Endless or not, this fight isn’t quite boss
For some, it’s not about the journey, but the destination. To wit, for some gamers, they could care less about venturing through one of many stages: they just want to get to the boss and throw down.
Endless Boss Fight lives up to its name by pitting the player, who takes on the guise of a small robot with boxing gloves, against a large and ever-evolving Boss Robot. Duck in, out, and around Boss’s volley of various missile types to deliver a series of powerful body blows, then back out to gather coins and power-ups. Or, with the right timing, you can even punch Boss’s warheads to reveal more coins, or to send his own ordnance right back at him.
Rather than one long, endless encounter, the fights are more or less broken up into sequential rounds. Beat the Boss, and he’ll duck out for a moment before coming back, sometimes with a new trick up his sleeve. Perhaps you were able to handle his coin-dropping and deflectable missiles, but can you stand up to his new electrified projectiles?
Maybe, but then again, maybe not. Endless Boss Fight is a fun concept hampered by a critical flaw, and it’s that the controls just aren’t as reliable as you’re going to need to truly go the distance. It’s the same old song and dance that goes with touchscreen controls, and while Endless Boss Fight offers up three different ways to move around – a floating thumb stick, a stationary D-pad (our preference), and just moving your thumb across the screen freestyle – each one still manages to feel a bit sticky in one way or another.
The attack button has similar issues as well; sometimes you can deliver a flurry of machine gun-like rapid punches, and other times you’re tapping to deflect a missile and failing to counterattack. When your character can only withstand so many hits in a round and has to land enough blows to win before the timer runs out, stickiness in controls is one thing you just can’t afford.
Despite this, though, there remains an addictive arcade quality about it. The concept is good fun, and when it works, it’s great… but that’s when it works. Some might find it repetitive, and it is – but that’s not always a bad thing, so long as the controls are able to keep up with the player.
Eventually, there will come a time when it feels that the controls are holding you back from achieving true Boss-conquering greatness, and that’s when you’ll probably begin tiring of the whole ordeal.