The Trace is a first-person detective puzzle game developed by Relentless Software. In this game, you’ll take on the role of Sam Pearce as he investigates a murder by collecting evidence, solving inventory puzzles, and piecing together clues. Gamezebo’s The Trace walkthrough will provide you with detailed images, tips, information, and hints on how to crack this case.

Interacting with the World

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  • The Trace is a fairly minimalist first-person game, relying entirely on direct touch input to move about the world. To move to any location, you need only tap on an area or object. To look around you, drag the screen in the opposite direction of where you’d like to look.
  • You have 360 degree control of your movement. In order to turn and face behind you, simply drag the screen left or right until you are facing the right direction.

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  • There are very few menus and icons in this game. To exit close-up views and other separate menus, put two fingers on the screen and pinch inward (drawing the fingers toward each other).
  • The exception to the above rule is the Leads menu. This menu has an X button in the upper right corner to allow you to exit.

Types of Scenes / Menus

  • The main area you’ll be interacting with is simply the crime scene / world, but you’ll also enter different types of screens and menus while exploring.
  • Tapping on an object will sometimes cause you to zoom in on that object, particularly if it’s important to your investigation. From here you can either interact with it (as in the case of a door handle) or sometimes zoom in a second time for a special “Evidence” view.

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  • In “Evidence View,” objects will be isolated and you’ll be able to manipulate them directly. In this screen, dragging will move the object instead of your character. You can turn objects over entirely and view them from any angle.

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  • Pushing the flashlight icon on the right hand side will activate “Forensic Mode,” which allows you to see hidden details like fingerprints.
  • While in Evidence View, there will be a number listed at the top left of the screen. This indicates how many pieces of evidence are available on the current object. Often this might include basic details learned by viewing the object, as well as a fingerprint or other item. You’ll want to uncover all pieces of evidence for each item. As you discover pieces of evidence they will be checked off and the number will reflect how many are left.
  • Special evidence objects, like fingerprints, will need to be scanned to be collected. To scan an area, just hold your finger down on it in Evidence View. The “scanning” notification will pop up and once it reaches 100%, the area will be scanned.
  • To exit Evidence View, pinch two fingers together on the screen.

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  • The Inventory screen is available while in the crime scene / environment view. To access your Inventory, tap on the “>” arrow on the upper left side of the screen. The Inventory window will pop out, allowing you to see your current items and drag any of them into the world. You’ll often need to use items on other objects or areas of the world, such as dragging a screwdriver onto a screw.

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  • The other important menu is the “Leads” menu. This is where all of your important leads are tracked and what allows you to piece together info to solve the case. As you explore the world, two types of leads will be uncovered: Lead Questions and Lead Clues.
  • Lead Questions are unanswered queries about the current case / location. For instance, if you found a shattered window, you might unlock the Lead Question “What broke this window?”
  • Lead Clues are used to answer Lead Questions. They are often earned by examining evidence and finding objects. If you found a baseball on the ground near the window with glass under it, you might receive the baseball as a Lead Clue that would answer the former Lead Question.
  • Note that not all evidence becomes a Lead Question or Lead Clue. If you receive a new Lead, you will be notified.

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  • To access the Lead Menu, you can tap on the icon when you are notified of a new Lead. You can also tap on any of the Lead Questions that appear around the environment as you explore: after discovery and notification, Lead Questions will show up as floating icons in the world near their related object. Solved Lead Questions will appear as green check marks while open Lead Questions will be red question marks.
  • Within the Lead Menu you can review your current Lead Questions and Clues as well as solve Lead Questions. To solve a Lead Question, select the Question via the tree on the right hand side. It will appear on the left with spaces below for its related Clues. Select the correct Clues from the bottom row of icons and drag them to the Lead Question box. (Some Lead Questions have more than one related Clue and the box will reflect this with space for each one.)
  • After you’ve filled the Clue slots they will be analyzed and you’ll be informed if they are correct or not. If correct, the Lead Question will be marked as solved and changed to a green checkmark, as will its related Clues. Each Clue is only connected with one Question, so you won’t need to use them more than once.
  • The goal of each chapter (and the game) is to discover all of the Lead Questions and Clues and use the latter to solve the former.

General Tips

  • Don’t be afraid to wander and tap on anything. There are a lot of items that aren’t evidence-related, but you’ll often still receive commentary or generally interesting information by viewing them. You can’t die or fail in The Trace, so don’t be afraid to play around.
  • Like most point-and-click-style games, you’ll often have to backtrack once you find new items. If you feel stuck, try returning to an area you haven’t been to in awhile and see if something you’ve collected recently can open a new path.
  • The tap controls are sometimes a little finicky. If you tap on an object or area that looks interactive but you move somewhere else (or don’t move at all), try tapping in a slightly different location. We had trouble, for instance, getting to the tiny scrap of paper on the office floor in Chapter 1. Tapping it would result in a comment on the nearby chair. We had to tap just above and to the right to actually view the paper.

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  • Most of the objects in The Trace are designed with real world logic and are intended to be interacted with like you’re really using them. Think about how you’d use an object in real life: for example, when removing screws, remember the familiar saying “righty tighty, lefty loosey.” Just like in real life, you’ll want to turn a screwdriver left (counterclockwise) to loosen screws. Doors have to be opened by turning handles, lights have to be switched on, etc.
  • There’s a helpful hint system for the Leads built into the game that isn’t immediately obvious. When you select your Lead Clues to answer a Lead Question, it will “analyze” for a few seconds. If you’re right, the Question turns green and is marked as “solved.” However, if you’re wrong, the analysis bar will tell you how many clues you got right. This is a nice way to narrow down answers to multi-Clue Questions that you might be stuck on.
  • Our main walkthrough below will cover answers to Lead Questions once all related Clues are discovered and the Question can be answered. If you’d just like a quick rundown of the Lead Questions and their related Clues, check out the Quick Reference Guide at the end.

Chapter 1: Oakley Classic Cars

Our story begins at the scene of the crime, Oakley Classic Cars, where a murder has taken place. The first chapter will contain some tutorial elements to acquaint you with the game’s controls.
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  • Finish the call with Alex
  • Tap on the door to enter a close-up
  • Tap on the door again to enter another close-up

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  • Drag down on the handle to open the door
  • Tap on the body

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  • Tap on the hydraulic lift controls
  • Tap on the icon bubble above the controls to enter a separate Evidence View
  • Tap on the arrow to notice the fuse has blown
  • Drag right on the controls to rotate them and turn them over

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  • Tap on the “Forensic Mode” flashlight icon to reveal a fingerprint on the back of the controls
  • Tap on the fingerprint
  • Hold your finger on the fingerprint to scan it
  • Once the scan is complete, you’ll receive your first Lead Clue and Lead Question: “The deceased’s fingerprints aren’t on the hydraulic controls” and “Did the deceased drop the platform on himself?” You’ll also find evidence: Josef Spinowicz fingerprint

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  • Tap on the “New Leads” icon to enter your Leads Menu
  • Drag Lead Clue “The deceased’s fingerprints aren’t on the hydraulic controls” to the Lead Question “Did the deceased drop the platform on himself?”
  • A cut scene occurs that concludes the deceased did not drop the platform on himself
  • You’re instructed to look for more clues. To exit the hydraulic control screen, pinch inward (put two fingers on the screen and move them toward each other). (Pinching outward will rotate the object.)

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  • You’re looking at the dead body again. Tap on the KEYS; they’ll be added to your inventory
  • Tap on the body to zoom in on his wallet
  • Place your finger on the wallet and drag it out of his pocket
  • Click on the icon above the wallet to enter Evidence View

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  • Drag the driver’s license up out of the wallet
  • You’ll automatically call Alex with this new information
  • Finish the call with Alex to uncover both pieces of evidence (ID and picture of daughter)
  • Pinch inward to exit the wallet
  • Tap on the bottom of the deceased’s shoes
  • You’ll receive a new Lead Clue: “The deceased’s heels are scuffed and dirty”
  • Tap on the deceased’s open right hand

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  • Hold down on one of his fingers to scan his fingerprints
  • His prints are not on file; exit the hand
  • Pinch inward on the dead body scene to stand back up
  • Tap on the door to your left to move towards it

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  • Drag down to look at the floor; tap on the dirty shoeprint on the floor
  • Tap on the new lead icon; you’ll be given the question “What caused the drag marks on the floor?”
  • Drag Lead Clue “The deceased’s heels are scuffed and dirty” to this question to answer it; you decide he was dragged through the door
  • Exit the Leads Menu
  • Pinch inward to stand back up at the door. Tap on the door to zoom in. Try to drag the handle down; it’s locked
  • Tap on the upper left arrow to open your inventoryTrace_010
  • Drag the smaller, SQUARE KEY onto the door’s lock
  • Turn the key in the lock and then drag the handle down to open the door
    Trace_011
  • You’ll be in the dark office. Drag until you see the white pull cord to your right
  • Pull the cord to turn on the lightTrace_012
  • Turn back to the left and tap on the shards of glass on the floor to zoom in on them
  • Tap on the GLASS SHARDS again to add them to your inventory and receive a new Lead Question: “Where did the glass in the shards in the office come from?”
  • Note: if you tap on the newly received lead, you’ll enter the Leads Menu. However, if you tap anywhere else, the lead will be added but you’ll stay in the same location. If you can’t solve a lead right away, we’ll just assume you remained on the screen and won’t include directions to “exit the Leads Menu.”
  • Stand back up
  • Tap on the painting on the wall across from the doorway
  • You’ll receive new Lead Question “Who opened the safe, and why?”Trace_013
  • Drag the painting to the right to reveal the safe
  • Tap on the safe icon to enter Evidence View near the handle
  • Use Forensic Mode to reveal a fingerprint
  • Hold down on the fingerprint to scan it; you find out it belongs to the deceased and this is added to your leads
  • Tap on the safe dial to enter a close-upTrace_014
  • Spin the dial to the right until you hear a click (on 70). You’ll receive dialogue confirmation and a green light when you reach the right number
  • Spin the dial to the left until you hear a click (on 30)
  • Spin the dial to the right until you hear a click (on 90)
  • Spin the dial to the left one more time until it clicks (on 10)
  • The safe will pop open; drag the handle to the right to pull the door openTrace_015
  • Tap on the holster icon
  • Enter Forensic Mode and turn the holster over to reveal a fingerprint
  • Hold down to scan the fingerprint
  • You’ll learn it’s the deceased fingerprint and receive this info as a Lead Clue, “The deceased’s holster is empty”
  • Exit the evidence screen
  • Tap on the red book iconTrace_016
  • You’ll automatically receive the new Lead Clue that “Money is missing from the safe”
  • You can now solve the safe Lead Question. Enter the Leads Menu
  • For the question “Who opened the safe, and why?” drag “The safe was opened by the deceased,” “Money is missing from the safe,” and “The deceased’s holster is empty” onto the question
  • This solves the safe Lead Question; exit the Leads MenuTrace_017
  • Exit the safe and tap on the trophy shelf just to the right of it
  • You’ll notice dust marks near the trophy; tap on its icon
  • You’ll automatically receive the new Lead Question “Why isn’t the trophy as dusty as its surroundings?”Trace_018
  • There’s a tiny piece of blue fiber on the trophy where the dollar sign meets the wood
  • Hold on this blue fiber to scan it
  • Exit the trophy and the shelfTrace_019
  • Tap on the computer to zoom around the desk
  • Tap on the computer again to receive new Lead Question “Why was the computer on standby?”
  • Tap on the drawers in the lower right hand of the deskTrace_020
  • Pull out the bottom draw to reveal a BLACK KEY; tap on it to add to your inventory
  • Exit the drawers and turn to the left side of the deskTrace_021
  • Tap on the trashcan
  • Tap on the PIECES OF PAPER to pick them up
  • Exit the trashcan and turn to the right side of the deskTrace_022
  • Tap on the small piece of yellow paper on the floor
  • Open your inventory and select the torn PIECES OF PAPER; they’ll appear on the floor next to the other piece
  • This is a pretty straightforward jigsaw puzzle; place the pieces back togetherTrace_023
  • The PIN code reads “246844”
  • Exit the paper and tap on the computer
  • Tap on the keyboard to view the number keysTrace_024
  • Tap out 246844
  • The computer will unlock and reveal a “suicide note” and give you a new Lead Clue, “Suicide note on the computer screen”Trace_025
  • Enter the Leads Menu and drag “Suicide note on the computer screen” to “Why was the computer left on standby?” This solves this question; exit the Leads Menu
  • Tap on the door and head back outside the office
  • Turn so the office door is to your backTrace_026
  • Tap on the table near the far door with a pizza box on it
  • Pull out the green drawn and tap on the SCREWDRIVER to add it to your inventory
  • Tap on the door to the right of the table; it’s the restroom
  • Drag the door handle down to enter the restroom
  • Pull on the light cord to your right
  • Tap on the lockers in front of the door
  • Tap on the leftmost locker to stand in front of itTrace_027
  • Drag on the left hand side of the locker to turn slightly and reveal a combination: “347”
  • Tap on the lock on the locker
  • Input the combination, 347, to remove the lock
  • Drag the door open
  • Tap on the icon above the flask
  • Tap on the lid of the flask to receive the evidence of Joey’s drinking habit
  • Exit and tap on the icon above the blue towelTrace_028
  • Hold and scan the upper left corner of the towel where there’s some thin fibers sticking off the edge
  • You’ll receive new Lead Clue “The trophy has been wiped clean”
  • You can now solve Lead Question “Why isn’t the trophy as dusty as its surroundings?” by dragging this clue to it
  • Exit the locker and restroom
  • Tap on the metal garage door across from the green table
  • Tap on the door to zoom inTrace_029
  • Use the round, GOLD KEY on the lock
  • Turn the key and it breaks off in the lock; you need to find another way in
  • Click on the yellow Tooley cart to the left of the garage doorTrace_030
  • Use the BLACK KEY you got from the office on the cart
  • Turn the key to unlock the drawers
  • Open the top drawer and tap on the WRENCH to add it to your inventory
  • Open the bottom drawer and tap on the HACKSAW to add it to your inventory
  • Try to drag the Tooley cart; something’s holding it in place
  • Turn to the left of the cart and tap on the chainTrace_031
  • Open your inventory; drag HACKSAW onto the chain
  • Drag the HACKSAW back and forth and down to cut the chain
  • Zoom out to return to the cart; drag it right to move it
  • A vent is revealed
  • Open your inventory and drag WRENCH onto one of the bolts holding the vent in placeTrace_032
  • Turn the WRENCH counterclockwise to loosen the bolts
  • You’ll have to turn it about five times on each bolt
  • The vent will open; click on the darkness to crawl through
  • You’ll enter a dark room. Turn right and pull on the light cord
  • Tap on the green table near the garage doorTrace_033
  • Pull out the drawer to reveal a wrench. Tap on the wrench icon to enter Evidence View
  • Enter Forensic Mode and turn the wrench over to reveal a fingerprint
  • Hold down to scan the fingerprint; it belongs to Josef Spinowicz
  • Zoom out from the drawer then tap on the left hand side of the tableTrace_034
  • Tap on the can of SPRAY LUBRICANT to add it to your inventory
  • Zoom out from the table and return to the air vent to return to the main garage
  • Tap on the green table across from the ventTrace_035
  • Turn slightly right and tap on the tire inflator to the right of the tableTrace_036
  • Tap on the fuse box on the wall to the left of the tire inflator
  • Open your inventory and use SCREWDRIVER on the corner screws of the fuse box
  • Turn the SCREWDRIVER counterclockwise about five times on each screw
  • Drag open the fuse box doorTrace_037
  • Open your inventory and use SPRAY LUBRICANT on the rusted power switch
  • Drag the SPRAY LUBRICANT over the switch until it is clean (the SPRAY will disappear and your character will say “That should do it.”)
  • Drag the power switch into the down/off position
  • Tap on the FUSE to add it to your inventory
  • Zoom out, turn around, and return to the air vent roomTrace_038
  • Tap on the fuse box on the wall
  • Open your inventory and drag SCREWDRIVER onto the upper right corner of the fuse box
  • Turn the SCREWDRIVER counterclockwise about five times to unhinge both screws
  • Drag the door open; flip the power switch to the down/off position
  • Open your inventory and drag FUSE to the fuse boxTrace_039
  • Flip the power switch back to the on position
  • Exit the air vent room and return to the dead body under the lift
  • Tap on the hydraulic lift controls to enter Evidence View againTrace_040
  • Tap the “up” button to raise the lift
  • You’ll receive new Lead Question “How did the deceased get the mark on his head?”
  • Tap on the deceased to zoom inTrace_041
  • Tap on the sunglasses to receive “Broken glasses belonging to the deceased” as a Lead Clue
  • Open your inventory and drag GLASS SHARDS onto the glasses
  • This forms another jigsaw puzzleTrace_042
  • The bottom left shard goes on the right side of the glasses; the large righthand shard goes on the left side; the upper left shard does in the middle; the bottom triangular shard fits in the bottom middle; and the top flat shard fits at the top.
  • Once complete, you’ll receive new Lead Clue “The glasses were smashed in the office.”
  • You can now answer “Where did the glass shards in the office come from?” Drag “Broken glasses belonging to the deceased,” and “The glasses were smashed in the office” onto this question.
  • Exit the Leads MenuTrace_043
  • Tap on the deceased’s head
  • You’ll receive new Lead Clue “The mark on the deceased’s head matches the design of the trophy.”
  • You can now answer “How did the deceased get the mark on his head?” by dragging the Clue above onto itTrace_044
  • With all Lead Questions answered, you’ll automatically call Alex and run through the evidence
  • This completes Chapter 1!

Chapter 2: The Duckett Residence

  • Pearce arrives at the home of Linda Duckett—daughter of the deceased—and her husband, Hank. However, when no one answers and Pearce notices a forced entry, the visit becomes slightly more serious.
    Trace_045
  • Finish the call with Alex. She informs you the neighbors complained of a dog howling from inside the home last night, but the Ducketts don’t own a dog
  • Tap the doorbell to ring it; no one answers

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  • Turn to the left of the door and tap on the window. You’ll receive new Lead Question “Why is the window open?”
  • Pull open the window; you’ll receive new Lead Clue “Forced entry marks on bathroom window”
  • Open your Leads Menu. Use this Clue on the window Question to solve it
  • Tap on the window to enter the bathroom
  • Pull the light cord
  • Turn slightly to the right back towards the window; tap on the window icon to examine it

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  • Use Forensic Mode to uncover fingerprints on the window; scan them. They are not on record
  • Exit the Evidence View
  • Look down from the window

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  • Tap on the blood stain to zoom in; tap again to enter Evidence View
  • Scan the blood to uncover it’s canine and receive new Lead Question “A dog got hurt, but how?”
  • Exit the Evidence View and look slightly below the blood at the series of footprints

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  • Tap on the footprints (note: you might need to tap on footprints farther away from the bloodstain or else you’ll just view the blood again)
  • You’ll receive new Lead Clue “The smaller footprints match the ones at the garage,” and Lead Question “Who left all the footprints in the bathroom?”
  • Stand back up and tap on the door
  • Turn the handle to exit to the dining room
  • Turn around, back towards the front door

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  • Tap on the broken mirror on the wall. You’ll receive new Lead Question “It looks like something happened in the hallway – but what?” and Lead Clue “A cracked mirror on the wall”
  • Look down from the mirror and tap on the cellphone on the floor
  • Tap the cell phone icon to enter Evidence View

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  • In Evidence View, turn the phone around and pull the battery cover down
  • Scan the IMEI number to learn the cell phone belongs to Linda Duckett and receive Lead Clue “A broken cellphone left on the floor
  • Exit Evidence View and tap on the keys on the floor to receive Lead Clue “Car keys dropped on the floor”
  • Open your Leads Menu. You can now answer “It looks like something happened in the hallway – but what?” Select “A broken cellphone on the floor,” “A cracked mirror on the wall,” and “Car keys dropped on the floor.” Exit the Leads Menu
  • Stand back up and turn towards the dining room; tap on the dining room table to move closer

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  • Tap on the envelope on the left side of the table. Tap on its icon to enter Evidence View
  • In Evidence View, turn the envelope around
  • Pull the letter up out of the envelope to reveal Hank Duckett is away on business and receive new Lead Clue “A letter to Hank at a Washington hotel”
  • After tapping anywhere, you’ll automatically call Alex and ask her to track Hank down

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  • After the call with Alex, pull the business cards up out of the envelope to reveal Hank works for Oakley
  • Exit the dining table and turn left toward the living room

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  • Tap on the bloodstain on the carpet to receive new Lead Question “What caused the wheel mark in the living room?”
  • Tap on the blood’s icon to enter Evidence View
  • Scan the blood to reveal it’s canine and receive Lead Clue “A patch of canine blood near the dog collar

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  • Exit Evidence View and tap on the dog collar just left of the bloodstain to receive new Lead Question “Whose dog does the collar belong to?” and Lead Clue “A dog was tied to the bookcase”
  • Tap on the collar’s icon to enter Evidence View. As soon as you do, you’ll receive new Lead Clue “The dog collar was torn apart by force” and Lead Question “Something happened involving the dog – but what?”
  • Open your Leads Menu. You can solve “Something happened involving the dog – but what?” Select “A dog was tied to the bookcase,” “A patch of canine blood near the dog collar,” and “The dog collar was torn apart by force.”
  • Scan the dog collar’s tag to reveal the owner’s number and automatically try to call it
  • You’ll hear the phone of the owner ringing somewhere in the house
  • Exit Evidence View and move forward into the living room

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  • Tap on the photograph on the fireplace mantle to get new Lead Question “Where are the homeowners?”
  • Exit the photograph close-up and turn toward the doorway just left of the fireplace
  • Tap on the door handle then turn it to enter the bedroom
  • The ringing phone is in this room. Turn slightly to the right and pull the lamp cord

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  • Tap on the body on the floor near the window. You’ll receive new Lead Question “How did the victim die?” Tapping anywhere will automatically call Alex.

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  • After the call with Alex, tap on the ringing phone on the guy’s right hip
  • Pull the phone out of his pocket and tap on its icon to enter Evidence View
  • Tap on the phone to answer it and stop the ringing. You’ll receive new Lead Clue “The collar belongs to the victim.” Tapping anywhere will automatically call Alex and you’ll ask her to track down the dog

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  • Exit Evidence View and tap on the victim’s other pocket to zoom in on his wallet
  • Pull the wallet out of his pocket and tap its icon to enter Evidence View
  • Pull the driver’s license up out of the wallet to receive new Lead Question “How did the victim get inside?” and Lead Clue “The victim is Michael Russo, a neighbor”
  • Open your Leads Menu
  • You can now answer “Whose dog does the collar belong to?” Select Clues “The collar belongs to the victim” and “The victim is Michael Russo, a neighbor.” Exit the Leads Menu

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  • Drag upward so you can see the victim’s face. Tap on his head to zoom in and receive new Lead Clue “Bruising on the victim’s neck”
  • Exit the close-up of his face

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  • Tap on the victim’s shoes to receive new Lead Clue “The most recent footprint is the victim’s”
  • Tap on the victim’s right hand and tap its icon to enter Evidence View

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  • Scan his finger to learn that it was his fingerprint on the bathroom window and receive new Lead Clue “The victim’s fingerprint on the bathroom window frame”
  • Open your Leads Menu. You can now answer “How did the victim get inside?”
  • Select “The victim’s fingerprint on the bathroom window frame.” Exit the Leads Menu
  • Zoom out from the victim’s body. You’ll note there’s no other signs of injury and receive new Lead Clue “The victim’s only injuries are to his neck.”
  • Open your Leads Menu. You can now solve “How did the victim die?”
  • Select “Bruising on the victim’s neck” and “The victim’s only injuries are to his neck” to confirm he died by strangulation, likely to a male attacker

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  • Tap on the nightstand by the window
  • Pull open the top drawer and take the SMALL KEY inside
  • Zoom out from the nightstand. Tap on the black pull ties on the bed to note this is a strange object for the bedroom
  • Zoom back out. Tap on the suitcase under the bed

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  • Tap on the suitcase from the close-up view to receive Lead Clues “A large suitcase is missing” and “A small suitcase is missing”
  • Open your Leads Menu. You can now answer “What caused the wheel mark in the living room carpet?” Select “A large suitcase is missing.” Exit the Leads Menu.
  • Zoom back out. Tap on the nightstand closest to the door

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  • Pull open the top drawer and open the lid of the wooden box inside to reveal the Duckett’s gun and ammo are missing

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  • Zoom back out. Tap on the air vent near the door
  • Tap on the air vent icon to enter Evidence View
  • Scan the blood drops to reveal it’s human blood and receive Lead Clue “A stranger’s blood on the bedroom floor grille”
  • Exit Evidence View and turn around slightly

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  • Tap on the small blood stain on the corner of the rug to receive Lead Clue “Cuts in the bedroom rug from something sharp”

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  • Pull the corner of the rug up and left to reveal a bloodstain on the bottom of it
  • Tap on the bloodstain’s icon to enter Evidence View
  • Scan the bloodstain to confirm it’s canine. You’ll receive Lead Clue “Canine blood around the cuts in the bedroom rug”

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  • Zoom back out. Tap on the vanity near the window
  • Tap on the jewelry box to zoom in

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  • Open your inventory and use SMALL KEY on the jewelry box
  • Turn the key and pull the lid upTrace_071
  • Tap the locket icon to enter Evidence View
  • Scan the locket to reveal it’s fake
  • Zoom out and turn to your left to face the closet; tap the closetTrace_072
  • Open the right hand closet door and tap on the shoes on the floor to receive Lead Clue “The smaller footprints aren’t Hank’s”
  • Open your Leads Menu. You can now answer “Who left all the footprints in the bathroom?” Select “The smaller footprints match the ones at the garage,” “The smaller footprints aren’t Hank’s,” and “The most recent footprint is the victim’s.” Exit the Leads Menu
  • Exit the closet and leave the bedroom
  • Move right into the kitchenTrace_073
  • Tap on the counter just right of the bedroom door
  • Open the top drawer and take the LIGHT BULBTrace_074
  • Zoom out and move to the counter just to the left of the sink. You’ll receive Lead Clue “A knife is missing from the kitchen”
  • Open your Leads Menu. You can now answer “A dog got hurt, but how?” Select “A knife is missing from the kitchen,” “Cuts in the bedroom rug from something sharp,” and “Canine blood around the cuts in the bedroom rug.” Exit the Leads Menu
  • Tap on the knife on the counter to receive KITCHEN KNIFE
  • Exit the kitchen and return to the bedroom
  • Tap on the floor air vent againTrace_075
  • Open your inventory and use KITCHEN KNIFE on the air vent screw
  • Turn the knife counterclockwise about seven times to loosen each screw
  • You’ll reveal a watch and receive Lead Question “Where did the damaged watch come from?”
  • Tap on the watch icon to enter Evidence ViewTrace_076
  • Enter Forensics Mode and scan the stain on the wristband. It’s canine saliva; you receive Lead Clue “The watch was bitten off by a dog”
  • Open your Leads Menu. You can now solve “Where did the damaged watch come from?” Select “A stranger’s blood on the bedroom floor grille” and “The watch was bitten off by a dog.” Exit the Leads Menu
  • Exit the bedroom.Trace_077
  • Head straight past the living room to the door next to the shattered mirror. Open the door to enter the darkened office.
  • Tap on the lamp cord to move towards it. Pull the cord down and the bulb flickers out; you’ll need a new bulbTrace_078
  • Unscrew the lightbulb by turning it left. Open your inventory and drag LIGHBULB onto the lamp.
  • Screw the new lightbulb in by turning it right until it stops turning. Pull the lamp cordTrace_079
  • You can now explore the office. Tap on the jacket hanging on the wall near the door
  • Pull the leather notebook up out of the pocket and click on its icon. You’ll receive Lead Clue “A sales conference noted in Hank’s diary”
  • Pull the pencil up out of the diary holster. You might have to turn the diary sideways to get it all the way out; once free, it will move in front of the pageTrace_080
  • Drag the pencil back and forth over the blank page until the message becomes clear (you’ll receive a dialogue notice).
  • Open your Leads Menu. You can now solve “Where are the homeowners?” Select “A sales conference noted in Hank’s diary,” “A small suitcase is missing,” and “A letter to Hank at a Washington hotel.”
  • This is the final Lead Question. Once solved, you’ll recount the details of the events in the house and call Alex.Trace_081
  • Alex patches you through to Hank Duckett, who says he was contacted by a man who’d kidnapped Linda and demanded $1 million. The DNA results of the bloodstain in the bedroom come back as a Freddie Gruper—who previously shared a cell with Joey Spinowicz…
  • This completes Chapter 2!

Chapter 3: The Flaming Grill

Pearce arrives at the last known location of Freddie Gruper, a local diner. Just as he arrives, an explosion goes off inside. Before the fire department or paramedics can arrive, Pearce enters the diner to search for survivors and piece together what’s happened.
Trace_082

  • Finish the call with Alex and head inside the front door
  • The entire diner has been trashed by the explosion

Trace_083

  • Tap on the body lying on the table ahead and left of you
  • Tap on the body again to zoom in and receive Lead Question “Who’s the dead man peppered with cutlery, and how is he involved?”
  • Tap anywhere to automatically call Alex. She’ll report that the dog from the Duckett’s crime scene has likely been found and the fire truck is still en route
  • Tap on the icon above the man’s right hand to enter Evidence View
  • Hold his fingerprint to scan it and receive Lead Clue “Fingerprints identifying Freddie Gruper”

Trace_084

  • Exit Evidence View. Tap on the money in his left hand to receive an icon
  • Tap on the icon to enter Evidence View and receive Lead Clue “Fake banknotes in the dead man’s hand”
  • Exit Evidence View. Tap on the man’s chest to receive Lead Question “How did the dead man get impaled by cutlery?”
  • Tap on the gun on the table to receive an icon; tap on the icon to enter Evidence View
  • In Evidence View, turn the gun around and scan the serial number on the back. The gun is registered to Warren Oakley, our deceased from the mechanic’s shop

Trace_085

  • Pull the magazine out of the bottom of the gun to receive Lead Clue “The dead man didn’t fire a shot”
  • Exit Evidence View
  • Drag down and tap on the dead man’s shoes to note they’re the same size as the ones in the Duckett’s bathroom and the garage. You’ll receive Lead Clue “The dead man took Warren Oakley’s gun from the garage.” Open your Leads Menu
  • You can now answer “Who’s the dead man peppered with cutlery, and how is he involved?” Select “The dead man took Warren Oakley’s gun from the garage” and “Fingerprints identifying Freddie Gruper.” Exit the Leads Menu

Trace_086

  • Zoom out from the dead body. On the table next to him, tap the suitcase full of money
  • Tap again to zoom in and receive Lead Question “What’s the story with all the money?”
  • Tap on the money to receive an icon; tap the icon to enter Evidence View
  • As soon as you enter Evidence View you’ll receive the evidence that the bank notes are fake. Exit Evidence View

Trace_087

  • Turn to the right of the suitcase and tap on the luggage tag to receive Lead Clue “A suitcase belonging to Hank, full of fake banknotes”
  • You can now answer Lead Question “What’s the story with all the money?” Select “A suitcase belonging to Hank, full of fake banknotes” and “Fake banknotes in the dead man’s hand.” Exit the Leads Menu

Trace_088

  • Zoom out and turn around, back towards the front door. Tap on the opening in the counter near the cash register
  • Tap on the dead body on the floor behind the counter to receive Lead Questions “Who’s the dead woman, and what’s her connection?” and “How did the dead woman die?”
  • Tap anywhere to automatically call Alex and report another body

Trace_089

  • Tap on the dead woman’s stomach to receive Lead Clue “The dead woman has fatal wounds from the explosion”
  • Open your Leads Menu. You can now answer “How did the dead woman die?” Select “The dead woman has fatal wounds from the explosion.” Close your Leads Menu

Trace_090

  • Drag around until you can see the woman’s nametag near her right shoulder. Tap on the nametag to receive Lead Clue “Name badge identifying ‘Madge’”
  • Tap on the shotgun in the woman’s right hand to reveal an icon; tap the icon to enter Evidence View
  • In Evidence View, pull the barrel of the shotgun down to reveal the cartridges inside

Trace_091

  • Pull both cartridges out (easiest if viewing the shotgun from behind) to receive Lead Clue “The dead woman fired one shot from her shotgun” and Lead Question “What was the dead woman aiming at?” Exit Evidence View.

Trace_092

  • Tap on the bullet hole in the woman’s left shoulder (tap on or above her hand) to receive Lead Question “Who shot the dead woman?” as well as an icon
  • Tap on the hand icon to enter Evidence View; scan the bullet hole to show the bullet passed straight through. Exit Evidence View
  • We need to find the bullet that killed the woman. Zoom out from the body

Trace_093

  • Look up and at the red wall in the corner behind the woman; there’s a small gold dot in it
  • Tap on this wall/dot to zoom in and see there’s a bullet lodged in the wall

Trace_094

  • Pull the bullet out of the wall far enough to receive an icon. Tap the icon to enter Evidence View
  • You notice the bullet is a 9mm. Scan the bloodstain on the bullet to reveal it belongs to the woman and receive Lead Clue “The dead woman was shot with a 9mm bullet.” Exit Evidence View

Trace_095

  • Zoom back out and look down at the floor below the red wall / window
  • Tap on the scraps of yellow and white paper on the floor

Trace_096

  • This is another jigsaw puzzle. Tap to remove the text overlay so you can work on the puzzle
  • The puzzle is pretty straightforward; the second piece at the top is your base and cannot be moved. All the other pieces should be slid to fit this one

Trace_097

  • Once completed, you’ll receive Lead Clue “Sanitation certificate for ‘Margaret Gruper’”
  • Open your Leads Menu. You can now solve “Who’s the dead woman, and what’s her connection?” Select “Sanitation certificate for ‘Margaret Gruper’” and “Name badge identifying ‘Madge’.” Exit the Leads Menu

Trace_098

  • Zoom back out and turn to your left so you’re facing the fryers in the kitchen. Tap on the potholder on the corner of the counter to receive THICK CLOTH
  • Tap further into the kitchen to move near the blast area

Trace_099

  • Tap on the broken gas tank to reveal an icon and receive Lead Question “How was the explosion triggered?”
  • Tap the icon to enter Evidence View. Scan any of the bullet holes in the tank’s metal; you’ll receive Lead Clue “Buckshot damage on the propane tank”
  • Exit Evidence View. If still zoomed in on the tank, back out one level, then tap on the red switch to your upper left

Trace_100

  • You’ll zoom in on the switch; open your inventory and drag THICK CLOTH onto the handle
  • Pull the handle to the right. This shuts off the steam in the eating area
  • Open your Leads Menu. You can answer “How was the explosion triggered?” Select “The dead woman fired one shot from her shotgun” and “Buckshot damage on the propane tank.” Exit the Leads Menu

Trace_101

  • Leave the counter area and walk back around, past the dead body on the table. With the steam shut off, you can now walk towards the back tables of the restaurant

Trace_102

  • First, turn around once past the dead body and look on the floor
  • Tap the “cutlery” sign near the destroyed counter to receive Lead Clue “Cutlery stored in front of propane tanks”
  • Open your Leads Menu. You can now solve “How did the dead man get impaled by cutlery?” Select “Cutlery stored in front of the propane tanks”
  • Exit the Leads Menu and turn back toward the back of the diner
  • Tap on the dead body laying against the door. You’ll receive Lead Question “How did Hank die?”
  • Tap anywhere to call Alex and let her know it’s Hank Duckett
  • Tap on Hank’s hand icon to enter Evidence View. Scan the blood on his hand to log it. Exit Evidence View

Trace_103

  • Tap on the cellphone in Hank’s jacket pocket. Pull the cellphone up out of the pocket to reveal it’s been smashed. Tap anywhere to call Alex and request his phone records
  • Zoom back out and tap the gun in Hank’s right hand. Tap the icon that appears to enter Evidence View

Trace_104

  • Pull the bullet chamber down and pull the set of rounds back and out of the chamber to receive Lead Clue “Hank fired one shot from a 9mm revolver”
  • Open your Leads Menu. You can now solve “Who shot the dead woman?” Select “The dead man didn’t fire a shot,” “Hank fired one shot from a 9mm revolver,” and “The dead woman was shot with a 9mm bullet.” Exit the Leads Menu

Trace_105

  • Exit Evidence View. Tap the bloody handprint on the door to reveal an icon; tap the icon to enter Evidence View
  • Scan the blood to confirm it’s Hank’s and receive Lead Clue “Hank was reaching for the bathroom door handle”
  • Exit Evidence View. Tap on Hank’s face/neck to receive Lead Clue “Hank’s burns aren’t fatal”
  • Tap on the gunshot wound in Hank’s stomach. You’ll receive Lead Clues “Hank was hit by the shotgun blast” and “Hank lost a lot of blood from the shotgun wound”
  • Open your Leads Menu. You can now answer “How did Hank die?” Select “Hank lost a lot of blood from the shotgun wound” and “Hank’s burns aren’t fatal”
  • Now answer “What was the dead woman aiming at?” Select “Hank was hit by the shotgun blast.” Close the Leads Menu

Trace_106

  • Zoom out from Hank slightly and tap on the trail of blood on the floor near him to receive the final Lead Question, “Where was Hank trying to get to?”
  • Open your Leads Menu. To answer “Where was Hank trying to get to?” select “Hank was reaching for the bathroom door handle”
  • This is the final Lead Question. After solving this Question, you’ll automatically call Alex and recap the situation up until now. One question remains: why was Hank trying to reach the bathroom?

Trace_107

  • Tap on Hank’s body. Pearce confirms you’ve learned all you can from this room
  • Tap on Hank again to shove his body to the floor
  • Tap on the bathroom door handle to zoom in on it. (Be sure you tap the handle, not the bloody hand print.) Drag the handle down to enter the bathroom

Trace_108

  • The room is dark; the light pull cord is just to the right of the doorway. You’ll need to turn back around to your right to see it
  • Pull the light cord. Alex will call you as soon as the light is on
  • Alex sends you Hank’s last voicemail; it’s from Freddie, demanding his share of the ransom of Linda. Turns out Hank was in on the kidnapping and Linda is being held nearby
  • End the call and turn back around in the bathroom
  • Tap on the toilet to zoom in

Trace_109

  • Pick up the IRON PIPE leaning against the toilet
  • Tap on the boarded-up door to your right

Trace_110

  • Open your inventory and use IRON PIPE on the boards
  • Use the IRON PIPE to pry the boards off the door. (You’ll need to pull the bottom of the handle to the right)
  • Once the boards are removed, tap on the door handle and drag it down to open the door

Trace_111

  • Tap on the freezer door and tap on its handle; it appears to be missing

Trace_112

  • Turn 180 degrees away from the freezer and look on the floor; pick up the red DOOR HANDLE
  • Turn back to the freezer and tap on it to zoom in

Trace_113

  • Open your inventory. Use DOOR HANDLE on the door. Pull the handle down to open the door
  • Tap on the yellow suitcase at the end of the freezer to move to it and zoom in

Trace_114

  • Drag the suitcase (pull down) about six times to get it out from under the shelf
  • Tap the button on each clasp of the suitcase to unlock it. Pull open the lid to reveal Linda inside
  • You’ll automatically call Alex. While speaking to her, Linda will wake up

Trace_115

  • You’ll be back outside the diner now and calling Alex again. Linda is okay and Alex has tracked down Joey Spinowicz. He’ll answer the phone
  • You’ll lightly interrogate Joey to find out if he was in on the scheme and decide he wasn’t. The case has been solved

Trace_116

  • Chapter 3 (and the game) is complete!

Quick Reference Guide

The following section will specifically cover the Lead Questions and Lead Clues you need to find in order to complete each chapter. These are included in more detail in the full walkthrough above, but this guide will allow you to easily check for and find any specific Questions or Clues you’re missing.

To tell where a Lead Question is located in the Leads Menu tree, look at the image above each Question in the guide below. The current Lead Question will have a thicker white circle around its check mark icon, and this icon will be larger since it is the active Question. You can also easily see what the icon for each correct Clue looks like, as they appear under each correctly answered Question.

Chapter 1: Oakley’s Classic Cars

Total Number of Lead Questions: 7
Total Number of Lead Clues: 10

Trace_117

    • Lead Question #1: Did the deceased lower the hydraulic platform on himself?
      • Received by: Uncovering the fingerprint on the back of the hydraulic lift controls near the victim’s body.
    • Lead Clue that solves: “The deceased’s fingerprints aren’t on the hydraulic controls”
      • Received by: Uncovering the fingerprint on the back of the hydraulic lift controls near the victim’s body.

Trace_118

    • Lead Question #2: What caused the drag marks on the floor?
      • Received by: Tapping on the dirty drag marks on the floor outside the office door
    • Lead Clue that solves: “The deceased’s heels are scuffed and dirty”
      • Received by: Tapping on the victim’s shoes.

Trace_119

    • Lead Question #3: Where did the glass shards in the office come from?
      • Received by: Tapping on the glass shards on the floor of the office (in front of the filing cabinets and painting/safe).
    • Lead Clues that solve: “Broken glasses belonging to the deceased”
      • Received by: Examining the glasses near the deceased’s head after moving the hydraulic lift off him.
    • ”The glasses were smashed in the office”
      • Received by: Piecing the glasses back together in jigsaw puzzle fashion after examining them.

Trace_120

    • Lead Question #4: Who opened the safe, and why?
      • Received by: Tapping on the painting/safe in the office.
    • Lead Clues that solve: “The safe was opened by the deceased”
      • Received by: Examining the handle of the safe in the office and using Forensic Mode to scan the fingerprints found there.
    • “The deceased’s holster is empty”
      • Received by: Opening the safe in the office and using Forensic Mode to scan the fingerprint found on the holster.
    • “Money is missing from the safe”
      • Received by: Opening the safe in the office and examining the red ledger found inside.

Trace_121

    • Lead Question #5: Why isn’t the trophy as dusty as its surroundings?
      • Received by: Examining the trophy in the office and viewing it in Evidence Mode.
    • Lead Clue that solves: “The trophy has been wiped clean”
      • Received by: Examining the trophy in the office in Evidence View and scanning the blue fibers near its base. Then entering the locker room / restroom, opening the combo-locked locker on the left side, examining the blue cloth in Evidence View, and scanning the torn fibers on its corner.

Trace_122

    • Lead Question #6: Why was the computer left on standby?
      • Received by: Viewing the computer in the office and tapping it to wake it up.
    • Lead Clue that solves: “A suicide note on the computer screen”
      • Received by: Picking up the pieces of paper in the office trashcan. Using those pieces of paper on the torn note on the floor of the office to recreate the PIN. Inputting the PIN in the computer to access the suicide note.

Trace_123

  • Lead Question #7: How did the deceased get the mark on his head?
    • Received by: Fixing the hydraulic lift and using it to lift the car off the victim.
  • Lead Clue that solves: “The mark on the deceased’s head matches the design of the trophy”
    • Received by: Examining the deceased’s head after moving the hydraulic lift off him.

Chapter 2: The Duckett Residence

Total Number of Lead Questions: 11
Total Number of Lead Clues: 24

Trace_124

    • Lead Question #1: Why is the window open?
      • Received by: Examining the ajar window near the front door.
    • Lead Clue that solves: “Forced entry marks on the bathroom window.”
      • Received by: Opening the bathroom window.

Trace_125

    • Lead Question #2: A dog got hurt, but how?
      • Received by: Examining the blood stain below the bathroom window in Evidence View and scanning it.
    • Lead Clues that solve: “Cuts in the bedroom rug from something sharp.”
      • Received by: Examining the corner of the bedroom rug nearest the door.
    • ”Canine blood around the cuts in the bedroom rug.”
      • Received by: Pulling back the corner of the bedroom rug and scanning the blood in Evidence View.
    • ”A knife is missing from the kitchen.”
      • Received by: Entering the kitchen and walking up to the counter where the knife block is sitting.

Trace_126

    • Lead Question #3: Who left all the footprints in the bathroom?
      • Received by: Examining the footprints on the bathroom floor.
    • Lead Clues that solve: “The smaller footprints match the ones at the garage.”
      • Received by: Examining the footprints on the bathroom floor.
    • ”The most recent footprint is the victim’s.”
      • Received by: Finding the dead body in the bedroom and examining his shoes.
    • ”The smaller footprints aren’t Hank’s.”
      • Received by: Opening the right hand closet door in the bedroom and examining the shoes on the floor.

Trace_127

    • Lead Question #4: It looks like something happened in the hallway – but what?
      • Received by: Examining the broken mirror in the hallway near the front door.
    • Lead Clues that solve: “A cracked mirror on the wall.”
      • Received by: Examining the broken mirror in the hallway near the front door.
    • “A broken cellphone on the floor.”
      • Received by: Examining the cellphone on the floor of the hallway near the front door and scanning its IMEI code in Evidence View.
    • “Car keys dropped on the floor.”
      • Received by: Examining the car keys on the floor of the hallway near the front door.

Trace_128

    • Lead Question #5: Whose dog does the collar belong to?
      • Received by: Examining the broken dog collar tied to the bottom of the bookcase in the dining room / hallway.
    • Lead Clues that solve: “The collar belongs to the victim.”
      • Received by: Scanning the dog collar tag and calling the number listed, then finding the dead body in the bedroom with the phone ringing.
    • ”The victim is Michael Russo, a neighbor.
      • Received by: Finding the dead body in the bedroom and examining his wallet / driver’s license in Evidence View.

Trace_129

    • Lead Question #6: Something happened involving the dog – but what?
      • Received by: Examining the dog collar tied to the bookcase in Evidence View.
    • Lead Clues that solve: “A patch of canine blood near the dog collar.”
      • Received by: Scanning the bloodstain in the living room carpet near the dog collar while in Evidence View.
    • ”A dog was tied to the bookcase.”
      • Received by: Examining the broken dog collar tied to the bottom of the bookcase in the dining room / hallway.
    • ”The dog collar was torn apart by force.”
      • Received by: Examining the dog collar tied to the bookcase in Evidence View.

Trace_130

    • Lead Question #7: What caused the wheel mark in the living room carpet?
      • Received by: Examining the blood stain in the living room carpet near the dog collar.
    • Lead Clue that solves: ”A large suitcase is missing.”
      • Received by: Examining the suitcase under the bed in the bedroom (tapping on it and then examining it again in close-up).

Trace_131

    • Lead Question #8: How did the victim die?
      • Received by: Finding the dead body in the bedroom and tapping on it.
    • Lead Clues that solve: “Bruising on the victim’s neck.”
      • Received by: Finding the dead body in the bedroom and examining his head / neck.
    • ”The victim’s only injuries are to his neck.”
      • Received by: Examining the dead body’s neck injuries and then zooming out away from the body.

Trace_132

    • Lead Question #9: How did the victim get inside?
      • Received by: Finding the dead body in the bedroom and examining his wallet / driver’s license in Evidence View.
    • Lead Clue that solves: “The victim’s fingerprints on the bathroom window frame.”
      • Received by: Scanning the fingerprint on the bathroom window in Forensic Mode and then scanning the victim’s fingerprint on the body in the bedroom.

Trace_133

    • Lead Question #10: Where did the damaged watch come from?
      • Received by: Opening the air vent on the floor of the bedroom.
    • Lead Clues that solve: “A stranger’s blood on the bedroom floor grille.”
      • Received by: Examining the air vent on the floor of the bedroom and scanning the blood found on it in Evidence View.
    • ”The watch was bitten off by a dog.”
      • Received by: Opening the air vent in the floor of the bedroom, examining the watch, and scanning the stains on the wristband in Forensic Mode.

Trace_134

  • Lead Question #11: Where are the homeowners?
    • Received by: Examining the photograph on the fireplace mantle.
  • Lead Clues that solve: “A letter to Hank at a Washington hotel.”
    • Received by: Examining the envelope on the dining room table and pulling the letter out of it.
  • ”A small suitcase is missing.”
    • Received by: Examining the suitcase under the bed in the bedroom (tapping on it and then examining it again in close-up).
  • ”A sales conference noted in Hank’s diary.”
    • Received by: Pulling Hank’s diary out of the pocket of the jacket hanging in the office and examining it in Evidence View.

Chapter 3: The Flaming Grill

Total Number of Lead Questions: 10
Total Number of Lead Clues: 17

Trace_135

    • Lead Question #1: Who’s the dead man peppered with cutlery, and how is he involved?
      • Received by: Examining the dead body lying on the diner table (tapping twice for a close-up).
    • Lead Clues that solve: “Fingerprints identifying Freddie Gruper.”
      • Received by: Examining the dead body on the diner table and then scanning his fingerprints in Evidence View.
    • ”The dead man took Warren Oakley’s gun from the garage.”
      • Received by: Examining the dead body lying on the diner table and tapping on his shoes as well as scanning the serial number of the gun next to him.

Trace_136

    • Lead Question #2: How did the dead man get impaled by cutlery?
      • Received by: Examining the dead body lying on the diner table and tapping on his chest.
    • Lead Clue that solves: “Cutlery stored in front of the propane tanks.”
      • Received by: Tapping on the wooden cabinet laying on the floor in front of the table with the dead man (when viewed from the side of the room opposite the door, it says “cutlery” on it).

Trace_137

    • Lead Question #3: What’s the story with all the money?
      • Received by: Examining the suitcase full of money on the table next to the table with the dead body.
    • Lead Clues that solve: “Fake banknotes in the dead man’s hand.”
      • Received by: Examining the wad of money in the dead man’s hand on the diner table and entering Evidence View.
    • ”A suitcase belonging to Hank, full of fake banknotes.”
      • Received by: Examining the suitcase full of money on the table near the dead man, then tapping on the money and entering Evidence View. Then turning to the right to view the luggage tag and reading that it belongs to Hank Duckett.

Trace_138

    • Lead Question #4: Who’s the dead woman, and what’s her connection?
      • Received by: Examining the body of the dead woman behind the counter.
    • Lead Clues that solve: “Name badge identifying ‘Madge.’”
      • Received by: Examining the name bade on the shoulder of the dead woman.
    • ”Sanitation certificate for ‘Margaret Gruper.’”
      • Received by: Examining the pieces of paper scattered to the right of the woman’s body and piecing them back together to form the certificate.

Trace_139

    • Lead Question #5: How did the dead woman die?
      • Received by: Examining the body of the dead woman behind the counter.
    • Lead Clues that solve: “The dead woman has fatal wounds from the explosion.”
      • Received by: Examining the body of the dead woman behind the counter and tapping on her stomach / torso while zoomed in.

Trace_140

    • Lead Question #6: What was the dead woman aiming at?
      • Received by: Examining the shotgun in the dead woman’s hand, entering Evidence View, and taking the two cartridges out of the chamber.
    • Lead Clue that solves: “Hank was hit by the shotgun blast.”
      • Received by: Examining the dead body near the restroom and then tapping on the large wound on his stomach/torso.

Trace_141

    • Lead Question #7: Who shot the dead woman?
      • Received by: Examining the bullet wound in the dead woman’s left shoulder.
    • Lead Clues that solve: “The dead woman was shot with a 9mm bullet.”
      • Received by: Examining the bullet wound on the woman’s shoulder, entering Evidence View, and scanning the wound. Then examining the bullet trapped in the wall behind her, extracting it, and scanning the blood on the bullet.
    • ”Hank fired one shot from a 9mm revolver.”
      • Received by: Examining the gun in Hank’s right hand, entering Evidence View, and opening the chamber / removing the bullets in the gun.
    • ”The dead man didn’t fire a shot.”
      • Received by: Examining the gun on the diner table next to the dead body and, in Evidence Mode, pulling the clip out of the gun to reveal it was full.

Trace_142

    • Lead Question #8: How was the explosion triggered?
      • Received by: Examining the exploded gas tank behind the kitchen counter.
    • Lead Clues that solve: “Buckshot damage on the propane tank.”
      • Received by: Examining the exploded propane tank behind the kitchen counter, entering Evidence View, and scanning any of the bullet holes in the metal.
    • ”The dead woman fired one shot from her shotgun.”
      • Received by: Examining the shotgun in the dead woman’s hand, entering Evidence View, and taking the two cartridges out of the chamber.

Trace_143

    • Lead Question #9: How did Hank die?
      • Received by: Examining the dead body in the back of the diner, near the restroom door.
    • Lead Clues that solve: “Hank lost a lot of blood from the shotgun wound.”
      • Received by: Examining the dead body near the restroom and then tapping on the large wound on his stomach/torso.
    • ”Hank’s burns aren’t fatal.”
      • Received by: Examining Hank’s body and tapping on his face/neck area where the skin is burned.

Trace_144

  • Lead Question #10: Where was Hank trying to get to?
    • Received by: Examining the trail of blood near Hank’s body.
  • Lead Clue that solves: “Hank was reaching for the bathroom door handle.”
    • Received by: Examining the bloody handprint on the restroom door, entering Evidence View, and scanning the blood. You also need to scan Hank’s bloody hand (in Evidence View) to match the blood.