Nancy Drew Dossier: Resorting to Danger Walkthrough

Welcome to Gamezebo’s walkthrough for Nancy Drew Dossier: Resorting to Danger.

GENERAL INFO

Main menu

Play: Start a new game with the current player. Select the Start New Game Here option at the bottom-right corner of the main menu to create a new character, rename a previously created character, delete a character or cancel to return to the main menu.

Options: Configure the music volume, sound effects volume, character voices volume, sparkle sound effects and window size. The credits for the game can also be viewed by selecting the credits button at the bottom of the options window.

Arcade: Play any of the arcade games that have been unlocked by playing throuhg the main game.

Help: View an overview of how to play the game.

Quit: Select OK to return to Windows or cancel to return to the main menu.

 

Finding and pairing items

Move the mouse cursor around until you see sparkles. Providing you have the sparkle sound effects turned on in the options menu, you will also hear a sparkling sound. Select the sparkling object and a close-up view of the item will be displayed with a brief description of the item shown above. The found object will now be highlighted with a white circle. With the close-up view of the first item shown, the aim now is to select another object on the screen that can be paired with the first item. A dull noise will sound if the objects have not been paired correctly. When two objects are correctly paired, both close-ups will disappear and the score counter will be increased.

 

Scoring

The current score is displayed at the bottom-left corner of the game window. This increases with any positive action that is made in the game, such as correctly pairing items, selecting the correct conversation response or solving minigames.


Nancy’s Journal

As you progress through the game, Nancy’s journal is a very useful tool. Different tabs can be selected at the right side of the journal. The blue tab is Nancy’s notes, where you can view a description of the chapter (Journal Entries), documents or notes that were found in the chapter (Evidence) or any available movies that were viewed in the chapter. The purple tab gives detailed help on how to play the game. The red tab is the current detective ranking, which shows the current score and level achieved.

 

Action bar

The action bar is shown at the bottom of the screen, and features four icons that can be used at certain sections of the game. Only some objects in the game will respond to action commands. For example, a drawer may need to be pulled, a button may need to be pressed, etc.

 

Inventory

The mouse cursor will sometimes change to a magnifying glass with an inventory icon when it moves over some objects in the playing area. Selecting the object will this icon will add it to the inventory at the right side of the action bar. Items in the inventory can be read or used on other objects in the playing area.

 

Current goal and hidden objects

The current goal in the chapter is shown at the bottom-right corner of the game window. To the right of the goal is a small circle with a number in it. This number refers to the amount of objects in the location that haven’t been found yet. Sometimes correctly pairing two objects together will cause more hidden objects to be added to a location. All hidden objects must be found before Nancy can move on to the next chapter.

 

WALKTHROUGH

Chapter 1 – Introduction

The game starts with a tutorial in the reception area of the Redondo. After Cassidy finishes talking to Nancy, select the next button twice to cycle through the first two messages. Move the cursor over the flowers to see sparkles appear below the magnifying glass cursor:

Left click to select the flowers and then click the vase on top of the shelf at the right side of the room to pair the two items:

Click the OK button to see a message mentioning the papers should be put away. Select the papers on the couch at the left side of the room and pair them with the folder on the desk at the right side of Cassidy:

A white circle is shown on the folder, which means that it can still be used somewhere else. Select the folder and pair it with the drawer below the shelves at the right side of the room:

Nancy needs to pull the drawer open before she can put the folder in it, so select the drawer and then click the pull icon at the bottom of the screen. Select the folder on the desk again and pair it with the open drawer. Move the cursor over the letter opener on the desk near Cassidy to see the cursor change to an inventory icon. Select the object to add the letter opener to the inventory. Select the letter opener from the inventory and use it on the envelope on the table near the fish bowl at the left side of the room:

Select the letter to read it: It is a roster for employees of the Redondo:

Select OK twice to return to the game. Another message points out the hidden object counter at the bottom-right corner of the screen. Select OK twice to end the tutorial. A new task is now displayed at the bottom-right corner of the game window: Finish task list and snoop a little.

Select the task list on the desk at the left side of Cassidy’s monitor to add it to the inventory. Look at the task list in the inventory to read it:

Notice that the hidden object counter has now increased to 8. The eight hidden objects are shown below:

Let’s start by completing the first task on the list. Select the box of new shampoo bottles and pair it with the shampoo shelf. Select the box full of nail polish and pair it with the nail polish shelf. Select the broom leaning against the desk and pair it with the light above the reception desk to complete the second task. Take the glass cleaner on the desk and pair it with the display case at the bottom-left corner of the room to complete the third task. Lift the display case to see that the top of the harmonica is screwed on tight. Two more hidden objects appear:

Pull the drawer on Cassidy’s desk. Examine the open drawer to see a screwdriver. Pair the screwdriver with the harmonica to reveal a letter. Look at the letter, read through it and then exit the view of the letter to complete the chapter.

 

Chapter 2 – The Job

Nancy enters the office to talk to the boss of the resort, Mr. Bleski. You have the choice of selecting different responses and certain points in the conversations, although only one response is correct and you will earn more points if you select the correct one the first time. The correct responses are:

1: “investigate the bombings”

2: “go out there and fold towels?”

Bleski tells Nancy that folding towels is a code used in the hotel which means that someone has found a bomb and handed it in to the reception. Cassidy gives Nancy a map of the resort, a map of the garden maze and a note from the bomber.

Complete the small tutorial at the start of the letter grid minigame to learn how the letters are moved around. Matching a letter on the grid raises the letter’s gauge at the right side of the screen. The aim in the minigame is to raise all of the letter’s gauges to the top. Two icons are shown at the top-left corner of the screen. These are scramble (rearrange the positions of the letters on the grid) and hint (show a tile on the board that can be used to make a match). Make each letter (S, E, N, I and V) four times to raise the letter gauge to the top. Next, unscramble the letters to make the word Vines:

Select the Jungle room when Nancy looks at the resort map:

 

Chapter 3 – Grumble in the Jungle

When Mrs. Montague asks who is there, select “general assistant” as the response. She wants her nose scratched, so select Mrs. Montague and then select the scratch icon. She next wants Nancy to turn up the heat of the bath. Look at the door at the side of the bath:

Press the button to see the heat dial. Turn the heat dial to make the bath warmer. She now wants the plant to be watered. Three hidden objects are added:

Select the watering can near the door and use it on the water. Use the full watering can on the plant. She now wants to hear the latest news from the Tinsel Town Tattler. One hidden object is added:

Look at the drawer between the deckchairs and pull it. Look in the drawer to read the paper to Mrs. Montague. She now wants a cup of anti-ageing tea. Select the cup near the teapot to read the tea-making instructions. Six hidden objects are added:

Pull open the fridge and look inside to find tea leaves. Pair the tea leaves with the tea strainer. Pair the teapot with the tea strainer. Pair the hot water dispenser with the teapot. Pair the teapot with the teacup. Pair the teacup with Mrs. Montague. Nancy can now look for the bomb in the room. Scan the room until the three red lights flash and then click to find the bomb:

Select the latch on top of the panel twice to open the panel. Look at the panel to see the emergency override sequence. Follow the tutorial and then complete the pathway to disarm the bomb:

Mrs. Montague wakes up again and asks Nancy where Mr. Mingles is. Select “a dog” as the response to see the map of the Redondo. Select the Salon on the map to complete the chapter.

 

Chapter 4 – Hair of the Dog

Select the dumbwaiter to find Mr. Mingles:

Select the panel on the pillar at the left side of the door to see ten buttons. Select the buttons with images on that go together (for example, a bird and a feather). The matching icons are shown below:

After pressing the correct buttons, the base of the pillar will open to reveal a tube. Select the tube to see instructions on how to access the dining room. Thirteen hidden objects are added:

Select post 1 and solve the puzzle:

Select post 2 and solve the puzzle:

Select post 3 and solve the puzzle:

Select the tweezers and use them on the door lock to remove the blue jewel. Use the blue jewel on the chandelier. The letter in the inventory mentions the order the chandelier lights should be pulled. Select the blue, yellow, purple then orange light to unlock the door. Pull open the door. Look at the bottles. Put the following bottles on the shelf to complete the puzzle:

Lift the drain cover to find a key. Pair the key with the cabinet. Look at the cabinet and flip the switch. Pair the square tile from post 1 with the left mosaic. Pair the triangle tile from post 2 with the middle mosaic. Pair the square tile from post 3 with the right mosaic. Select the following responses to complete the chapter:

1. “Shower head”

2. “Biochemist”

 

Chapter 5 – On a Molecular Level

Select the laboratory on the map to meet Helfdan. Complete the tutorial for the molecule minigame. You will then be asked to create two more molecules:

The aim is to rotate the cells so that three of the same colours in the red circle face each other. When this happens, the cells will be destroyed and the red circle will disappear. Select the Help button in the minigame for more information.

After completing the minigame, select “explode” as the response to return to the reception area. Select the note on the desk to play the letter minigame again. This time, there are blank tiles on the grid. The blank tiles can be swapped around but cannot be used to make matches with any letters. As before, you still have the scramble and hint icons to use if you need them.

After solving the minigame, the note with the scrambled letters are displayed. Unscramble the letters to make the word “white”:

Select the ivory room on the resort map.

 

Chapter 6 – Jasmine DANGER!

Complete the tutorial on the facial minigame to complete the first facial. You will then be asked to complete the remaining four facials.

Facial 2:

1: Apply the brown mud.

2: Put a kiwi on both eyes.

3: Apply the yellow mud.

Remove the kiwi to complete the facial.

 

Facial 3:

1: Apply the yellow mud.

2: Put the lemon on the mouth.

3: Wear the side mask.

4: Apply the green mud.

Remove the side mask and the lemon to complete the facial.

 

Facial 4:

1: Put the leaf on the nose.

2: Apply the green mud.

3: Wear the lower mask.

4: Apply the blue mud.

5: Put a small dot of red lotion on both sides of the face.

Remove the lower mask and the leaf to complete the facial.

 

Facial 5:

1: Apply the brown mud.

2: Put a kiwi on the right eye.

3: Apply the yellow mud.

4: Wear the side mask.

5: Apply the brown mud.

Remove the side mask and the kiwi to complete the facial.

 

Select the location of the bomb:

Select the panel on the pod to see the steps required to open the pod. Eight hidden objects are added:

Pull the cabinet to find a hose. Pair the hose with the faucet. Pair the other end of the hose with the water slot on the pod. Turn the wheel on the pod to drain the water. Turn the tap above the sink to fill the pod.Press the button on the wall near the plant to open a panel in the waterfall containing a bag of salt. Pair the salt with the salt slot on the pod. Look at the bulb slot at the back of the pod. One hidden item should still be remaining:

Turn the UV bulb to take it. Pair the UV bulb with the bulb slot on the pod. Twist the latch at the top of the panel twice to open the panel. Examine the panel to see the emergency override controls. This time, there are green squares so you will have to avoid these in order to connect the pathway. Connect the pathway to deactivate the bomb:

After disarming the bomb, Jasmine Ivy will enter the room. Select “threatening” to the response about the note. Select the guest suite on the map to complete the chapter.

 

Chapter 7 – Jasmine Help

The three hidden objects are shown below:

Look at the panel at the bottom of the pillar. The aim is to place each disc on the correct numbered slot. The numbers are clues to which disc should go on them. For example, a unicorn has one horn so would go on the 1 slot, a decade has ten years so would go on the 10 slot, and so on. The correct positions for the discs are shown below:

A tube at the base of the pillar will open after the disc puzzle has been solved. Look at the tube and press the red button to reveal Jasmine’s cell phone. Take Jasmine’s cell phone. Look at the phone to see the passwords to the safe and the computer. Pair the phone with the laptop to see an e-mail from Jasmine’s mother. Exit the view of the e-mail. Pull the picture to see a safe. Pair the phone with the safe to open it. Look at the safe to see a collection of threats from the bomber.

 

Chapter 8 – Suspects

Select the following responses:

1. “has been getting threats”

2. “keep her from getting covered with goo”

3. “was a dud”.

Mr. Bleski says that Helfdan has gone on his daily walk and suggests that Nancy should check out his laboratory. Select the laboratory on the map to complete the chapter.

 

Chapter 9 – Cosmetological Caper

The six hidden objects are shown below:

Pair the monkey cage with the lunchbox to open the lunchbox. Look at the lunchbox to see a note from Helfdan’s mother: It mentions that after the test tubes have been placed in their correct places, the fourth one holds the key. Look at the test tubes and then place them in the correct order:

After placing the test tubes in the correct order, Nancy will say that she now needs to find the key. Take the key in the fourth test tube from the left. Three more hidden objects are added:

Pair the Bunsen burner with the hose. Pair the test tube with the bunsen burner to get the key. Pair the key with the drawer. Take the letter and then look at it in the inventory to view a list of instructions to create compound X. Six more hidden objects are added:

Shake the jacket to find a faucet valve. Pair the faucet valve with the red fluid tap. Pair the empty flask with the red fluid tap. Pair the gray powder with the scale. Pair the 5 ounces of gray powder on the scale with the flask of red fluid. Pair the 500ml cylinder with the blue fluid tap. Pair the 500ml cylinder of blue fluid with the flask. Pair the 1000ml cylinder with the purple fluid tap. Pair the 1000ml cylinder of purple fluid with the flask. Pair the flask with the petri dish to see the molecule minigame. This is the same minigame that was played in chapter 5, where three different molecules have to be created by rotating the cells so that three of the same colours face each other in the red circles. Create the three molecules to complete the chapter.

 

Chapter 10 – Belly of the Beast

Select the furnace room on the map to see that the rats have escaped from their cages:

In this bonus round, hold the left mouse button down on a rat to pick it up, move the mouse cursor over the cage and then release the left mouse button to drop the rat. After completing the bonus round, select the green box at the side of the couch to find Mr. Mingles. Joanna Brown will enter the room. Select the following responses for Joanna:

1. “the janitor”

2. “‘construction accidents?'”

Nancy returns to the reception area. Talk to Cassidy to play the letter grid minigame. Two new icons are available here: The plane icon on a tile means it can be swapped with another tile anywhere on the grid, and the padlock icon means that the tiles can’t be swapped, but can be removed if it is matched with the correct letter tile. Complete the letter minigame to see the note. Unscramble the letters to make the word “scissors”:

Select the salon on the map to complete the chapter.

 

Chapter 11 – Salon Horror

Nancy enters the salon just in time to see a cockroach bomb explode. This is similar to the rat bonus round in the previous chapter. Select a roach by holding the left mouse button down on it, move the cursor to the yellow biohazard barrel and then release the left mouse button to drop the roach:

 

Chapter 12 – Nicking Off The Top

Nancy returns to the office. Look at the note on the desk:

Three hidden objects are added:

Pair the eyeball from the picture with the slot on top of the cabinet. Lift the corner of the carpet to find another eyeball. Pair the second eyeball with the slot to see a note appear below the face. Take the note to read it. The first page of the note gives details about an animal race puzzle, and the second page gives information on a drawer puzzle. Exit the view of the note. Look at the four drawers at the right side of the cabinet to see pictures of five animals along with a note describing what each animal did in the race. The aim is to place the animals in the correct order, starting the fastest animal on the far left and the slowest animal on the far right. The correct order is shown below:

Next, examine the nine drawers near the top-left section of the cabinet. Refer to the second page of the note to see that each row and column must have one planetary symbol, one animal, one fruit and three different colours. The correct layout is shown below:

After solving both puzzles, a drawer will open at the bottom of the cabinet. Examine the invoice in the open drawer to complete the chapter.

 

Chapter 13 – Furnace Room

Select the furnace room on the map. Select the bomb location:

Three hidden objects are added:

Pair the broom with the crank. Lift the panel to reveal the crank controls. Pair the crank on the recliner with the crank controls. Turn the crank to turn off the furnace. Pull the door of the furnace to see the panel. Select the latch on the panel twice to open it. Examine the panel to see the emergency override controls. Connect the pathway to deactivate the bomb:

Twelve hidden objects are added:

Pair the handle in the bucket with the screwdriver in the bin. Pair the complete screwdriver in the inventory with the screw on the boiler to see a key drop out. Pair the key with the left lock on the chest. Look at the book on top of the rat cage to see rat treats. Pair the rat treats with the rat and it will drop an ingot from its cage. Lift the drain and take the crucible. Pair the ingot with the crucible. Pair the ingot in crucible with the kiln to melt the metal. Lift the recliner lever to see a mould for a key.

Pair the melted ingot in crucible with the mold for a key. Pair the towel on top of the rat cage with the melted metal in crucible. Pair the hot key with the bucket of water to cool it. Pair the key with the right lock to open the chest. Look at the notes in the chest. Select the left note to read it. Exit the view of the note and then select the guest suite on the map to complete the chapter.

 

Chapter 14 – Ivy’s League

The two hidden objects are shown below:

Examine the laptop to see that the password to Jasmine’s computer has been changed. Examine the list. The aim now is to find eight pieces of paper that are scattered around the room. Six pieces of paper are shown below:

Examine the fruit bowl and take the piece of paper. Take the piece of paper from the crack between the cushions of the couch. Examine the newspaper and take the piece of paper. Pull the drawer of the newspaper desk and take the piece of paper. Take the piece of paper on the floor below the computer desk. Take the piece of paper below the bed.

Pull the door to Jasmine’s bathroom. Two hidden objects are added:

Shake the cover and take the picture part. Lift the drain to see the final picture part. Pair the tongs with the drain. Pair the tape dispenser in the suitcase with the picture parts. Place the picture parts in the correct positions:

Exit the picture view. Pair the completed picture with the phone to hear ringing. Select the cabinet at the bottom of the bed to identify where the ringing is coming from. Exit the cabinet view. Two hidden objects are added:

Pull the door to see the remote control on the table outside. Pair the batteries in the suitcase with the remote control. Press the button on the remote control to open the TV cabinet. Take the phone on the top of the TV. Pair the phone with the laptop. When Jasmine enters the room, select the following responses:

1. “rats”

2. “underwent plastic surgery”

3. “your sister?”

 

Chapter 15 – Missing Cassidy Jones

Nancy will now be asked to take care of the incoming calls on the phones:

Start by selecting one of the calls at the left side of the screen to hear what the person wants, and then match it with the appropriate location on the right. Calls waiting start off green, then become yellow after a while and then red. If the call is not answered when it is on red or is put through to the incorrect location, the lost calls counter will be increased. If five calls are lost, the minigame will have to be restarted. The aim is to transfer 20 calls correctly. The correct locations to transfer the call to are shown below:


Guest suite

Aquarium specialist

Most famous resident

Ms. Ivy

 

R&D Laboratory

Beauty products

Bill’s Biochemicals

Head biochemist

Head of research

Helfdan

Mr. Hegalson

 

Jungle room

Beautiful foliage

Exotic bath

Mud bath

Wizard Window Washing

 

Manager’s office

Complaint about bill

Krolmeister Insurance

Mr. Bleski

Nicholas

Request to speak to the boss

Whoever runs the place

 

Salon

Hair appointments

Manicure

Repairing stained glass

 

Ivory room

Aquarium massage

Laser treatments

High tech treatments

Sensory deprivation chamber

 

Zen zone

Meditation

New age therapy

Spiritual health consultations

 

Waste room

Biowaste

Frankie’s Medical Waste Company

Medical waste

 

Furnace room

Boiler inspection

Rats

Small animal clinic

Water heater

 

After transferring the twenty calls correctly, look at the magazine near the fish bowl. Look at the note on the reception desk. Two hidden objects are added:

Pull the drawer at the right side of the room. Look at the fountain controls in the drawer and press the button to turn off the fountain. Three hidden objects are added:

Pair the pencil in the pencil holder on the desk with the drawer. Pair the pencil holder with the stones by the fountain to reveal the pump. Three hidden objects are added:

Pair the hook with the harp string to attach the string to the hook. Pair the hook with the pump to take the key. Pair the key with the locked drawer. Look at the piece of paper in the drawer. When Cassidy returns, select the following responses:

1. “a piece of your magazine wedged in the last bomb?”

2. “practically declares war on the wealthy”

 

Chapter 16 – Little Blue Doggie

Move the mouse cursor over the bubbles to pop them until the the dog is revealed. Select the dog and three times and Nick will enter the room:

Keep selecting the dog when he is revealed behind the bubbles until you catch him. Select the following responses when Nick enters the room:

1. “Swallowed an explosive compound”

2. “Compound X”

 

Chapter 17 – Gossip Detective

Take the task list on the door and then look at it in the inventory. Exit the view of the task list to start the facial minigame. The following five facials should be created:

 

Facial 1:

1: Apply the blue mud.

2: Put a kiwi on the right eye.

3: Apply the green mud.

4: Wear the side mask.

5: Apply the brown mud.

Remove the side mask and kiwi to complete the facial.


Facial 2:

1: Apply the green mud.

2: Put a kiwi on the left eye.

3: Apply the yellow mud.

4: Put the lemon on the mouth.

5: Apply the brown mud.

6: Wear the lower mask.

7: Apply the blue mud.

Remove the fruit and mask to complete the facial.

 

Facial 3:

1: Put the leaf on the nose.

2: Apply the yellow mud.

3: Remove the leaf.

4: Put the lemon on the mouth.

5: Wear the side mask.

6: Put a kiwi on the left eye.

7: Apply the blue mud.

Remove the fruit and mask to complete the facial.

 

Facial 4:

1: Apply the blue mud.

2: Put the lemon on the mouth.

3: Apply the brown mud.

4: Put a kiwi on the right eye.

5: Apply the green mud.

6: Put a kiwi on the left eye.

7: Wear the lower mask.

8: Apply the blue mud.

9: Put a small dot of red lotion on the left side.

10: Put a big dot of red lotion on the right side.

Remove the fruit and mask to complete the facial.

 

Facial 5:

1: Wear the side mask.

2: Apply the blue mud.

3: Remove the side mask.

4: Put the lemon on the mouth.

5: Apply the yellow mud.

6: Wear the side mask.

7: Apply the green mud.

8: Remove the side mask.

9: Wear the lower mask.

10: Apply the brown mud.

Remove the mask and fruit to complete the facial.

 

Look at the task list in the inventory to see that the vacuum needs to be fixed next. Pull the door to open it. Take the note above the red button. Eight hidden objects are added:

Pair the hook with the skylight: The grates open and hair spills out. Pair the three piles of hair on the trash can. Select the pieces of paper in the three grates to add them to the inventory. Pair the pieces of paper with the combination lock:

There are three coloured buttons and three sets of coloured numbers on the pieces of paper. The aim is to press the buttons in the order and colour that they are shown on the pieces of paper. For example, the number 1 is green so the green button would be pressed first. The number 2 is green, so the green button would be pressed again. The number 3 is purple, so the purple button would be pressed next, and so on. The correct order to press the buttons green, green, purple, green, purple, blue, blue, purple and blue.

After entering the correct combination, a panel will open below the red button. Look at the panel to see that a screw is stuck in the space. Exit the view of the screw. Pair the screw with the tweezers on the table to remove it. Pair the pieces in the panel with the nail glue on the table. Pair the screw below the red button with the nail file on the table. Press the red button: Two of the people in the salon will start talking about a ticking sound they heard in the zen zone. Select the zen zone on the map to complete the chapter.

 

Chapter 18 – Ticking Away

Val asks Nancy to give her a facial. The following four facials should be created:

 

Facial 1:

1: Apply the yellow mud.

2: Put the leaf on the nose.

3: Apply the blue mud.

4: Put the lemon on the mouth.

5: Put a kiwi on the left eye.

6: Apply the green mud.

7: Put a kiwi on the right eye.

8: Apply the brown mud.

Remove the fruit and mask to complete the facial.

 

Facial 2:

1: Apply the yellow mud.

2: Wear the side mask.

3: Apply the blue mud.

4: Remove the side mask.

5: Put the lemon on the mouth.

6: Apply the brown mud.

7: Put a kiwi on the right eye.

8: Apply the green mud.

9: Wear the side mask.

10: Wear the lower mask.

11: Apply the brown mud.

Remove the fruit and mask to complete the facial.

 

Facial 3:

1: Apply the yellow mud.

2: Put a kiwi on the left eye.

3: Put the leaf on the nose.

4: Apply the brown mud.

5: Put a kiwi on the right eye.

6: Put the lemon on the mouth.

7: Apply the green mud.

8: Remove the leaf.

9: Remove the lemon.

10: Wear the side mask.

11: Apply the blue mud.

12: Remove the side mask.

13: Put the lemon on the mouth.

14: Put the leaf on the nose.

15: Wear the side mask.

16: Apply the green mud.

Remove the fruit and mask to complete the facial.

 

Facial 4:

1: Put the leaf on the nose.

2: Apply the green mud.

3: Put a kiwi on each eye.

4: Wear the side mask.

5: Apply the brown mud.

6: Remove the side mask.

7: Put the lemon on the mouth.

8: Apply the yellow mud.

9: Wear the lower mask.

10: Apply the blue mud.

11: Remove the leaf.

12: Wear the side mask.

13: Apply the yellow mud.

14: Remove the side mask.

15: Put the leaf on the nose.

16: Apply the blue mud.

17: Put a big dot of red lotion on the right side.

Remove the fruit and mask to complete the facial.

 

After completing the facial minigame, select the location where the bomb is located:

Ten hidden objects are added:

Look at the knobs to see that each one has a different shaped symbol on it. Look at the slots to see that the same symbols are shown. Pair the knobs with the correct slots on the cabinet. Look at the slot on the cabinet to see icons of twelve animals. A description is given that mentions the twelve animals. The aim is to match the two animals that are mentioned in all six lines of the description. For example, the first line refers to a tusky diner’s seatmate that squeaked in anticipation of the meal. The tusky diner would refer to the warthog, while the squeaking animal would refer to the mouse. Pressing both of these icons solves the first line of the puzzle. The solution to the puzzle is shown below:

After solving the animal puzzle, look at the slot in the cabinet. Select the latch on the panel twice to open the panel. Examine the panel to see the emergency override controls. Connect the pathway to deactivate the bomb:

Look at the note from Jasmine in the slot. Select the garden to complete the chapter.

 

Chapter 19 – Garden of Delights

Nancy now has to find four clients that are walking about in the garden maze:

The red arrow at the top-left corner of the screen points out where a client can be found. The number of rescued clients is shown in the white bar at the bottom of the screen. To move around the maze, either hold the left mouse button down and then move the mouse or alternatively use the arrow keys. The aim is to find the clients by following the red arrow and then lead them to one of the rejuvenation stations in the maze. Select the help button at the bottom-right corner of the screen to view a detailed map of the maze.

After taking the four clients to the rejuvenation stations, follow the red arrow to where Cassidy is talking to see a red crescent. Wait for the red crescent to move away and then quickly walk toward Cassidy to hear them talking.

 

Chapter 20 – Reception Ruins

When Mr. Bleski asks where Nancy way, select “eavesdropping on someone in the garden” as the response. Look at the bomber’s tile on the floor near the reception desk. Ten hidden objects are added to the screen:

Pull the drawer to see some fish food. Pair the fish food with the fish. Pair the net with the tile in the fish bowl to take the first tile. Pair the screwdriver with the reception desk tile to take the second tile. Pair the towel with the window tile to take the third tile. Pair the branch with the screen tile to take the fourth tile. Pair the screwdriver with the R behind the reception desk to take the fifth tile. Pair the tiles with the bomber’s tile on the floor near the reception desk. Switch the letters to solve the puzzle:

Pull the recycle bin drawer to open it. Look at the panel and select the latch twice to open it. Examine the panel to see the emergency override controls. Connect the pathway to deactivate the bomb:

Read the notes and then select the laboratory to complete the chapter.

 

Chapter 21 – Mad Scientist

Take the list on the front of the animal cages and then look at it to see the name, human contact, medical problem, solution and special treat for the four animals:

Exit the view of the list. Sixteen hidden objects are added to the screen:



Pair the gray powder with the empty flask. Pair the faucet with the gray powder in the flask to make a gray paste. Pair the gray paste with the cat. Pull the fridge to see an open can of tuna. Pair the tuna with the cat. Take the first piece of paper from the cat cage.

Pair the rolling pin with the aloe vera leaves to make the aloe gel. Pair the aloe gel with Bean the monkey to cure his sunburn. Pair the monkey chow with Bean. Take the second piece of paper from the monkey cage.

Pair the tea in the flask with the Bunsen burner. Pair the hot tea with the ice in the picnic cooler to cool the tea. Pair the flask of cool tea with Iggy the iguana. Shake the jacket to find a loquat. Pair the loquat with Iggy. Take the third piece of paper from the iguana cage.

Pair the petri dish of nuts with Casper the squirrel. Take the fourth piece of paper from the squirrel cage. Look at the four pieces of paper in the inventory. Place the pieces of paper in the correct positions:

Exit the view of the paper to hear Mrs. Montague and Helfdan talking. Select the office on the map to complete the chapter.

 

Chapter 22 – Who Could It Be Now?

Mr. Bleski will asks who the culprit is. The response that you give will effect the next few chapters and the ending. To continue following the walkthrough as it is written below, select “you” as the first response and then “I still think it’s you” as the second response.

 

Chapter 23 – Suspicious Suspect

Nancy enters the zen room. Look at the note leaning against the wall. Eight hidden objects are added to the area:



Examine the note in the inventory to see that the line “touch colours in the sky” is shown in different colours. Select the red light, yellow light, black light, green light and white light to see marbles drop down. Pair the rake with the sand. Look at the sand to add all of the marbles to the inventory. Pair the marbles with the carving to see a puzzle. Twenty hidden objects are added:

The aim here is to place three of the icons around the outside of the picture onto the elements shown in the picture. The note gives clues as to which icons should be placed onto the elements. The solution is shown below:

Wood: East, Green, Eye

Metal: West, White, Nose

Water: North, Black, Ear

Fire: South, Red, Mouth

Earth: Center, Yellow, Hand

The sand will drain away after the puzzle has been completed. Look at the hole to read a letter to Nick from the board of directors at the Redondo.

Nancy returns to the reception area. Look at the note to start the alphabet grid minigame. Two more icons are added to the minigame. The foot icon gives a free swap so that a tile can be moved once without having to make a match. The starburst icon gives a clean slate powerup when it has been matched, which removes all bombs and locks from the grid. Complete the minigame to see the next scrambled note from the bomber. Unscramble the letters to make the word “actress”:

Select the guest suite on the map to complete the chapter.

 

Chapter 24 – Stop the Bomb

Select the location of the bomb:

Select the latch on the panel twice to open it. Examine the panel to see the emergency override controls. This time, the green squares have fixed pathways which can be used to connect the pathways in the black squares. Connect the pathway to deactivate the bomb:

Seven hidden objects are shown:

Pair the crystal leaf with the leaf impression to see half a key. Pair the crystal flower with the flower impression to see the other half of a key. Pair the one half of the key with the other half of the key. Pull the cabinet door to open it. Look at the manual in the cabinet to read about Yorick the octopus. Four hidden objects are added:

Pair the container with the bowl to empty the candy out. Pull the fridge to open it. Pair the crab from the fridge with the empty container. Pull the panel to reveal the controls for the aquarium. Press the button on the controls to open Yorick’s tank. Pair the crab in the container with Yorick. Take the key from the top of the tank. Pair the key from the tank with the suitcase. Pair the gold key with the suitcase to open the diary. Exit the diary view to complete the chapter.

 

Chapter 25 – Mingling in the Garden

The red arrow will always point in the direction of Mr. Mingles. Follow Mr. Mingles through the garden maze until he buries a part of the evidence under the path. Approach the mound of dirt to recover the piece of evidence. Collect the other four pieces of evidence in the same way. After finding the five pieces of evidence, put them in the correct positions on the board:

Cassidy contacts Nancy and tells her that Mr. Mingles is in the ivory room.

 

Chapter 26 – Mingles Mix

Nancy enters the ivory room just in time to see Mr. Mingles disappear into the pneumatic tube. Take the book in the pocket at the back of the chair. Look at the note below the pneumatic tube. Seven hidden objects are added:

Read the note on the wall to see the button. Pull the microwave to open it. Pair the clean probe tool from the microwave with the button. Press the button to unlock the door below the chair. Pull the door below the chair to open it. Press the green button to make devices appear around the chair. Pair the fish named “Sh!” with the monitor, the fish named “Ark” with the monitor and then the fish named “Bait” with the monitor. Pair the lotion on the top-right shelf with the two joints.

Press the imaging mode button on the monitor. Press the laser mode button on the monitor and it will create a hatch in the floor. Pair the tool from the microwave with the hatch on the floor. Pair the glue with the broken switch in the hatch. Pull the switch in the hatch and Mr. Mingles will reappear from the tube. Look at the letter from Mrs. Montague on the floor. Exit the view of the letter to return to the reception area.

Look at the note to start the alphabet grid minigame. This time, bomb tiles are introduced. The bomb counter on these tiles decreases each time a pair of tiles are matched. To get rid of the bomb, match the tile with the bomb on it to another letter. If the bomb goes off, the tiles surrounding the bomb tile will become locked. Complete the minigame to see the next scrambled note from the bomber. Unscramble the letters to make the word “discard”:

Select the waste room to complete the chapter.

 

Chapter 27 – Da Bomb

Select the location of the bomb:

Select the latch on the panel twice to open it. Examine the panel to see the emergency override controls. Connect the pathway to deactivate the bomb:

Six hidden objects are added:

Pair the lever with the panel below the monitor. Look at the printer to see that a special kind of ink is required. Pull the dryer door. Pair the towels in the basket with the dryer. Press the button to start the dryer. Pair the numbers on the dryer door on the password on the screen at the right side of the monitor. Look at the screen. Press the green button to open the autoclave and send twelve pieces of papers flying around the room. Nine pieces of paper can be picked up straight away, while the other three pieces of paper require puzzles to be solved before they can be picked up. The nine pieces of paper that can be picked up straight away are shown below:

Select the piece of paper on the light at the top of the screen to add five hidden objects to the area:

Shake the jacket and take the piece of paper that drops out. Pair the bent pipe with the nozzle of the gas cylinder. Turn the wheel on the gas cylinder and take the piece of paper that drops down from the light. Press the button on the elevator and take the piece of paper inside. Pair the pieces of paper with the cart. Press the red button at the right side of the monitor to start the autoclave. Look at the cart. Place the pieces of paper in the correct positions on the tile:

Enter the following responses to Joanna to complete the chapter:

1. “Writer”

2. “‘Mid-Break at Waverly?'”

 

Chapter 28 – Safe Doggy

Nancy returns to the reception area. Lift the door at the right side of the recycle bin to find Mr. Mingles. Look at the safe to see the computer filename. Look at the computer monitor and select SafeStuf.exe to see numbers on a dial with card symbols above them. The spade has room for one digit, the diamond has room for two digits, the club has room for three digits and the heart has room for four digits. The aim is to find objects in the room that give clues to what numbers should be used. Back away from the monitor. Four hidden objects have been added to the screen:

Pull the drawer to see the fish food. Look at the fish food container to see the words “Fortify your fish”. The letters “For” are underlined on the container, and as “for” sounds the same as “four”, the first number on the dial will be 4.

Look at the calendar to see that Mary’s birthday on March the sixth has been circled. March is the third month and her birthday is on the sixth day, so the second set of numbers on the dial will be 36.

Lift the stool near the harp to see sheet music. Look at the sheet music to see the title “1, 2, 3, To A Better Me”. The word “to” sounds the same as “two”, so the third set of digits on the dial will be 1232.

Lift the harmonica display case and look at the harmonica: The words “Too cool to play forever!” are shown. “Too” and “to” sound the same as the number “two” and the first syllable of the word “forever” sounds the same as “four”, so the fourth set of digits on the dial will be 224. Now we have all the clues we need to solve the puzzle, look at the monitor and enter the following numbers.

Next, press the submit button below each set of numbers to open the safe. Take Mr. Mingles to complete the chapter.

 

Chapter 29 – Tunnels of Danger

All of the characters now meet at the reception area. Select the following responses:

1. “Spinal manipulation”

2. “Has been talking to Mrs. Montague about funding?”

3. “Date guests?”

4. “Her brother”

Select the location of the bomb:

Look at the map on the floor. Select the map to unfold it and Nancy will say that going through the garden may be the safest option to the emergency shelter. Look at the stone pig at the bottom-left corner of the screen to see a clue. Select the garden on the map to complete the chapter.

 

Chapter 30 – Secret Garden

The aim now is to place an item with all of the twelve statues in the garden, starting with the stone pig. Each statue receives a different item. Look at the item you are currently carrying in the inventory to see a clue. For example, the clue on the stone pig is “He wrote about Charybdis’s whirlpool”, and then find the statue that matches this clue to pair the pig with. After pairing an item with a statue, a coin is found and a new item is received.

The item clue and statue that the item should be paired with is shown below:

“He wrote about Charybdis’s whirlpool”:

“The teacher is influential”:

“The first lyre was made of a shell”:

“Chasing after the laurel tree”:

“Playing among the waves”:

“Creates things of metal”:

“A burning desire for knowledge”:

“He wrote of animals and morals”:

“She is a pillar of wisdom”:

“Nurturing huntress”:

“Waiting for an eclipse”:

“Alexandria’s library mathematician”:

After pairing the twelve items with the statues, Nancy enters the bomb lair.

 

Chapter 31 – Bomb Lair

The twelve coins that were found in the garden are displayed at the side of the screen. The dials are rotated by selecting the left or right arrow in the middle of the dial. Coins are placed into the blank slot at the bottom of the dial. Select the journal to see clues on the twelve characters that are mentioned on the coins. The character on the coin should represent the image displayed below the dial. Line up the coins with the following images:

 Resorting to Danger

Nancy enters the bombers hideout. Eight hidden items are shown:

Pair the cord with the cord. Pair the soldering iron with the cord. Look at the blank pieces of paper above the right desk. Exit the view of the pieces of paper. Turn the crank. Look at the vent. Pair the cutters on the right desk with the wire on the right desk. Pair the piece of wire on the right desk with the celetape on the left desk. Pair the cord with the vent to take the metal shard. Pair the metal shard with the phonograph. Turn the crank on the phonograph to open the cabinet. Pair the bulb in the cabinet with the bulb above the right desk. Look at the sticky notes. Put the notes in the following order:

Pair the sticky notes with the lock to open the chest. Look in the chest to see a blank journal. Pair the blank journal with the lens above the right desk to read the journal.

 

Chapter 32 – The Mad Bomber

When Nick enters the room, select “embezzle money from the Redondo” as the response. Deactivate the bomb by connecting the pathway to complete the game: