Game Introduction – Knights of Puzzlelot
Knights of Puzzelot is a Match-3/RPG hybrid created by Glu Games. Don’t let the Match-3 thing fool you though – careful use of your matches will be necessary if you’re to have any hope of making it through the game’s mid-to-later dungeons. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.
Tips and Strategies
- The early dungeons are easy pickings, but things will get a lot tougher fairly quickly. You’re going to want to be careful with the moves you make if you want to get through these gauntlets without having to rely on too much loot grinding. Take your time. consider how one move might impact the rest of the board. Don’t always follow the game’s suggestions. You’re not being timed, so feel free to really ponder what you’re going to do next.
- Matching 4 or more isn’t always the best option. It can certainly be tempting to line up 4 shields to make a health potion (or 4 swords for a stronger sword, or 4 gold coins for a gold bar), but consider how that may effect the rest of the board before you commit. If you have no other health potions around, creating one will most likely just end up clogging the area with a tile you won’t be able to use. And while matching 4+ tiles certainly results in more damage, you’ll do a whole heck of a lot more with a multi-match combo.
- Upgrades are more important than equipment. Once you unlock the Trainer, make sure you visit often. The gear you earn in dungeons can certainly be useful, but you’ll be switching it out fairly often. The upgrades you train, on the other hand, will stick with you permanently. Also make sure to upgrade the building itself as higher levels means more training options.
- Vertical matches are better for making combos. It’s definitely easier to plan for combos horizontally, but each vertical match will replace three tiles in a given column – as opposed to one if you’re making a horizontal match. It means follow-up matches from the replaced tiles are far more likely. I’m not saying you should avoid horizontal matches, but vertical matches pay off in combos a lot more often than you might think.
- Consider hanging on to your doubles. Once you’ve managed to build the Shieldsmith, Weaponsmith, and Helmetsmith you’ll be able to combine duplicate items to create stronger versions. The low-end stuff like Steel Swords and such are better off being sold, but the magical items might be worth improving if you happen to find enough of them.
- Sometimes magical abilities trump stats, but not always. Having a sword that can potentially hit twice in one attack is pretty cool, but if you find a sword that does a whole lot more damage you’re probably better off switching. Conversely, if you’ve got a powerful shield and a shield that isn’t as tough but damages monsters when they attack… well it’s something to think about.
- Pay attention to your inventory cap. You’re going to run out of room eventually (probably sooner rather than later), and you don’t want to miss out on rare loot drops. So spend a few thousand coins to upgrade your inventory limit early on.
- Like it or not, matching your equipment isn’t always the best idea. Sure it’s cool that equipping your character with every item in a named set will change their look a bit, but sats and ability-wise you’re probably better off just using the best gear you find. Unless you’re okay with a character that looks cool but has a bit of a tougher time progressing, of course. I mean it’s not like you couldn’t simply work around it.
- Always have one of every equipment type (sword, shield, and helm) on-hand. Why? Because you can’t upgrade gear you’re wearing, so if you happen to find a duplicate of your current helm and would like to strengthen it, you’re going to need a different helm to wear while it’s at the shop.
- Keep your shield power stocked. Many enemies, especially the bosses, hit really hard. You’re going to have a much better chance of survival if you make sure to keep matching shields every free chance you get. This won’t negate the damage you take, of course, but it will reduce it enough to keep you fighting. Hopefully long enough to defeat the badguy.
- Not all enemy effects are detrimental. When tiles get set on fire, it can really mess up your run. By all means, clear that junk out before it burns you. The whirlwind effect (or whatever it’s called), on the other hand, can actually be helpful. It might seem annoying at first to have all these tiles shifting all over creation, but due to the randomness of it there’s actually a good chance the swapping will help rather than hurt – especially because any matches made by this effect do not count as a move. There have actually been several occasions where the tile-swapping made a pretty big combo for me, did lots of damage/built up lots of shield power/healed me/earned money, all before I even managed to take my turn.
- Locked chests are idea for fixing yourself up mid-dungeon. Don’t fret too much over them – more often than not you won’t be able to get them open in time anyway. You’d be much better off, especially in the tougher dungeons, spending those turns trying to restore your health and shield power.
You have completed Gamezebo’s quick start guide for Knights of Puzzelot. Be sure to check back often for game updates, staff and user reviews, user tips, forums comments and much more here at Gamezebo!