Game Introduction – The Last Door: Chapter 2 – Memories

The Last Door: Chapter 2 – Memories is a point-and-click horror game developed by The Game Kitchen.  In this game, you take on the role of Jeremiah Devitt as he explores a boarding school-turned-hospital in search of clues to his friend’s fate.  Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.

Prologue

The Last Door: Chapter 2 - Memories

Overview: You begin the game in control of an unnamed priest in his room.  You’ll need to proceed through the steps of self-flagellation in order to progress.

  • Click on the black whip lying on the table.  Note: an object is interactive when your cursor changes to a hand with all five fingers extended, like this whip.
  • Click on the coat rack near the door.  The priest hangs up his robes.
  • Click on the altar under the crucifix.  The priest kneels.
  • Click on the priest.  He lashes himself.
  • Click on the priest again.  He lashes himself again.
  • Click on the priest a third time.  He lashes himself again.
  • The credits roll.

Chapter 2

The Last Door: Chapter 2 - Memories

Overview: Haunted by what happened to his friend Anthony, Devitt has been seeing a therapist.  He decides that returning to their old boarding school and searching for what really drove his friend to suicide may help quell the nightmares he’s been having and offer some peace.

  • Chapter 2 begins in a black-and-white dream.  You’ll be in control of Devitt in a forest.
  • Click to the right to walk right.  Devitt will encounter a few visions.
  • Click through any dialogue and keep walking right.

The Last Door: Chapter 2 - Memories

  • After the dream, Devitt awakens in his therapist’s office.
  • Select either of the dialogue choices.
  • Click through the dialogue and the scenes that follow, which depict Devitt visiting Anthony’s grave and passing time until deciding to revisit their old boarding school.

The Last Door: Chapter 2 - Memories

  • You’ll gain control of Devitt as he arrives at the boarding school.
  • Examine the mailbox behind Devitt.
  • Click on the mailbox to open it.  Click again to examine the inside of the mailbox.
  • Click one more time to receive POSTCARD.

The Last Door: Chapter 2 - Memories

  • Click to the left to walk left.  Keep walking left until you reach a fountain.
  • Examine the gray object at the ground in front of the fountain.  It’s a broken piece of statue.
  • Click on the piece of statue to receive STONE.

The Last Door: Chapter 2 - Memories

  • Click on the open doorway of the boarding school (now a hospital) to walk inside.  Note: exits are indicated by a hand with only the index finger extended.

The Last Door: Chapter 2 - Memories

  • Speak to the nun sitting at the front desk.  Click through the dialogue.
  • Select any of the dialogue choices, although none will satisfy the nun.  After the conversation, Devitt will hang up his coat and hat.
  • Speak to the nun again.  Exhaust all of the dialogue options and then exit the conversation.

The Last Door: Chapter 2 - Memories

  • Walk through the doorway to the left.  You’ll enter the patient wards.
  • Examine the blue bag on the floor.
  • Speak to the man lying in bed.

The Last Door: Chapter 2 - Memories

  • In your inventory, select POSTCARD.  Use POSTCARD on the man in bed.  Note: when you click on an item in your inventory, you will pick it up and your cursor changes to that item.  Hovering the item-cursor over an interactive part of the screen—or another item in your inventory—highlights it with a yellow outline.  This indicates you can try using the two items together.
  • The woman will take the POSTCARD and pretend to read it to the man (although her version is false).
  • While she’s “reading,” click on the blue bag behind her.  You will receive LETTERS.
  • In your inventory, select LETTERS.
  • Use LETTERS on the man in bed.
  • The man learns the truth and sends his sister away; he gives you COIN as a thank you.
  • Walk to the right and speak to the woman in the next bed.
  • Walk farther to the right and speak to the man in bed near the nun.  She says there’s nothing you can do, but perhaps pray to the statue of Mary.

The Last Door: Chapter 2 - Memories

  • Continue walking to the right.  Click on the door on the far right wall to open it.
  • Click on the doorway to enter an old classroom.

The Last Door: Chapter 2 - Memories

  • Examine the first shelf near the door.  Devitt notices a music box.
  • Click on the shelf to receive MUSICBOX.

The Last Door: Chapter 2 - Memories

  • Walk to the left and examine the letter on the teacher’s desk.
  • Click through the many entries until you see the photograph at the end.

The Last Door: Chapter 2 - Memories

  • Walk back right and exit the classroom.  Note: clicking on an area you’ve already been to will display an exit hand with a yellow “>>” sign.  Double-clicking with this type of cursor will send Devitt to that area immediately, without waiting for him to walk there.

The Last Door: Chapter 2 - Memories

  • Click on the closed door near the statue of Mary.  Devitt will walk over and open it.
  • Exit through the doorway; you’ll be outside.

The Last Door: Chapter 2 - Memories

  • Walk to the left and speak to the grave digger.  Exhaust all the dialogue options, and then exit the conversation.

The Last Door: Chapter 2 - Memories

  • Continue walking to the left until you reach an exit.  Take the exit down to the beach.

The Last Door: Chapter 2 - Memories

  • Examine the gray item on the beach.  It’s a piece of fishing net; click on it to receive NET.

The Last Door: Chapter 2 - Memories

  • Continue walking left and examine the log near the water.  Click on it to receive LOG.
  • Walk back to the right and up the stairs.  Continue walking right all the way to the end of the screen; exit and you’ll be at the front door again.

The Last Door: Chapter 2 - Memories

  • Enter the front door.  This time, head upstairs.
  • Click on the first door you come to.  Devitt will open it; click again to enter the nun’s room.

The Last Door: Chapter 2 - Memories

  • Speak to the nun standing at the window.  Choose either dialogue option.
  • In your inventory, use COIN on MUSICBOX.  Devitt winds the music box and it plays a soft melody.
  • The music affects the nun and she leaves the room.  You can now look out the window where she was previously standing.

The Last Door: Chapter 2 - Memories

  • At the window, examine the drain pipe.  Devitt notices it’s full of leaves.
  • Click on the pipe to clear the leaves.
  • In your inventory, select STONE.  Use STONE on the drain pipe.  Devitt smacks it to remove the sharp edges.
  • In your inventory, select NET.  Use NET on the drain pipe.  Devitt puts the NET over the pipe so it will catch anything flowing downstream.
  • Exit the window and the nun’s room.

The Last Door: Chapter 2 - Memories

  • Continue walking right down the hallway until you reach the door at the end of the hall.
  • Click on the door to open it; click again to enter the bathroom.

The Last Door: Chapter 2 - Memories

  • Examine the mirror on the right-back wall.  Devitt notices a broken piece.  Click the mirror to receive MIRROR.
  • Examine the bottom-right pool of water.  There’s a shiny object below the grate.

The Last Door: Chapter 2 - Memories

  • Examine the shower handle above this pool.  Devitt notes that he should be able to turn the water on freely (since we put a net over the drain pipe).
  • Click on the shower handle to turn the water on.
  • The shiny object washes away.
  • Exit the bathroom and return to the nun’s room.

The Last Door: Chapter 2 - Memories

  • Look out the window again.  Examine the net over the drain pipe.
  • The shiny object is caught in the net.  Click on the net/pipe to receive TEARDROP.
  • Exit the window and the nun’s room.  Head left down the hallway and back downstairs.
  • Go through the left doorway, back to the patient wards.

The Last Door: Chapter 2 - Memories

  • Walk to the far right, near the nun at the bedside.
  • In your inventory, select TEARDROP.  Use TEARDROP on the statue of Mary.  Devitt places the TEARDROP in Mary’s eye.
  • In your inventory, select MIRROR.  Use MIRROR on the statue of Mary.  Devitt flashes the mirror at the statue, making it appear as if she’s really crying.
  • The nun notices and runs away.

The Last Door: Chapter 2 - Memories

  • Speak to the patient in the bed near the statue, now that the nun is gone.
  • The patient wants you to help end his suffering.  Select “I guess I could find the courage to help you.”
  • The patient requests morphine.  There was some morphine in the nun’s bedroom upstairs…

The Last Door: Chapter 2 - Memories

  • Walk left and exit the wards, then go back upstairs.  Enter the nun’s bedroom.
  • Examine the dresser near the door.  There is a syringe and flask of morphine.
  • Click on the dresser again to get MORPHINE.
  • Exit the bedroom and go back downstairs.  Head left into the wards again.
  • Walk right to the patient near the statue.

The Last Door: Chapter 2 - Memories

  • The patient is gone.  Only a letter remains on his bed.
  • Examine the letter.  Click on the letter again to read it.
  • Exit out the side door near the statue.  Devitt hears a knocking sound.

The Last Door: Chapter 2 - Memories

  • Walk to the left and examine the upright coffin.  Click on the coffin to try and open it; Devitt notes it’s nailed shut.  He needs a tool to open it.
  • Walk to the right and take the exit that leads to the front of the hospital.

The Last Door: Chapter 2 - Memories

  • The grave digger is repairing the porch.
  • Examine his toolbox.  Devitt notes there might be something useful inside, but he’ll need to distract the grave digger.

The Last Door: Chapter 2 - Memories

  • Speak to the grave digger.  Select “Tell me about this place.”
  • Then select “Tell me about Aberdeen.”  The grave digger will look at the hills and speak freely, exiting the conversation.

The Last Door: Chapter 2 - Memories

  • Use this time to click on the toolbox.  Devitt will take NAIL TOOL.
  • The grave digger comments Devitt seems distracted.  Exit the conversation.
  • Walk back to the left, to the coffin that was making noise.

The Last Door: Chapter 2 - Memories

  • In your inventory, select NAIL TOOL.  Use NAIL TOOL on the coffin.
  • Devitt opens the coffin to find the terror-stricken patient.  The nun from the front desk appears to comfort him.
  • Walk back to the front door and enter the hospital again.  There’s no one at the front desk now.

The Last Door: Chapter 2 - Memories

  • Examine the front desk.  Devitt notices a key.  Click on the desk to receive KEY.
  • In your inventory, select KEY.  Use KEY on the door near the front desk to open it.  Click on the doorway to enter the downstairs hall.

The Last Door: Chapter 2 - Memories

  • Devitt has a flashback upon entering.  You’ll be in control of young Devitt.
  • Speak to the boy near the door.  Walk to the left and speak to the next two boys.
  • Continue walking left.  Click on the door to open it; click again to walk inside.

The Last Door: Chapter 2 - Memories

  • Devitt enters the priest’s quarters.  Click through the dialogue; the flashback ends and you’re in the same hallway in the present day.

The Last Door: Chapter 2 - Memories

  •  Walk to the end of the hallway and click on the door to open it.  Click on the doorway to enter the priest’s quarters.

The Last Door: Chapter 2 - Memories

  • Father Ernest is inside.  Click through the dialogue; Devitt kneels next to him at the altar.
  • Examine Father Ernest.  Devitt notices he is completely blind.
  • Speak to Ernest.  Select any answers to the three questions he asks.  Devitt will leave the room automatically.
  • Enter the room again.  We need to examine two objects in this room without Ernest noticing.  Even though he is blind, he can sense you very easily.
  • Click only when Ernest is distracted in prayer, kneeling at the altar.

The Last Door: Chapter 2 - Memories

  • First, examine the shelf near the door.  There is a bloody razor blade; click on the shelf to get RAZOR.
  • Next, examine the letter in the middle of the room.  Then click on it again to read it.
  • After you’ve picked up the razor and read the letter, exit the room.  Walk to the far right and exit the hallway, back to the front entrance.
  • Head upstairs.

The Last Door: Chapter 2 - Memories

  • Walk about halfway down the hallway, until you reach the tapestry that is obviously too long for the wall.
  • In your inventory, use RAZOR on LOG.  This creates CUTTING TOOL.
  • In your inventory, select CUTTING TOOL.  Use CUTTING TOOL on the tapestry.
  • Devitt reveals a door behind the tapestry.  Click on it to enter a flashback of his time at boarding school.

The Last Door: Chapter 2 - Memories

  • Click through the dialogue of the flashback, and then you’ll have control of Devitt in the present day again.  He’s in the dormitory.
  • Walk to the right until you reach the second set of beds.  Examine the top set of beds.  Devitt recalls this was his bed.
  • Click on the bed; Devitt lies down and dozes off.

The Last Door: Chapter 2 - Memories

  • You’ll take control of Devitt in his dream.  There are candles spread around the rooms with a piece of paper near each.
  • Walk left and read the two pieces of paper in the first room.  Exit through the left-hand door.

The Last Door: Chapter 2 - Memories

  • Continue walking left in the next room.  There are three more pieces of paper to read here.  Walk downstairs.
  • There is one piece of paper in the next room.  Walk through the left doorway.
  • You’ll walk right in the next room.  There are four pieces of paper in this room.

The Last Door: Chapter 2 - Memories

  • Exit through the right-most door.
  • Walk left in this next room.  There is only one piece of paper here.
  • After reading it, walk left and exit through the trap door in the floor.
  • Click through the “film” that follows.
  • Devitt awakens from the dream and realizes that he was remembering a real place at the end.
  • If you recognize the locations Devitt was walking, you’ll realize he walked from the dorm, down the hall, downstairs, through the wards, and into the classroom.  The final room was hidden in the classroom.

The Last Door: Chapter 2 - Memories

  • Return to the classroom.  It’s just past the “crying” Mary statue in the patient wards downstairs.

The Last Door: Chapter 2 - Memories

  • Walk to the far left end of the classroom.  Examine the red rug near the chalkboard.
  • Click on the rug to roll it back and reveal a trap door.
  • Examine the trap door, and then click on it to open it.
  • Click on the open trap door to enter.

The Last Door: Chapter 2 - Memories

  • Examine the body near the entrance.  It is the patient from upstairs.  Devitt comments there’s only one way to end his suffering.
  • In your inventory, select MORPHINE.  Use MORPHINE on the patient.
  • Walk to the right and enter the open doorway.  Devitt has another flashback of his boarding school days; click through the dialogue.

The Last Door: Chapter 2 - Memories

  • We then return to the same room in the present day; Devitt surveys the horrors inside and Father Ernest appears.
  • Click through (and listen to) the final events.
  • Chapter 2 ends.

Spoiler-Free Hints

Overview: Stuck in a certain area but don’t want to read the full walkthrough?  These hints will cover some of the trickier spots in the game without giving too much away.

  • I can’t use the MUSICBOX. – The MUSICBOX needs a particular item to get it to work.  One of the patients might share this item with you if you help them…have you examined the mailbox in the very first screen of the chapter?
  • There’s a shiny object in the shower room I can’t get to. – The shiny object is in the water, underneath the grate.  Devitt can’t reach it, but if it was washed away somewhere else, maybe he could…the pipes from the bathroom flow along the outside of the second floor.  Is there an area you can look outside on the second floor?
  • I need an item to open the coffin that’s making noise. – The grave digger, Baldwin, has a toolbox that might come in handy.  He’s usually working somewhere outside.  When you find him, be sure to examine his toolbox before speaking to him: Devitt needs to notice the toolbox in order to formulate his “plan.”
  • Devitt just woke up from the strange nightmare.  Where do I go next? – Devitt mentions that he visited a location from his memories at the end of the dream.  Throughout the dream, you were walking through the boarding school: starting in the dorms, then the hall, then downstairs, etc.  Try to follow the path you took in the dream and think of where it led you.  What room downstairs did he end up in?

 

Congratulations!

 

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