Game Introduction: Star Wars: Assault Team

Star Wars: Assault Team is a collectable card game created by LucasArts. You’ll need to collect and train a diverse assortment of Star Wars heroes if you’re going to have any chance against the Empire, which is why we’re here. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

Quick Start Guide

Star Wars: Assault Team

Getting Started

  • As per usual, you can click on the “Play Now” button at the top of the screen there in order to begin downloading Star Wars: Assault Team if you don’t already have it installed.
  • Also as per usual, you’ll be asked about Push Notifications but regardless of what you select you’re still going to be receiving notices. If you really want to opt-out you’ll have to dig around in your mobile device’s settings.
  • You’ll be fast-tracked through a tutorial that covers a lot of the basic gameplay elements, but once you’ve made it through a few of the story missions you’ll be free to deviate a bit.

Menu Interface

Star Wars: Assault Team

  • Starting from the top-left and progressing to the right and down:
  • Rank – this is effectively your level. As this number goes up you’ll earn extra inventory space, increase your maximum energy, and gain access to more features like the Arena.
  • Credits – the game’s “soft currency.” Credits are required for training characters and buying more card packs. The only way to earn Credits is through completing missions and defeating enemies.
  • Gems – the game’s premium currency. Gems are used to purchase better card packs (i.e. they regularly contain more rare cards), to continue mid-mission if your party gets wiped out, and to replenish your energy. You can earn Gems (rarely) as mission rewards, or buy them via in-app purchase.
  • Energy – what you need to go on missions. Each mission requires a set amount of energy to attempt, regardless of the difficulty you select (Normal, Heroic, Epic). Energy recharges at the rate of 1 for every four minutes, up to your maximum.

Star Wars: Assault Team

  • Missions – each of the six available areas has several missions you’ll have to complete in order to progress the story (and earn better stuff, of course). These missions must be tackled in order so that you may unlock the next group, but you can go back and replay any completed missions as often as you’d like. It’s also possible to select a higher difficulty (these will throw more enemies at you but don’t actually make the enemies themselves any more powerful) in order to earn better rewards.
  • Special Missions – these missions do not progress the story, but they’re a great way to earn some very important cards or farm for Credits. Promotion missions are separated by category (Smuggler, Armor, etc) and allow you to earn cards within that category to be used in the Promotion (i.e. promoting a Tier 1 card to a far more powerful Tier 2, or “evolving” if you will) of specific cards. Training missions will earn Training items (i.e. cards used for leveling-up) for the displayed category. Credit Run missions are just that: Credit Runs. They’re a great way to stockpile some cash if you’re planning on doing lots of Training and Promoting.
  • Buy Hero Crates – spend your Credits or Gems on crates (i.e. card packs) of varying rarities. Each crate comes with one hero card and two item cards, with the rarity of the hero dependent on the crate. So Tier 1 or 2 from Bronze, Tier 2 and maybe 3 from Silver, etc. Note that it’s also possible to Promote Tier 1 heroes as they level-up, so you won’t necessarily need to spend all of your Credits and Gems on crates right away.

Star Wars: Assault Team

  • Edit Team – edit the team you take on missions (up to four heroes), view your item inventory, Train, Promote, etc. You may change your team’s lineup by dragging and dropping a hero from your Reserves into your Mission Team window. Tapping on a hero will bring up their details (attack power, health, level, flavortext, and abilities), and allows you to level-up, Promote (when applicable), or sell them. Tap on Show Items to see a list of the various items you have in stock, and tap on a given item to see its details and/or sell it for Credits.
  • Arena – fight other players’ teams for bonus loot. Winning arena battles will earn you Bounty Points that can then be used to purchase Arena Hero Crates, which is a nice alternative to using Credits or Gems all the time. You may also spend Credits or Gems in order to activate temporary shields that will protect you from player attacks for an hour or 24 hours, respectively. Note that Arena battles are typically much more difficult than regular story missions as you’ll be fighting against another player’s team, which will most likely be comprised of some high-level units with some pretty nasty abilities.
  • Help & Options – adjust battle speed and volume, connect to Game Center and Facebook, view the Privacy Policy and Terms of Use, email support, etc.

How to Play

Star Wars: Assault Team

  • Combat in Star Wars: Assault Team is fairly straightforward. Your units/cards will be lined up along the bottom of the screen and will take turns exchanging attacks with enemies.
  • When it’s your turn, one of your unit cards will be raised up from the line and highlighted. You may tap on an enemy to attack it, or if your unit has a special ability that’s ready (indicated by a segmented blue bar above their health display) you may tap their card to activate it. You also might have to tap on an enemy afterwards if their ability requires a specific target. If you’re unsure of what their ability does, tap and hold on their card for a moment to bring up a description of the card.
  • Combat is entirely turn-based and moves in a linear fashion from left-to-right. There’s also a handy “Next” icon that will display above whichever character (friend or foe) will be going next. Note that while combat may start in one of several spots along this line, it will never deviate from the basic pattern of left-to-right. If a character is defeated, their turn is simply skipped and it jumps to the next one in line.

Star Wars: Assault Team

  • Training – any card may be used to Train a character, but items that have been specifically designated for training tend to give out more experience. Similarly, if you use a Training Item that matches a character’s affinity (i.e. Smuggler, Survival, etc) they’ll earn an experience bonus. You may check a character’s affinity by tapping on their card in the Edit Team menu. These items may be earned by playing regular missions, or farmed in Special Missions. Note that, depending on a character’s Tier, they can only level-up so far – for example Tier 1 maxes out at level 5. Once they’re maxed out you’ll need to use a Promotion Item to move them to the next Tier.
  • Promotion – progresses a character to a higher Tier. These items can be earned through regular play in missions, or you may farm specific types directly in the Special Missions menu. Each character will require a specific Promotion Item (or items) to move up. Note that the types of Promotion Items required may not match a character’s affinity. To see what you need to Promote a character, go into the Edit Team menu and bring up their info, then tap on Promote. You’ll see a window that displays the item or items required, and tapping on these items will pull up information on how you can attempt to find them.

Star Wars: Assault Team

Tips and Strategies

  • Save Credits for Training. There’s really not much point to buying Hero Crates with Credits – at least not once you’ve built up a decent team. Unless there’s a specific hero you have in mind, you’re better off hanging on to your money and putting it towards making the characters that are already in your team stronger.
  • Try to save at least one of each Promotion Item you find. Unless you desperately need money, experience, or inventory space, anyway. They’ll be nice to have ready and waiting once you start getting your team up to their maximum Tier levels. Plus higher Tiers require an assortment of multiple items in order to Promote, so it’s better to have them around right when you need them rather than having to hunt for them.

Star Wars: Assault Team

  • Train, Train, Train, Train. Star Wars: Assault Team will kick you in the teeth if you don’t stay on top of Training. The first series of campaign missions gets a little tough towards the very end if you aren’t prepared, but the very first mission in the next area (Kashyyyk) will wreck your newbie team in short order. Max-out your team’s levels as soon as you can if you want to avoid spending Gems on mid-mission continues.
  • Train in bulk. Subsequent Training sessions get more and more expensive, so if you have the means try to use as many Training Items as you can (a maximum of five) every time. Otherwise you’l end up paying more in the long run.
  • Some Promotion Items will be worthless to you, so use them for training or sell them. There are some items for Promotion that only work with certain characters and at certain Tiers, so if you find one and are pretty sure you’re never going to use it, theres no sense in hanging on to them.

Star Wars: Assault Team

  • Be patient with the Arena. It’s going to be tempting to jump into the Arena and try to start earning Bounties and buying up ALL THE CARDS, but more than likely what’ll happen is you’ll get steamrolled by your first opponent. Then you’re out a bunch of energy that you could’ve used to earn more Training or Promotion Items. Take your time. Train up your team before you try to take on other players.
  • Plan your attacks. Because of the linear turn order, if you plan appropriately it’s not that difficult to defeat enemies before they get a chance to attack. This isn’t really a make-or-break strategy, but the fewer attacks the enemy gets on your team the more likely they are to survive to the end of a Mission. Of course there’s another thing that really helps with that…
  • If you find a healer, make sure to keep them in your team. At least for story missions. Granted they may not be all that effective in combat when compared to your more damage-oriented heroes, but you’ll be able to Train and Promote them in order to give them more of a fighting chance. I probably wouldn’t be quite as insistent if not for the fact that these units can heal once every other turn (i.e. quite rapidly) and bestow quite a bit of health. Note that you’ll need a different kind of unit (a Jawa, for example) in order to repair non-organic characters (droids).

Star Wars: Assault Team

Congratulations!

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