The scroll begins to unravel
Quite frankly, Mojang could probably pack up their bags right now and remain incredibly successful off their first (and only) game: Minecraft. The game, which has spawned millions of sales, constant updates, and even a convention in its own name, has become an indie-turned-corporate phenomenon. So much so, that most of us forget that Mojang has been developing several other titles for multiple years, now.
Scrolls, Mojang’s card and hex-based RPG, is one of those such titles. The game, which has been in development (alongside a legal battle with Bethesda) for over a year, has finally hit its first closed alpha state. Just like Minecraft, Scrolls is set to be open for an exclusive group of players, followed by a larger open beta where gamers can get the game early at a reduced price, and finally followed (hopefully not after multiple years!) by a full release.
Unlike most collectable card games, Scrolls aims to bombard the player with fantastic assets exclusive to a digital platform, such as auction houses, single-player campaigns, and plenty of tournaments and ranked matches. We’ve said it before and will say it again: the digital space is a fantastic place for card games, and we’re happy to see more developers taking a crack at this concept.
The gameplay itself looks like what you’d get if you melded Magic the Gathering with Plants vs. Zombies. Your goal is to destroy five idols at the end of your opponent’s field, all while defending your own. As you build and deploy card from your hand, you’ll summon creatures and spells into a hex-filled field. As you venture through the game, you’ll collect more and more powerful cards (scrolls) in order to deploy a more cunning strategy.
If there’s anything we can say about Mojang, it’s that they’ve proven themselves to be incredible community managers with an excellent open development process. With the Scrolls open beta soon upon us, we can’t wait to see what they can do with their sophomore release.