Because Mushroom 10 is so 2012.
Every so often, an intriguing little indie game comes along to remind us why we ever fell in love with video games in the first place. Whether it’s because of a unique and different presentation, or simply just the way it invites you to play, games like these are what make it so much fun to work at Gamezebo every morning. Well it looks like Mushroom 11 might just be one of those games. And it’s not just me saying this either: the mesmerizing new game was even awarded “The Best of Indie Press Day” for 2013.
Now before you start jumping to any conclusions based on the game’s name, this certainly isn’t the bright and goomba-ridden kingdom we think of when we hear the word “Mushroom” used in a gaming context. No, the post-apocalyptic world of Mushroom 11 is so painstakingly sad and beautiful, that it will be hard to not show some sort of emotion on your quest to “understand the true nature of the devastation from which you emerged.” This is an especially impressive feat to achieve, considering that the main character in the game is an amorphic green blob organism.
Mushroom 11 was developed by Itay Keren, whose past accolades include the challenging physics puzzler Rope Rescue. Just watching the short one-minute gameplay video of the upcoming release, I’m sure we can all echo the sentiments felt at Indie Press Day that Mushroom 11 is like nothing we’ve ever seen or played before. From what I can tell, players will need to move their mouse (or finger) across the body of the amorphic blob, in order to stretch him to new and impossible shapes, and have him crawl across a number of captivating sidescrolling platform stages full of narrow chasms and dangerous lava pits.
The gorgeous painted environments are quite barren, but absolutely breathtaking to watch unfold. I don’t know what it is, but there’s just something about the game’s presentation that calls to mind such ethereal indie greats and Limbo and Braid. It is only fitting then, that at the Indie Press Day event, Mushroom 11 was demoed by none other than Jonathan Blow, the creative mastermind behind Braid and the upcoming The Witness.
While the game’s official release window is still to be determined, we can expect to partake in all of this mysterious and amorphic beauty on PC, Mac and iOS platforms. My friends, it is innovative games like Mushroom 11 that make me proud to be a gamer, and support those growing rock stars that we know in the industry as indie game developers.