In 2009, developer Tiger Style surprised players with a game unlike any weâ€™d experienced on mobile. Spider: The Secret of Bryce Manor combined simple arcade gameplay with a surprisingly deep and mature narrative, told only through the rooms and remnants of a recently abandoned home. The game could be completed without tracking down all the evidence of what went on at Bryce Manor, but this background mystery was a critical drawing point for Spiderâ€™s atmosphere and experience.
Spider: Rite of the Shrouded Moon is the long-anticipated sequel to Bryce Manor, and it follows in its predecessorâ€™s footsteps in both mechanics and mystery. Players will again take control of a nimble arachnid as he patrols the seemingly abandoned Blackbird Estate in search of insects to devour. Our furry protagonist can walk on walls and ceilings, jump across rooms, and thread lines of silk into geometric webs, all with simple, one-tap controls.
The spiderâ€™s motivations are entirely basic: find, trap, and eat bugs to survive. As in Bryce Manor, however, thereâ€™s no rush to meet these primal needs. Youâ€™re free to wander the estateâ€™s vast wings at your own pace, explore its nooks and crannies, and build webs at your leisure. Each level represents one room or area of the estateâ€”such as the carriage house, master bedroom, or mausoleumâ€”that the spider will traverse as he scuttles his way forward. Unlike the original, many rooms in Shrouded Moon contain multiple areas that can be accessed via passageways both secret and marked. The master bedroom, for instance, is split into â€śher side,â€ť â€śhis side,â€ť and the fireplace in between, with each of these three set up as standalone areas moved between by touching the transition arrows on screen. This creates a much larger world to uncover and a greater sense of exploration, since a single stage in Shrouded Moon might be as big as three stages combined in Bryce Manor.
Adding to this increased scale are different room arrangements, weather and time changes, and a variety of new insect types. Some levels feature an overhead perspective instead of the standard side-view: in this viewpoint, the spider doesnâ€™t weave webs, but instead dashes at floor-bound bugs like ants. This provides not only a change-up in gameplay, but also a unique perspective on the rooms themselves, allowing players to glimpse subtle hints at story secrets such as footsteps leading into what initially appeared to be a dead end.
The new weather and time system also expands playersâ€™ interactions with the game, allowing the same room to play differently four times. Shrouded Moon uses location services to track playersâ€™ current time and weather (if these are turned off, it will just use â€śBlackbird Estateâ€ť as the location), adjusting the in-game environment to match your own. Levels will change from day to night and clear to rainy, meaning you can play on a clear day, clear night, rainy day, or rainy night, with subtle differences between each.
Your spider can crawl up a drain pipe on a clear day, but the same pipe on a rainy day will be inaccessible due to the steady stream of water. A seemingly benign glass mosaic will light up when struck by moonlight. A windmill that stutters and stops on a clear day will spin freely in the rain. These changes can affect where your spider can travel, but even when theyâ€™re merely aesthetic, they add a beautiful variety to the game that encourages replaying stages at different times.
Shrouded Moonâ€™s other greatest improvement is the expansive list of insects available to hunt down and capture. In addition to old standbys like the easily trappable lacewing and the must-tackle hornet, this time around our spider has to contend with everything from free-falling inchworms to aggressive fire ants that will strike back, reducing your precious silk supply. Stagesâ€™ insects will also change depending upon the weather and time, so a room packed with hornets during the day may be overrun with moths at night. There are a much larger variety of strategies required to capture all the different insects available, from building a â€śstrong webâ€ť (one with obtuse angles) for large critters to bouncing skittish ones into your net like a spider volleyball.
Because of this, Shrouded Moon is definitely an improvement in the bug-catching gameplay itself: whereas in Bryce Manor I became slightly bored of trapping insects, the sequelâ€™s action has kept my attention across dozens of levels and level replays. Tiger Style has definitely focused on the gamification of Spider this time, adding global leaderboards to the end of each stage, a gallery of collected insects, unlockable spider variations, more apparent score notifications, and even a recording of the clues youâ€™ve found related to multiple mysteries scattered around Blackbird Estate.
Itâ€™s this last item that is Shrouded Moonâ€™s only downgrade from Bryce Manor. In the first Spider, playersâ€™ only requirement was eating enough insects to unlock the next room and continue progressing through the house. The story was presented solely through the items and arrangements of the rooms themselves: uncollected newspapers, a toppled chair, hidden letters, portraits of â€śhappierâ€ť times. You could mentally piece together the mystery as you went along, but you didnâ€™t have toâ€”after all, youâ€™re just a hungry spider. Shrouded Moon uses the same invigorating storytelling techniques and will be a special treat to players familiar with Bryce Manor; persons we previously â€śmetâ€ť through their left-behind belongings show up in similar objects at Blackbird Estate, filling in more details of the greater mystery and creating even more questions.
Youâ€™ll still stumble on secret hints to what happened here as you go along, from a distinctive pair of red shoes in a basement to a hidden ticket with the initials N. Bryce and L. Bryce stamped upon it. But youâ€™ll also be forced to actively solve mysteries in order to progress to new levels. The clues that are tracked in the gameâ€™s menu are used to solve Mysteries in each of the Estateâ€™s unique locations. Thereâ€™s a Barn Mystery, a South Mansion Mystery, etc. After youâ€™ve collected all of the related cluesâ€”usually by finding a secret room or itemâ€”youâ€™ll have to use them on a device to solve the Mystery. As a mostly spoiler-free example, after finding a torn sheet of music, your spider will need to input the notes in order on a musical instrument to open up a secret location.
This is similar to the way the larger mystery at Bryce Manor played out, but there are seven of these extended Mysteries in Shrouded Moon, and each one blocks off access to the rest of the house until you solve it. This means you may find yourself stuck on a Mystery, either because youâ€™re unsure how to solve it or youâ€™re waiting on the correct weather / time / phase of the moon to unlock it, which means youâ€™re simply stuck, period.
This is frustrating from a general gameplay standpoint, but the real disappointment is that it significantly changes the feel of Shrouded Moon. Bryce Manor was engaging because the narrative was a surprise hidden in the background of a straightforward arcade game; it almost felt like something we werenâ€™t supposed to see and were only gaining access to through our nonthreatening spider form. In forcing the Mysteries on the player, Shrouded Moon loses some of that mystique and becomes a grindy puzzle game instead of an unexpected thriller. This is a shame because the story itselfâ€”from the continuation of the original to the new, and very creepy, additionsâ€”is just as interesting as Bryce Manorâ€™s, but discovering it is less engrossing due to its overt â€śhey, look at this!â€ť approach.
The previously mentioned areas of gamification also detract from the atmosphere, reminding players that theyâ€™re playing a game after every stage. I tried turning off leaderboard stats, but this didnâ€™t prevent the leaderboard pop-up after every level. Completing a level always sends you back to the Estate map screen instead of to the next connected room. This was likely chosen because Blackbird Estate has multiple spaced out locations that you can attempt in any orderâ€”I opened up access to the â€śNorth Mansionâ€ť and â€śGroundsâ€ť at the same timeâ€”but this is again less immersive than Bryce Manorâ€™s room-by-room progression that really made you feel like a spider wandering an empty home, rather than a player tackling a series of stages.
This is the sequelâ€™s only major drawback, and to some players it may not even be considered a negative. Shrouded Moon is really just walking a fine line between technical accessibility and immersion, and itâ€™s favored the former in this instance. This makes the game easier to pick up and play, to put down and return to later, and to tackle at your own pace, especially with high scores in mind.
However, having just replayed Bryce Manor before diving into Shrouded Moon, I slightly preferred the originalâ€™s immersion to the sequelâ€™s gameness. As a game, Shrouded Moon is the clear winner: the large variety of insects, massive and intricate rooms, and stage changes due to weather all create a hugely diverse world to explore and conquer. The tracked Mysteriesâ€”despite being forced on playersâ€”make the story easier to follow and uncover without wondering if youâ€™re on the right track.
But as an experience, Bryce Manor still has the upper hand. Uncovering clues unintentionally and without feeling like you have to pixel-hunt every corner of the house let us feel like we were in on a secret no one else was. We were simultaneously spider and player, whereas in Shrouded Moon, weâ€™re more often just the latter.
Taken together, though, the two Spider games create an amazing gaming event thatâ€™s not to be missed. The disturbing narrative that spans both titles is best experienced via playing through each, the two threads of a dark and consuming web.