Flash Gordon, the movie, is something of a cult classic thanks to its awfulness. That and the abundance of Queen music. But whereas Flash Gordon the film is easy to love because of its flaws (and Queen), Flash Gordon the gameâs flaws arenât so lovable.
Flash Gordon is a passable endless runner with a handful of levels, a soundtrack that manages to pull off the right level of cheesiness (plus the inclusion of the iconic title song), and access to one of the most beloved cornball sci-fi film licenses ever. Honestly though, the music is really all this game has going for it. The title screen alone could arguably be worth the price of admission, but unless youâre a major Flash fan everything that comes after it wonât be enough to make up the difference.
Itâs true that I said this is a passable runner, but âpassableâ is really it. Flash (or Dale Arden if youâd prefer to change things up a bit) simply runs to one side while trying to avoid enemies and obstacles. Tap the left side of the screen to jump and the right side to attack, or tap both while airborne to perform a stomp. It honestly wouldnât be so bad if not for the fact that none of the gameplay every stands out in any way. The controls are decent, the action is decent, and the integration of everything in order to keep you on your toes is decent. Even the power-up system canât surpass decent, with a bunch of rather dullÂ abilities that donât actually appear during a run all that often and donât make much of a difference when they do.
You can spend coins (depicted as lightning bolts for some reason, even though they do call them âcoinsâ) to increase a power-upâs effectiveness, but when they hardly even show up it doesnât seem like that big a deal.
But that music! It probably wonât be enough to sway anyone who doesnât still have a pair of Flash Gordon pajamas, but if youâre going to make a game based on this movie you absolutely need to include the theme song, and they did! Itâs just as bombastic as ever, and the weird vector-y artwork that accompanies it on the main screen ties in really well. The music that plays throughout the various levels is also appropriately full of synthesizers and sci-fi sounding twangs, though it of course pales in comparison to Queenâs original number. Not that Iâd expect otherwise, of course.
As for the rest of it… well, itâs not terrible I guess. The artwork on the title screen is certainly colorful and interesting, but it barely makes the transition into the actual gameplay. Instead, things look rather dull and a little empty. The animations also fail to satisfy, with some really awkward running and little impact to the, well …impacts. I hate to say it but itâs reminiscent of the kinds of simple browser-based flash games (no pun intended) you can find all over the place. Everything just feels… empty.
All of this culminates in a runner that, despite the epically bad (in a good way) movie license , just doesnât stand out. Except for the title screen, which is flippinâ awesome. Mostly because of the – okay, entirely because of – the original Queen music. In a way I feel like it would have actually been better if Flash Gordon was a bad game instead of an extremely bland one. Then it could at least have a shot at hitting that âso bad itâs goodâ sweet spot.