Game Introduction – Doodle Kingdom

Welcome to the Doodle Kingdom walkthrough on Gamezebo. Doodle Kingdom is the sequel to Doodle God and Doodle Devil, elemental puzzle games developed by JoyBits Ltd. This walkthrough includes tips and tricks, helpful hints, and a complete solution list for how to complete Doodle Kingdom‘s main game and numerous side quests.

Getting Started

  • At the start of the game, players are issued a handful of elements that they can combine to make new elements. Gradually, they “build” a civilization through these combinations, including weapons, warriors, and trades.
  • Doodle Kingdom also has three separate quests that players can unlock as they progress through the main chapter, “Genesis.” These chapters contain specific goals, including the resurrection of a ruined kingdom and the hatching and breeding of specialized dragons.
  • This guide contains all the possible element combinations for the main game and the supplementary quests. Keep in mind that some elements can be achieved through different combinations than what’s listed here, though the final product is only counted once regardless of how it’s achieved.

Main Game: Genesis

Doodle Kingdom

Starting Elements

  • Flatlands
  • Sky
  • Mountains
  • Life
  • Magic
  • Sea

Dwellings

  • Lumber + Peasant = Hut
  • Human + Stone = House
  • Hut + Hut = Village
  • Forest + Stone = Ruins
  • Magic + Stone = Stone Circle
  • Noble + House = Castle
  • Castle + Village = Town
  • Dwarves + Stone = Statue

Magical Creatures

  • Egg + Magic = Dragon
  • Druid + Stone Circle = Ent
  • Fire + Life = Fire Elemental
  • Magician + House = Mage Tower
  • Human + Magic = Magician
  • Fire + Bird = Phoenix
  • Magician + Stone = Rune
  • Thunder + Bird = Thunderbird

Dwarvenkind

  • Life + Mountain = Dwarves
  • Cave + Darkness = Catacombs
  • Dwarf Miner + Mine = Gold, Gem
  • Dwarves + Mountains = Cave, Dwarventown, Mine
  • Dwarves + Mine = Dwarf Miner, Ore
  • Dwarves + Weapons = Dwarf Warrior
  • Statue + Life = Golem
  • Dwarven Warrior + Mythril Armor = Dwarven King

Materials

  • Humans + Lightning Bolt = Ash, Bones
  • Humans +  Forest = Lumber, Berries
  • Humans + Poison = Corpse
  • Dwarf Miner + Mine = Gold, Gem
  • Domestic Animal + Tools = Meat, Skin
  • Berries + Darkness = Poison
  • Humans + Mountains = Stone

The Sea

  • Sea + Town = Atlantis
  • Life + Sea = Fish
  • Demon + Sea = Kraken
  • Human + Fish = Mermaid
  • Lumber + Sea = Raft
  • Elves + Sea = Triton
  • Cart + Sea = Ship
  • Sea + Mountain = Iceberg

Elvenkind

  • Bow + Elves = Ranger
  • Elves + Weapons = Bow
  • Beast + Bird = Pegasus
  • Domestic Animal + Magic = Unicorn
  • Catacombs + Elves = Dark Elf
  • Forest + Magic = Druid
  • Elves + Forest = Elventown
  • Life + Forest = Elves

Weapons

  • Lumber + Wheel = Cart
  • Dwarves + Lumber = Catapult
  • Soldier +  Team = Chariot
  • Lumber + Troll = Ram
  • Cart + Ram = Siege Tower
  • Cart + Domestic Animal = Team
  • Lumber + Tools =Wheel
  • Hunter + Tools = Trap

Blacksmithing

  • Metal + Skin = Armor
  • Dwarves + Lava = Forge
  • Fire + Ore = Metal
  • Magic + Metal = Mythril
  • Dwarves + Mythril = Mythril Armor
  • Dwarves + Mine = Dwarf Miner, Ore
  • Dwarves + Metal = Tools, Weapons

Elements

  • Earthquake + Mountains = Avalanche
  • Cave + Earthquake = Collapse
  • Cave + Dwarves = Fire, Darkness, Lava
  • Sky + Island = Flying Island
  • Sky + Darkness = Thunder
  • Fire + Mountain = Volcano

Demonkind

  • Orc + Warg = Orcrider
  • Darkness + Elves = Orc
  • Life + Stone = Troll
  • Magician + Necronomicon = Cultist
  • Castle + Darkness = Dark Fortress
  • Cave + Dwarves = Fire, Darkness, Lava
  • Lava + Life = Demon
  • Ash +  Life = Ghost
  • Beast + Darkness = Warg
  • Ghost + Humans = Zombie

Nature

  • Flatlands + Life = Beast, Forest, Humans
  • Sky + Life = Bird
  • Beast + Field = Domestic Animal
  • Bird + Forest = Egg
  • Peasant + Flatland = Field

Magical Items

  • Fire + Magic = Fire Storm
  • Sky + Magician = Lightning Bolt
  • Darkness + Spellbook = Necronomicon
  • Skin + Tools = Parchment
  • Poison + Scroll = Poison Cloud
  • Life + Scroll = Resurrection
  • Magic + Parchment = Scroll
  • Magician + Scroll = Spellbook
  • Phoenix + Scroll = Summon

Humans

  • Knight + Soldier = Army
  • Flatlands + Life = Beast, Forest, Humans
  • Bow + Humans = Hunter
  • Chariot + Noble = Knight
  • Peasant + Weapons = Militia
  • Humans + Power = Noble
  • Flatlands + Humans = Peasant
  • Gold + Humans = Power
  • Humans + Weapons = Soldier

Quest #1: The Return of the King

Doodle Kingdom

Objective: A prince returns from a long journey to discover his father’s kingdom in ruins. You must help him restore the land to prosperity by matching proper elements.

Starting Elements

  • Prince
  • Castle
  • Forest
  • Village

The Town

  • Castle + Rockshaper = Castle Wall
  • Castle + Smith = Forge
  • Rockshaper + Village = Mill
  • Prince + Village = Peasant, Tavern

The Subjects

  • Prince + Tavern = Drunken Smith, Innkeeper, Thief
  • Lazy Knights + Potion of Persuading = Knights
  • Drunken Peasants + Prince = Militia
  • Prince + Village = Peasant, Tavern
  • Peasant + Plow = Plowman
  • Peasant + Pickaxe = Rockshaper
  • Drunken Smith + Potion of Sobriety = Smith

The Supernatural and the Sots

  • Forest + Prince = Backwoods, Druid
  • Beer + Peasant = Drunken Peasant
  • Prince + Tavern = Drunken Smith, Innkeeper, Thief
  • Castle + Prince = Lazy Knights, Rusty Weapons
  • Pond + Prince = Mermaid, Water Lily
  • Dark Cave + Prince = Sleeping Dragon, Stone

Nature

  • Forest + Prince = Backwoods, Druid
  • Backwoods + Prince = Dark Cave, Dogberry, Pond
  • Knights + Sleeping Dragon = Dragon’s Blood, Empty Cave, Gold

Miscellany

  • Gold + Innkeeper = Beer
  • Backwoods + Prince = Dark Cave, Dogberry, Pond
  • Knights + Sleeping Dragon = Dragon’s Blood, Empty Cave, Gold
  • Dogberry + Water Lily = Fragrant Mixture
  • Gold + Peasant = Meat, Milk
  • Mermaid + Necklace = Potion of Persuading
  • Dragon’s Blood + Fragrant Mixture = Potion of Sobriety
  • Druid + Prince = Dragon’s Blood, Recipe
  • Pond + Prince = Mermaid, Water Lily

Tools

  • Sleeping Dragon + Thief = Broken Necklace
  • Knights + Sleeping Dragon = Dragon’s Blood, Empty Cave, Gold
  • Broken Necklace + Smith = Necklace
  • Empty Cave + Prince = Ore
  • Ore + Smith = Pickaxe, Plow
  • Castle + Prince = Lazy Knights, Rusty Weapons
  • Forge + Rusty Weapons = Sharp Weapons
  • Dark Cave + Prince = Sleeping Dragon, Stone

Quest #2: The Necromancer’s Uprising

Doodle Kingdom

Objective: An outcast dark wizard wants to conquer surrounding lands. Raise a dark army for him by matching elements.

Starting Elements

  • Dark Magic
  • Cave
  • Warlock
  • Graveyard
  • Forest
  • Lake

Forces of Darkness

  • Forest + Warlock = Beast
  • Catacombs + Dark Magic = Demon
  • Demon + Lake = Horror of the Depths
  • Cave + Warlock = Cauldron, Orc, Shovel
  • Orc Warrior + Warg = Orc Rider
  • Orc + Weapons = Orc Warrior
  • Dark Magic + Orc = Troll
  • Forest +  Ghost = Walking Tree
  • Beast + Dark Magic = Warg
  • Beast + Ghost = Werewolf

Materials

  • Crypt + Warlock = Bones
  • Grave + Orc = Corpse
  • Corpse + Lake = Drowned
  • Forest + Orc = Lumber
  • Orc + Stone = Ore
  • Forest + Warlock = Beast, Plant
  • Dark Magic + Plant = Poison Plant
  • Cave + Orc = Stone

Nature

  • Cave + Shovel = Catacombs
  • Graveyard + Warlock = Crypt, Grave
  • Lumber + Stone = Empty Forge
  • Empty Forge + Skeleton Servant = Forge
  • Lake + Poison = Poisoned Lake

Tools

  • Cave + Warlock =  Cauldron, Orc, Shovel
  • Cauldron + Lake = Cauldron With Water
  • Cauldron With Water + Poison Plant = Poison
  • Cauldron With Water + Plant = Soup
  • Forge + Ore = Weapons

Undead Warriors

  • Dark Magic + Ghost = Cursed Ghost
  • Crypt + Warlock = Bones, Ghost
  • Drowned + Ghost = Mereman
  • Bones + Dark Magic = Skeleton
  • Cave + Skeleton = Skeleton Servant
  • Skeleton Servant + Weapons = Skeleton Warrior
  • Corpse + Dark Magic = Zombie
  • Weapons + Zombie = Zombie Warrior

Quest #3: How to Train your Dragon

Doodle Kingdom

Objective: Match up elements to hatch a family of dragons!

Starting Elements:

  • Egg
  • Grass
  • Water
  • Earth
  • Candle

Materials

  • Egg + Water = Fish
  • Grass + Water = Leaves, Tree
  • Dirt + Grass = Moss
  • Moss + Water = Weed

Elements

  • Fire + Leaves = Ash
  • Fire + Tree = Coal
  • Earth + Water = Dirt
  • Candle + Grass = Ash, Fire
  • Earth + Fire = Lava
  • Stone + Water = Sand
  • Lava + Water = Stone

Miscellany

  • Glass + Water = Aquarium
  • Fire + Sand = Glass
  • Egg + Fire = Omelet

Fire Dragon

  • Stone + Stone = Stone Nest
  • Lava + Stone Nest = Hot Nest
  • Egg + Hot Nest = Egg
  • Egg + Fire = Baby
  • Ash + Baby = Child
  • Child + Coal = Young
  • Lava + Young = Adult

Stone Dragon

  • Stone + Stone = Stone Nest
  • Egg + Stone Nest = Egg
  • Egg + Sand = Baby
  • Baby + Earth = Child
  • Child + Sand = Young
  • Stone + Young = Adult

Water Dragon

  • Aquarium + Weed = Water Nest
  • Egg + Water Nest = Egg
  • Egg + Sand = Baby
  • Baby + Water = Child
  • Child + Weed = Young
  • Fish + Young = Adult

Green Dragon

  • Grass + Stone Nest = Soft Nest
  • Egg + Soft Nest = Egg
  • Egg + Grass = Baby
  • Baby + Moss = Child
  • Child + Leaves = Young
  • Tree + Young = Adult

 

Congratulations!

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