Iâ€™m not sure I could ask for anything more.