Having a big hit in North America is one thing, but what about when that same hit works in China? According to Cut the Rope 2‘s Chinese distribution partner Yodo1, it becomes the game’s #1 market.
Lawsuits, Square Enix games, and more help round out this week’s news from China. As always, we’d like to thank our friends at Laohu.com for keeping us in the loop on all things China pertaining to the mobile games market. If you’re looking for even more Chinese mobile coverage, be sure to add Laohu.com to your bookmarks folder.
China has become the biggest market for Cut the Rope 2 since the free version of the game landed on Chinese App Store. Product placements and in-app purchases contribute to most of the game’s income. According to Sun Ke, vice-president of Yodo1 (the game’s distributor in China), much of Cut the Rope’s income comes from advertising. He did not disclose the exact amount, however. (Laohu.com)
Mobile game publisher Rekoo announced it would sue Funship (???), developer of Find Something (???), claiming the Chengdu-based company was running Find Something 2 on Android without its permission. Funship and Rekoo signed an exclusivity agreement in 2013 where Rekoo would assume exclusive distribution and operation rights of Find Something and exhaust its resources and marketing capacity to promote the game. The contract would last for three years, during which Rekoo monopolized the rights to run the game. Rekoo accused Funship of breaching the agreement by publishing Find Something 2 on Android without their authorization, and said it would defend its rights at any cost. (Laohu.com)
The 2013 China Games Billboard Awards event was held in Diaoyutai State Guesthouse, Beijing. Hundreds of companies were involved in the event emceed by famous TV anchor Duan Xuan, which included a poll open to gaming professionals who attended it. The Return of the Condor Heroes (????) won the Best Mobile RPG award by winning an overwhelming 107 votes. (Laohu.com)
On January 16, Tencent revealed card-tower defense mobile game Sangokushi Rumble (?????), developed by Square Enix, at the 2014 Tencent Mobile Open Strategy Conference held in Beijing. The game will be published exclusively on Tencent’s Mobile Game Platform. Sangokushi Rumble, first published in Japanese market in July 2013, was the Square Enix’s first attempt in the historical theme of Three Kingdoms. Half a year after release, it is the 34th profitable iPhone game in Japan. Shanda had been likely to get the game’s distribution rights in China – as rumor goes – but Tencent came from behind thanks to the advantages afforded by its WeChat platform. (Laohu.com)