Game Introduction – The Last Door: Chapter 3 – The Four Witnesses

The Last Door: Chapter 3 – The Four Witnesses is a point-and-click horror game developed by The Game Kitchen.  In this game, you take on the role of Jeremiah Devitt as he tries to escape a fog-encased slum.  Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.

Prologue

The Last Door: Chapter 3 - The Four Witnesses

Overview: You begin the game trapped in darkness.  Devitt is stuck within the coffin that he was buried in at the end of Chapter 2 – Memories.

  • Click after each line of dialogue.  You’ll knock on the coffin door.
  • After the final line of dialogue, you’ll have to click two times.  A total of four clicks is the minimum number needed to escape.
  • Devitt falls out of the coffin.  The credits roll.

Chapter 3

The Last Door: Chapter 3 - The Four Witnesses

Overview: Devitt has escaped the coffin but finds himself lost in a slum known as Old Nichols.  He must find a way to escape not only the city but also the thick fog that has stranded everyone inside of it.

  • Chapter 3 starts with a dream and flashback; Devitt is walking through a snowy forest when you gain control of him.
  • Click to the right to walk right.
  • Devitt will have flashbacks as you go along; click through the dialogue and when in the snowy forest, keep walking to the right.

The Last Door: Chapter 3 - The Four Witnesses

  • Once you’ve seen all the flashbacks and finished walking through the forest, Devitt awakens in a dark room next to the coffin he’s just escaped from.
  • You have one item in your inventory, TICKET.  In your inventory, click on the lens and then click on the TICKET to examine it.  It’s a pass to see the play, “The Four Witnesses.” To stop using the lens, click any spot in your inventory without an item.

The Last Door: Chapter 3 - The Four Witnesses

  • Click on the doorway to the left to exit this room.  Note: exits are indicated by a hand with only the index finger extended.
  • As Devitt walks, he’ll complain of extreme thirst.  Click the exit again to leave.

The Last Door: Chapter 3 - The Four Witnesses

  • The next room is also fairly empty, except for some pipes and high windows.  Click to the right to make Devitt walk right.  Keep clicking to the right until you come to a doorway.
  • Click the doorway to exit to the outside.

The Last Door: Chapter 3 - The Four Witnesses

  • Devitt emerges outside and comments in surprise that he’s in a city.  Click on the doorway to the right to exit to the street.

The Last Door: Chapter 3 - The Four Witnesses

  • You’ll emerge on a street with vendors and other citizens sitting around.  Click to the right to walk down the street.
  • Keep clicking and walking right until Devitt comes across a man that is watching him.

The Last Door: Chapter 3 - The Four Witnesses

  • Walk to the right slightly after Devitt notices the man; the man will run away and close an iron gate behind him.
  • Click on the doorway just left of where the man was previously standing.

The Last Door: Chapter 3 - The Four Witnesses

  • You’ll be in a dirty back alleyway.  Examine the dripping water on the left side of the screen.
  • Click on the dripping pipe to use it.  Devitt will walk over and drink the water.  Note: an object is interactive when your cursor changes to a hand with all five fingers extended, like the water pipe.
  • After Devitt drinks, click on the exit.  He will walk towards it but collapse just before the doorway.
  • Devitt awakens in the same spot, but many hours have passed and it is now nighttime.
  • Click on the doorway to exit back to the street.

The Last Door: Chapter 3 - The Four Witnesses

  • Click to the left to walk left.  Devitt’s walking speed is faster now that he’s had some water and rest.
  • Walk left about halfway down the street, until you reach a foggy alley.  This alley was previously blocked by a cart, but is now open.  Click on the foggy alley to enter the street maze.
  • There will be a brief cutscene between two doctors who seem to be searching for Devitt.  Click through the dialogue and then you’ll return to Devitt who has been wandering the streets aimlessly.

The Last Door: Chapter 3 - The Four Witnesses

  • Click on the stairs to go upstairs first.
  • The redheaded man that was watching Devitt earlier is standing here.

The Last Door: Chapter 3 - The Four Witnesses

  • Examine the brown object hanging from the gypsy woman’s cart.  It’s a lamp and she comments that Devitt can have it.
  • Click on the lamp to receive EMPTY LAMP.
  • Click to the right and on the exit where the man is standing.  He will walk out ahead of you to the next location.

The Last Door: Chapter 3 - The Four Witnesses

  • Walk towards the man again and follow him through the upper right exit.

The Last Door: Chapter 3 - The Four Witnesses

  • Walk towards the man one more time in the next scene; he enters a room.  Follow him into this room; it is too dark inside for Devitt to proceed, but now we have a goal.

The Last Door: Chapter 3 - The Four Witnesses

  • Exit the room.  Note: clicking on an area you’ve already been to will display an exit hand with a yellow “>>” sign.  Double-clicking with this type of cursor will send Devitt to that area immediately, without waiting for him to walk there.

The Last Door: Chapter 3 - The Four Witnesses

  • Click on the exit on the far left side of the screen.  Devitt will be back where you first started.

The Last Door: Chapter 3 - The Four Witnesses

  • This time, take the upper left exit.
  • You’ll be at a dead end with a lone street lamp.

The Last Door: Chapter 3 - The Four Witnesses

  • Walk to the right and click on the closed door on the right side of the screen.  Devitt will open it.
  • Click on the open doorway to enter the butcher’s shop.

The Last Door: Chapter 3 - The Four Witnesses

  • Walk to the right.  You will come to the end of the room, and a small gray door in the back wall.
  • There are three white bars above this door.  They form a sort of puzzle; you need to move these bars so they are all turned horizontal.
  • Here’s how the bars work: Bar 1 moves 1 and 3.  Bar 2 moves 2 and 1.  Bar 3 moves 4.  Bar 4 moves 4 and 1.
  • Move the bars in this order: 2, 1, 4.  When they are all horizontal, the door will open.
  • Click on the now-open doorway to enter the back room.

The Last Door: Chapter 3 - The Four Witnesses

  • Examine the green bottle on the floor under the table.  It’s an empty bottle of gin.
  • Click on the bottle to receive EMPTY.
  • Exit this room through the doorway you just came in.  Exit the butcher shop through the left side of the screen.
  • Exit the dead end to the left and emerge back at the street entrance.
  • Go back up the stairs.

The Last Door: Chapter 3 - The Four Witnesses

  • Walk right and exit through the archway.  You’ll be back in the area near the sewer entrance.
  • This time, go in the sewer entrance.

The Last Door: Chapter 3 - The Four Witnesses

  • In your inventory, select EMPTY.  Use EMPTY on the pool of black liquid in the sewer.  You now have OILY WATER.  Note: when you click on an item in your inventory, you will pick it up and your cursor changes to that item.  Hovering the item-cursor over an interactive part of the screen—or another item in your inventory—highlights it with a yellow outline.  This indicates you can try using the two items together.
  • Exit the sewer.
  • Return to the oil-refining room in the butcher shop: to get there go left, downstairs, then take the upper-left exit.

The Last Door: Chapter 3 - The Four Witnesses

  • In the oil-refining back room, walk to the far left.  Use OILY WATER on the machine under the window.
  • The machine drains the water off the OILY WATER and leaves only oil.
  • In your inventory, select EMPTY LAMP.  Use EMPTY LAMP on the oil machine.  You now have LAMP.
  • Exit the back room and the butcher shop.  Leave the dead end and return to the entrance.

The Last Door: Chapter 3 - The Four Witnesses

  • Go back upstairs again, to the gypsy woman.  She is warming her feet over some coals.
  • In your inventory, select LAMP.  Use LAMP on the gypsy’s coals.  You’ll now have LAMP, but it’s lit.
  • We can now explore the room the redheaded man disappeared into.  Walk through the right-hand exit.
  • Continue past the sewers, taking the upper-right exit.

The Last Door: Chapter 3 - The Four Witnesses

  • Walk in the doorway near the fog.
  • Examine the coat hanging up near the entrance to this room.  Devitt notices a pair of gloves.
  • Click on the coat to get GLOVES.

The Last Door: Chapter 3 - The Four Witnesses

  • Walk to the right and click on the backdoor to open it.  Don’t go outside yet; walk upstairs instead.
  • Walk to the left slightly and click on the first door you come across.  Devitt opens it; click on the doorway to enter the bedroom.

The Last Door: Chapter 3 - The Four Witnesses

  • There’s an old woman dressed as a young girl sitting in this room.
  • Examine the fireplace.  Devitt notices something in the embers.
  • In your inventory, select GLOVES.  Use GLOVES on the fireplace.  Devitt retrieves DOORKNOB.

The Last Door: Chapter 3 - The Four Witnesses

  • Speak to the woman.  Go through each of the dialogue options.
  • At the end of the conversation, she asks you to play hide and seek with her and directs you to stand by the fireplace.

The Last Door: Chapter 3 - The Four Witnesses

  • Click on the right-hand side of the fireplace.  There should be a hand icon to indicate it’s interactive.
  • Devitt will count and open his eyes.  The woman is still there.  Click and Devitt will count again.
  • The room has changed.  Click and Devitt will count again.
  • The room has changed yet again.  Click and Devitt counts again.
  • The room has changed again.  Click and Devitt closes his eyes, then opens them to the room back to normal.  The woman is gone.

The Last Door: Chapter 3 - The Four Witnesses

  • Examine the pile of items in front of the fireplace.  Devitt finds a photograph and you will receive a broken porcelain mask, BROKEN.
  • Exit the bedroom.  Continue walking left down the hallway.

The Last Door: Chapter 3 - The Four Witnesses

  • The next door you come to is missing the doorknob.  In your inventory, select DOORKNOB.  Use DOORKNOB on the door.
  • Devitt replaces the doorknob and opens the door.  Walk inside.
  • You’ll be in the bathroom.  Laughter is coming from the bathtub.

The Last Door: Chapter 3 - The Four Witnesses

  • Examine the shower curtain.  Click on the shower curtain again and Devitt will pull it back.
  • Examine the figure in the bathtub.  Click on it again to receive WIG.
  • If you’d like, examine the record player and click it again to stop the laughter.  Click it again for a surprise.

The Last Door: Chapter 3 - The Four Witnesses

  • Exit the bathroom.  Continue walking left to the final door.
  • Click on the door to open it and click again to walk inside.

The Last Door: Chapter 3 - The Four Witnesses

  • There’s a musician in this room.  Speak to the musician and work through all of the dialogue options.
  • Make sure you receive the option to ask about “The Mausoleum…” and ask it.  The musician is distraught because his muse is gone.

The Last Door: Chapter 3 - The Four Witnesses

  • Examine the object just right of the man on the table.  It’s a musical score.  Click on it again to receive SCORE.

The Last Door: Chapter 3 - The Four Witnesses

  • Exit the bedroom and walk back to the right.  At about the center of the hallway is a ladder leading up; take the ladder to the attic.

The Last Door: Chapter 3 - The Four Witnesses

  • Examine the piano.  Click on the piano and Devitt will try playing it.  But one of the keys won’t depress.
  • Click on the piano again and Devitt finds a key hidden there.  You’ll receive SMALL KEY.

The Last Door: Chapter 3 - The Four Witnesses

  • In your inventory, select SCORE.  Use SCORE on the base of the birdcage on the right-hand side of the room.
  • Devitt blows through the rolled-up score and makes the feather fly out of the cage.  You’ll receive FEATHER.
  • Exit the attic and keep walking right.  Go back in the first bedroom where the woman was.

The Last Door: Chapter 3 - The Four Witnesses

  • In your inventory, select SMALL KEY.  Use SMALL KEY on the wardrobe to open it.
  • Examine the opened wardrobe.  Devitt finds a party dress.  Click on the wardrobe again to receive DRESS.
  • Exit the bedroom and walk back downstairs.  Walk to the right and outside to the backyard.

The Last Door: Chapter 3 - The Four Witnesses

  • Walk farther to the right and examine the tree stump.  Devitt notes there’s a sticky resin on it.
  • In your inventory, select FEATHER.  Use FEATHER on the tree stump.  You’ll now have RESIN.
  • In your inventory, use RESIN on BROKEN.  You’ll now have FIXED MASK.
  • Walk back to the left and enter the house again.

The Last Door: Chapter 3 - The Four Witnesses

  • Go back upstairs, all the way to the bedroom at the far left where the musician is staying.
  • There is a tailor’s mannequin near the window.
  • In your inventory, select DRESS.  Use DRESS on the mannequin.
  • In your inventory, select WIG.  Use WIG on the mannequin.

The Last Door: Chapter 3 - The Four Witnesses

  • In your inventory, select FIXED MASK.  Use FIXED MASK on the mannequin.
  • The mannequin now looks like Daphne.  The musician is so thrilled that he gives you his violin and the key to the mausoleum.
  • He speaks to Devitt again.  Select “I need to get out of this place.”  The musician mentions the Simurg.

The Last Door: Chapter 3 - The Four Witnesses

  • Select “What is the Simurg?” then exit the conversation.  You now have VIOLIN and BLACK KEY.
  • Exit the bedroom, walk all the way right down the hallway, and go back downstairs.

The Last Door: Chapter 3 - The Four Witnesses

  • Exit the house through the right-hand door to the backyard.  Walk right through the yard to the mausoleum.
  • In your inventory, select BLACK KEY.  Use BLACK KEY on the mausoleum door to open it.
  • Click on the open doorway to enter the mausoleum.

The Last Door: Chapter 3 - The Four Witnesses

  • Walk to the right and examine where the sarcophagus should be.  Devitt notes it’s broken and appears to have been stolen.
  • Follow the trail of dirt to the right and examine the hole in the wall.

The Last Door: Chapter 3 - The Four Witnesses

  • Click on the hole to exit through the back of the mausoleum.
  • You’ll enter a back alley with a shop and a gated doorway.
  • First, click on the gate to open it.  This provides a shortcut back to the alley with the sewer entrance.

The Last Door: Chapter 3 - The Four Witnesses

  • Click on the green door to the shop.  The trail of dirt leads here, but the door is locked.
  • Examine the window near the door.  Devitt can’t see anything through the dirt.
  • Click on the open doorway on the right.  Devitt will walk towards it but hear a noise on the other side of the green door.
  • Examine the green door.  Devitt will peek in the keyhole but see only darkness and exit the close-up.
  • Examine the green door again.  Devitt peeks in the keyhole again; this time he sees something and the door opens.
  • Go in the now-open door.

The Last Door: Chapter 3 - The Four Witnesses

  • You’ll be in a cluttered bookstore.  Walk to the far right and enter the doorway.
  • You’ll be in the back room of the bookstore.  A man is sitting here.

The Last Door: Chapter 3 - The Four Witnesses

  • Speak to the man.  Exhaust all the dialogue options.
  • Be sure to ask about the “man of weird appearance” and which book he perused.  The bookstore owner tells you it was “Unexplored Places of the Empire.”
  • Also ask about the “Simurg.”  The owner says there’s a book of poetry about it somewhere in the store.

The Last Door: Chapter 3 - The Four Witnesses

  • Exit the conversation and walk to the left through the next doorway.  You’ll be in the stacks.

The Last Door: Chapter 3 - The Four Witnesses

  • Walk to the left until you come across a page lying on the floor.  Examine this; it’s from “Unexplored Places of the Empire.”
  • Click the page to read it; it describes Zhai-La, or the Place of Eternal Fog.

The Last Door: Chapter 3 - The Four Witnesses

  • Keep walking to the left.  You’ll come across a giant tree that has grown in the middle of the building.  Walk left until you reach the wall.
  • Examine the upper left branch of the tree; it’s stuck through the wall and appears to have part of a book sticking to it.
  • Examine the book below the branch.  The missing page (that is stuck to the tree) describes the Simurg.

The Last Door: Chapter 3 - The Four Witnesses

  • Walk back to the right slightly and enter the hole near the tree.

The Last Door: Chapter 3 - The Four Witnesses

  • You’ll be in an underground area.  Walk to the left and exit.

The Last Door: Chapter 3 - The Four Witnesses

  • You’ll now be in a deeper part of the sewers.
  • Walk to the right until you reach the base of the tree.

The Last Door: Chapter 3 - The Four Witnesses

  • In your inventory, select VIOLIN.  Use VIOLIN on the crack in the tree.
  • The trunk closes around the VIOLIN and Devitt hears the roots expanding.
  • Walk all the way to the left, past the door you just came in.

The Last Door: Chapter 3 - The Four Witnesses

  • Exit the far left and you’ll be in the entrance to the sewers.  Exit the sewers to the left.
  • Take the upper-left exit and you’ll be back by the gypsy woman.  Take the stairs down to the maze entrance.

The Last Door: Chapter 3 - The Four Witnesses

  • The entrance has changed: the giant tree has grown through the side of the building.
  • Examine the tree root; there is a page stuck to it.
  • Click on the page to receive PARCHMENT.
  • There’s a poem on this paper.  It is our key to navigating the fog and escaping the city.

The Last Door: Chapter 3 - The Four Witnesses

  • After Devitt reads the poem, the redheaded man appears and takes the upper-right exit.  Follow him.
  • Walk to the right.  The man is standing here and will exit through the foggy doorway.

The Last Door: Chapter 3 - The Four Witnesses

  • Follow the man into the fog.

The Last Door: Chapter 3 - The Four Witnesses

  • The next puzzle is tricky and requires listening very carefully to the game’s sounds.  You’ll need to use the poem in the PARCHMENT as a guide and also find the correct, corresponding sound.
  • First, the poem: “First into the wind / They sought for the King / But lost were the birds / They wept in suffering / And flew to the sea / Compelled by a need / They found there silence / Their quest was complete.”

The Last Door: Chapter 3 - The Four Witnesses

  • There are hidden doorways in the fog.  You won’t be able to see anything except Devitt and faint outlines of the background.  You’ll need to walk right until you hear the correct noise.  It’s recommended to use headphones for this part so you can hear clearly.
  • You’ll need to listen for the correct noise on each screen.  The poem tells you what sounds you’re listening for: first, wind.  Second, birds cawing.  Third, the sea / waves crashing.  Fourth, silence.
  • When you hear what you think it the correct noise, hover near Devitt until you see the cursor change to the exit hand.  Click on the hidden exit and if you were correct, Devitt will move to the next fog screen.  If you were wrong, you will end up back in Old Nichols near the fog exit.
  • The sounds and doors are also randomized each time, so there’s no way to say which door you’ll need to select.  You really need to rely on your hearing.
  • On screen two, you’ll be walking left.
  • On screen three, you will have to walk left and/or right to find the correct door.

The Last Door: Chapter 3 - The Four Witnesses

  • Once you’ve selected all four doors, you’ll be on the final fog screen, walking right.
  • Walk all the way to the right until you see the redheaded man disappear into the fog.  Exit where he just disappeared.

The Last Door: Chapter 3 - The Four Witnesses

  • Devitt finds a building in the fog and the redheaded man asks for his ticket.
  • In your inventory, select TICKET.  Use TICKET on the redheaded man.
  • Walk inside the building.

The Last Door: Chapter 3 - The Four Witnesses

  • Walk to the right until you reach the end of the hallway and an exit (although it’s obscured by the windows).  Click on the exit to enter the theater.

The Last Door: Chapter 3 - The Four Witnesses

  • Click on the red curtain and Devitt will walk up onto the stage.

The Last Door: Chapter 3 - The Four Witnesses

  • The man on the stage, Alexandre, speaks to Devitt.  Click through the dialogue and then select “True philosophy.”
  • Alexandre offers Devitt a mask.
  • Click on the mask.
  • Click on the letter that appears.
  • Chapter 3 ends.

Spoiler-Free Hints

Overview: Stuck in a certain area but don’t want to read the full walkthrough?  These hints will cover some of the trickier spots in the game without giving too much away.

  • I need a way to see in the dark! - Your first main task in Chapter 3 is getting a working lamp.  There are three components to this: the lamp itself, oil to power it, and some sort of heat to light it.  There’s a person who can help you get two of these things, but the third will require some exploration.
  • I’ve put two items on the mannequin, but she’s still not finished. - You need three items for the mannequin.  The final item is the trickiest: you need to fix the broken mask.  Is there a sticky, glue-like substance available anywhere?  If you’re having trouble handling this substance (Devitt won’t touch it directly), try exploring the house more.
  • I can’t get inside the bookstore. - If you’ve tried opening the door but it’s locked, take a few steps back.  When Devitt notices a sound inside, re-examine the door.  Nothing there?  Take another look.
  • I used the violin and Devitt heard a noise “above.”  What happened? - Did you notice how the tree’s branches were sticking through the bookstore wall?  The noise was the branch extending even further through the wall.  We need to find that external wall.  Try exploring the outdoor/street areas you’ve already been to previously in the chapter.
  • I’m lost in the fog. - The fog is probably the hardest puzzle in the entire first season of The Last Door.  It relies entirely on your ability to hear clues.  First, note that you can only get through the fog once you’ve found the PARCHMENT.  If you’re not to this point of the story yet, there’s no reason to enter the fog.  When navigating the fog, use headphones if possible or turn your sound up as high as it will go. If you’re really having trouble, try enabling descriptions of sounds (press the number 2).  When you hear the correct sound, hover around until you find an exit hand that indicates a hidden door.

 

Congratulations!

 

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