Don’t be jealous of my jelly!
With the amazing success of King’s Candy Crush Saga and Farm Heroes Saga, it’s only natural to see other developers try their hand at a level-based match-three game on Facebook: and that’s what gamers have been given with Jelly Glutton. Jelly Glutton follows a little monster named Jelly that wants nothing more than to eat all of the sweet treats in existence, one match-three level at a time. You’ll be able to help him fill his belly, and while Jelly Glutton may not be the most original game in existence, it’s still pretty fun to play.
Each level of Jelly Glutton comes with a different final goal and a different level layout, but most simply ask you to earn a specific number of points by swapping candies, pastries and cookies vertically or horizontally to make matches of three or more like-symbols. The most basic levels see you earning points using a limited amount of moves. But later levels can become more complex, by adding obstacles like holes to the board, or jelly squares that must also be removed, in addition to requirements that might see you making matches with a set number of a single kind of symbol.
While the level goals may differ, the gameplay really doesn’t. There’s not as much challenge here as in games like Candy Crush Saga, even if that game’s jelly system has been brought over (only one of their many similarities). This is due mostly to the ample supply of power-ups available in each stage. Whether you simply make a straight line match of four or five symbols at once, or you make a more complex match in a T or L shape, these moves all result in power-ups. Some can clear entire rows or columns from the board, while others remove all like symbols, regardless of their location. Bombs can even remove 50-75% of the symbols on the board at once, resulting in points earned for each symbol destroyed.
Even though these power-ups are incredibly, well, powerful, they aren’t hard to earn thanks to the limited number of individual symbols in each world. It’s also not hard to find two power-ups that have fallen in line next to one another. Rather than simply sitting there, touching power-ups will actually fuse, creating something even more spectacular, and allowing you to electrocute or otherwise remove huge amounts of symbols when they’re activated.
Regardless of a level’s goal, the points you accumulate help you earn up to three stars on each stage. Your score is also compared to those of your friends on each level’s specific leaderboard, and you can play each one as many times as you’d like to increase your previous high score or earn more stars.
While the majority of Jelly Glutton is a really enjoyable experience, there are a few hitches that keep it from being perfect. For one, players aren’t allowed to make a match with another set of symbols while the animation from a previous move is still in action (many combos take a long time to complete), and the game’s timed levels (which ask you to earn at least X number of points while on a timer) actually go on for far too long. The timer only ticks down while the board is completely stationary, which I suppose is “fair” to the player, but it also means that those players with lots of reflexes and skills with these sorts of games will spend 5 minutes or more on a single level that has a timer of only 75 seconds, with no variety.
Imitation is apparently the sincerest form of flattery, so King should be pretty flattered by the creation of Jelly Glutton. The games are incredibly similar, but Jelly Glutton holds its own with its large amount and large variety of power-ups, along with adorable graphics and an ease of gameplay not really found in the more challenging experiences it’s replicating. If you’ve found yourself stuck on a level in any other similar game on Facebook, Jelly Glutton is definitely a fun option to fill in that void.