Pocket Mortys is a PokĂ©mon-style game from Adult Swim Games. If that description makes you think of Rick dimension-hopping while collecting and training other Mortys in order to make them battle – thus collecting and trading even more Mortys – youâ€™re pretty on the nose. Gamezeboâ€™s Pocket Mortys tips, cheats and strategies will help you stick it to the Council of Ricks and get you back home in no time.
Hereâ€™s how you get around, broh
- Pocket Mortys drops you into the game proper rather unceremoniously, so finding your way around might be a bit of a pain at first. Although itâ€™s not so bad once you get used to it.
- Use the huge portal in the middle of the Citadel to visit a new world – and beat the smirk off of that dimensionâ€™s Rick.
- Each level has a Rick to beat (for a badge), multiple Morty trainers to fight, and a â€śhiddenâ€ť item cache. Their locations are always random, but theyâ€™re always around somewhere.
- Morty trainers follow PokĂ©mon rules in that theyâ€™ll only challenge you if they see you. Itâ€™s possible to sneak around behind them if the environment allows. Heck, itâ€™s possible to sneak past the front of them if you can get them off-screen before you cross their field of vision.
- Feral Mortys can be found in the wilderness. Youâ€™ll have to chase them down and jump them once theyâ€™ve tired themselves out.
- There are only two ways to return to the Citadel: lose a fight, in which case Birdperson will fly you back, or beat that worldâ€™s Rick (heâ€™ll open a return portal).
Depending on the random layout of a world, you might actually be able to get to Rick without encountering any other trainers. So long as you stay out of sight, of course.
- Try to earn a few badges quickly. The more badges you have, the more stuff you can buy from Salesman Rick. This is important because youâ€™ll want to be able to purchase Control Chips so you can start collecting lots of Mortys.
Y-y-y-you gotta take care of your Mortys, broh
- You can catch Mortys by finding them in the wild, weakening them, then stapling a Manipulator Chip to their head. Donâ€™t worry if they get away or if you accidentally knock them out – there are plenty more worlds and plenty more Mortys out there.
- Donâ€™t freak out if you manage to capture a wild Morty when your group is full. The new Morty will be sent to the daycare on the Citadel, safe and sound.
- Try to keep at least one of each â€śtypeâ€ť of Morty (rock, paper, scissors) in your lineup. Different classifications of Morty are weaker or stronger against others, so it helps to diversify.
- As youâ€™d expect, Rock beats Scissors beats Paper beats Rock. Any attacks that donâ€™t have one of those three icons displayed above them wonâ€™t actually do any extra/less damage to an opposing Morty, but many of the other trainers have Mortys with rock/paper/scissors abilities so yours will at least get a bonus when defending against such attacks. And if they do have a rock/paper/scissors attack itâ€™ll generally wipe the floor with the right opponent.
- Just like in PokĂ©mon, Mortys earn experience for battles they participate in. So if they donâ€™t fight, they get squat. You can use this to your advantage by having a low-level Morty for your starter and then switching to a stronger Morty to defeat an enemy – thus splitting the experience a bit and letting the weaker Morty catch up.
- Sometimes your Morty is the best Morty. Since it can be difficult to guess the type of a Morty youâ€™ve never encountered before, it can be beneficial to put your Morty out front because he doesnâ€™t have any particular strengths or weaknesses.
- Use those seeds! Ever so often youâ€™ll find or earn one, and using it on a Morty will give that Morty a permanent stat boost for that given stat (speed, strength, defense, etc). I personally like to funnel them all into my Morty because heâ€™s always at the head of the line, but you can approach it however you like. Just make sure to use them!
- If you have two of the same type of Morty, you can combine them at the Citadelâ€™s daycare. This is a thing you should definitely do whenever you can because it will result in a stronger, higher-level Morty. And itâ€™ll get rid of those pesky duplicates.
- Items are kind of a big deal. Since you can only heal Mortys at the Citadel, youâ€™re completely on your own out in the field. And even though you can return to the Citadel fairly easily, doing so will reset the random world you were previously exploring – so you canâ€™t simply leave a world and come back to it later. Instead, youâ€™ll want to make use of the gameâ€™s various healing items fairly often.
Wubba lubba dub dub!
- Thereâ€™s no real penalty for running out of Mortys and blacking out, aside from a short but un-skippable cutscene. Sometimes itâ€™s better to just let your team fail so that you can get a lift back to the Citadel then it is to fight your way to that worldâ€™s Rick.
- Another approach is to find and defeat the worldâ€™s Rick immediately. This way youâ€™ll have a portal back to the Citadel that you can use whenever youâ€™re ready, then wander around looking for items and fighting Morty trainers at your leisure.
- You can buy stuff from Salesman Rick at any time, either from his shop on the Citadel or by using the MortyPad (pause menu). Itâ€™s a decent way to heal up before a big fight or to restock on Manipulator Chips.
- The overall difficulty of the Morty trainers and each worldâ€™s Rick depends on how many badges youâ€™ve earned. If youâ€™d like to keep things from ramping up too fast then you can just wander around a given world fighting trainers (but not Rick) in order to level-up your Mortys, then lose a fight on purpose to go back to the Citadel. Rinse and repeat!
- You can see the different Mortys a given trainer (or even Rick) will be using before you fight them just by looking at their entourage. Itâ€™s even possible to figure out what order theyâ€™ll be sent out in. The â€ścenterâ€ť Morty (relative to the trainer/Rick) is always first, followed by the back-left, back-right, front-left, and front-right. Use this information to your advantage when you can (usually in picking a front runner for your team).
- Knowing what Morty uses rock, paper, or scissors can be difficult to figure out, but many of them make a certain kind of sense. For example, Stray Cat Morty is scissors, which makes sense because of the sharp cat claws.
- Keep an eye out for people (other Ricks as well) back at the Citadel with a â€ś!â€ť above their heads. These characters will give you simple quests like such as bringing them a specific item, and the rewards for completing them are usually worth the effort. Sometimes itâ€™s not even much effort since youâ€™ll probably have collected a fair number of miscellaneous items before talking to them.