Space Hulk Preview

Earlier this year, a friend (and fellow board game nerd) decided it was time to introduce me to a little game called Space Hulk.  Essentially Aliens without the license, two players squared off against each other until only one of their teams was standing.  On the one side, the tough-as-nails space marines. On the other, a never-ending spawn of alien scum.  It was brilliant fun.  It was also, as I soon learned, out of print and prohibitively expensive on eBay.  This left me with quite a sad.

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Everyone’s favorite space marine board game is going digital… again!

Earlier this year, a friend (and fellow board game nerd) decided it was time to introduce me to a little game called Space Hulk.  Essentially Aliens without the license, two players squared off against each other until only one of their teams was standing.  On the one side, the tough-as-nails space marines. On the other, a never-ending spawn of alien scum.  It was brilliant fun.  It was also, as I soon learned, out of print and prohibitively expensive on eBay.  This left me with quite a sad.

Today it looks like I can finally turn that frown upside down.  Games Workshop have announced that they’ve given developer Full Control the go-ahead to create a digital adaptation of this classic tabletop showdown.

Older hobby gamers might recall that this isn’t the first time Space Hulk will be getting the video game treatment.  Back in 1993, it was adapted for personal computers by Electronic Arts.  And while that version still holds a place in a lot of gamer’s hearts, the potential of video games as a medium has changed a lot in the last 20 years.

“Since playing the board game decades ago I have always wanted to recreate this slice of Warhammer 40,000 as a computer game,” says Full Control CEO Thomas Hentschel. “Now we can finally bring the board game to life in glorious 3D.”

The Games Workshop folks have been going full steam into the world of digital adaptation lately, with notable releases like Dungeonbowl and Talisman Prologue hitting desktops this year.  If you’re holding out for Space Hulk though, you might have a while to wait.  This one will be hitting PC, Mac and iOS sometime in 2013.

Jim Squires is the Editor-in-Chief of Gamezebo. Everything you see passes his eyes first, so we like to think of him as "the gatekeeper of cool stuff." He likes good games, great writing, and just can't say no to a hamburger. Also, he is not a bear.