Game Introduction – Puppet Show: Return to Joyville

Welcome to the Puppet Show: Return to Joyville walkthrough on Gamezebo. Puppet Show: Return to Joyville is a hidden object/adventure game created by ERS Game Studios. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Puppet Show: Return to Joyville.

How to Use this Walkthrough (Please Read)

  • This walkthrough is meant to be used as a guide to assist in solving mini-puzzles and acquiring all items in order to complete the game. You may explore locations in the order you wish, this walkthrough is written to take the most direct route to the game’s finish.
  • Inventory objects will be written in bold. The walkthrough will state, “Use the inventory item on the blah blah,” because it assumes you have the item. If you don’t have the item, on your keyboard, press CTRL+F (at the same time). In the text box, type the name of the item you are looking for and press ENTER. This will scan this page for the appearance of that word.

Gameplay and Tips

  • This is a hidden object adventure game. You will move from location to location solving hidden object hunts, mini-puzzles and picking up items to use in order to proceed in the game.
  • There are three difficulty settings. At any time during the game, you can change the difficulty setting (from Menu > Options).
  • Casual mode has a quicker filling Skip and Hint meter, plus active areas are indicated by sparkles. Only Casual mode has a tutorial.
  • Advanced mode has a longer filling Hint and Skip meters and active areas are not indicated by sparkles.
  • Hard mode has an even longer filling Hint and Skip meters, active areas are not indicated by sparkles and there are no black bar tips.
  • Move your cursor over every aspect of a scene, especially if you are playing in Advanced or Hard mode. It’s the only way to find everything.
  • The Menu button at the bottom left of the screen will bring you back to the main screen.
  • Items collected throughout the game go into your inventory, located from the Tools button at the bottom left of the screen.
  • Closing a window – To close the zoom-in windows, click anywhere outside of the window. Tip: If you can zoom in on the area again, you likely haven’t found everything you needed to find (unless there’s an article to read).
  • Journal – Your journal is located at the bottom right of the screen, beside the Hint button. It records the story’s progress and can contain clues to solve puzzles.
  • Mini-puzzles can be skipped once the Skip button fills. Click on Help below the puzzle for instructions on how to solve the puzzle.
  • Hint system – Hints are available in the bottom right of the screen.
  • Hints used in the hidden object scenes will point out an object to be found.
  • Hints used during the adventure mode will point out something to do in that room or will tell you there’s nothing further to do in that scene.
  • Hidden object hunts provide either a list of items to find. Click on items in the scene to cross them off the list. Items listed in orangey-red require an action to be found. Once you have found all the hidden objects, an item is added to your inventory.
  • Hidden object scenes are different each time you play. Hidden objects screenshots will only highlight (yellow circles) the items added to your inventory and actions (white circles) needed to find items.

Chapter One – The Town

  • From the main screen, click Play. Enter your name and select your difficulty setting. Watch the intro video. If you are playing Casual mode, click Yes to play the tutorial.
  • Click on the woman in front of the gate. Watch the video. Click through the dialogue. Take the newspaper she offers. Read the article. Click anywhere outside the window to close it.

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  • Click on the bench. Take the cork. Note the missing poster. Click anywhere outside the window to close it.
  • Click on the tuba player. Plug the tube with the cork. Walk through the gate.

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  • Click on the window. Take the latch knob.
  • Move forward.

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  • Click on the suitcase. Take the razor. Click on the closed door on the porch (door on the right). Add the latch knob to the door, then pull it to the right to open the door.
    • Click on the newly opened door to start a hidden object hunt.

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  • Find all the objects. Open the bag to get the bowling ball. Move the x-ray to the window to get the x-ray. Once you have found all the items, a tennis ball is added to your inventory.
  • Enter the house (left door).
  • Talk to the master. Give him the newspaper. Click through the dialogue.
  • Click on the desk.

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  • Take the telescope. Click on the envelopes and read the note. Click anywhere outside the window to close it. Click down.

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  • Click on the umbrella stand. Take the cane and the elastic band.
  • Click on the logs. Move the log and take the glove.
  • Use the glove to open the door to the store. Look in the stove. Move the papers and take the doll. Click anywhere outside the window to close it.
  • Click on the desk on the left to start a hidden object hunt. This is a staggered hidden object hunt. You must find things in a certain order, then add them to the correct place to trigger an action.

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  • Open the chest (1) and take the arrow, then put it on the table (2). Take the crescent moon (3) and put it in the inset (4), then take the feather dropped by the owl. Put the feather on the table (2). Take the completed arrow and put it in the bow (5).

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  • Open left door (1) and take the broomstick. Add the broomstick to the broom (2), then use the completed broom to brush away the cobwebs (3) to take the mannequin top. Add the mannequin top to the body (4), then take the key. Use the key to unlock the right door (5), take the tile. Click on the frame (6) and add the tile. A mini-puzzle starts. Swap adjacent tiles to complete the image (solution below). Take the fader that appears on the table (7, doll will move).

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  • A fader is added to your inventory. Leave the house.

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  • Click on the bike. Put the elastic band on the handlebar and add the ball. Click on the ball.
  • Climb the rope ladder.

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  • Click on the doll hanging on the wall. Remove the doll using the razor. Take the doll.
  • Click on the drawing on the wall. Take note of the horses’ finishing positions. Click anywhere outside the window to close it.
  • Click on the tripod. Take the doll. Add the telescope to the stand. Watch the cutscene.
  • Click on the chest on the table. Add the three dolls (anywhere). A mini-puzzle starts. Place the dolls in their appropriate slot (three per quarter). Match the patterns on the dresses to the pattern on the board. Click and drag a doll to a slot. If it is placed on the correct slot, it lights up and there’s a bing noise.
  • Solution:

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  • Take the rider. Leave the tree house.

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  • Click on the suitcase. Add the fader to the end of the zipper and add the rider to a lane. A mini-puzzle starts. Arrange the horses so when the race starts, they finish in the position indicated on the suitcase (and in the drawing in the tree house). The blue rider must finish first, green second and red third. Click on the fader to start the race. Click on two riders to swap their positions.
  • To solve the puzzle, have the red rider on top, the blue rider in the middle and the green rider at the bottom.
  • Solution is in the screenshot above.
  • When the suitscase opens, take the helmet.
  • Click on the open door to start a hidden object hunt.

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  • Find all the objects. Move the bag to get the tic-tac-toe board. Click on the puzzle three times, then take the dog. Once you have found all the items, tweezers are added to your inventory.
  • Move down.

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  • Click on the doll. Open the chest panel and use the tweezers to remove the beetle. After the animation, take the jump rope from the doll.
  • Move down, then take the path up the street.

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  • Click on the left doll. Put the helmet on its head. Click on the starter. Take the lever. Add the jump rope to the starter, then pull the handle.
  • Once the cart is gone, enter the house.

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  • Click on the hanging clothes. Move the dresses and take the lever from the red striped jacket’s pocket. Click on the table on the right. Open the drawer and take the picklock. Click on the dress form. Take note of the numbers on the measuring tape: 83562. Click anywhere outside the window to close it.
  • Leave and move forward.

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  • Talk to the master. Click through the dialogue.
  • Click on the round signpost. Take the hammer and matches. Click anywhere outside the window to close it.
  • Click on the door on the left. To open the door, enter the combination you saw on the measuring tape on the dress form – 83562. Left click on a dial to move up a number, right click to move down a number. Once the door opens, enter the room.

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  • Take the chain. Click on the girl. Remove the tape from her mouth. Click anywhere outside the window to close it.
  • Leave and move forward.

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  • Click on the small lamppost. Use the picklock to remove the padlock, then take the ladder.
    • Click on the stalls to start a hidden object hunt.

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  • Find all the objects. Use the knife to get XII. Click on the shotgun to take the bullet. Once you have found all the items, scissors are added to your inventory.
  • Move towards the theatre (large building), then click on the door.

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  • Click on the guard on the right. Use the scissors to cut away the leather straps. Click on the chest panel. A mini-puzzle starts. Use the arrows to push the coloured gears onto their matching coloured disc. Once a coloured gear lands on its matching disc, the coils on the disc release. The coloured gear does not have to stay on the disc. Release the coils on the three discs.
  • As there’s no reset button, a step-by-step solution is not helpful as you have likely already moved gears before consulting this walkthrough.
  • Once you are finished, take the right guard’s sword. Move down.

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  • Click on the window at ground level. Use the sword to cut away the leaves. Use the hammer to smash the window (three clicks), then open the window and climb down into the basement.

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  • Click on the large doll. Open its head panel and take the carabiner that falls out. Click on the door. Attach the chain. Click on the floor where the two chains meet (star highlight). Attach them with the carabiner. Click on the wheel. Add the lever, then pull it.
  • Click on the newly opened door.

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  • Use the cane to pull the sack closer. Open the sack and take the fingers.
  • Move down two scenes.
    • Click on the stalls to start a hidden object hunt.

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  • Find all the objects. Click on the crowbar to remove the barrel lid to get the balls. Click on the four fish to lower them and get the sun. Once you have found all the items, a jester is added to your inventory.
  • Move down.

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  • Put the ladder against the left wall (click on the lantern to place it). Click on the lamp. Open the lamp’s door and light the candle with the matches. Take the lamp.
  • Move down and enter the door to the house.

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  • Click on the doll. Add the fingers. Once the sewing stops, click on the cloth on the floor. Read the note, then click anywhere outside the window to close it. Click on the sewing machine. Remove the panel and take the dowel.
  • Leave the house, move forward, then go through the door on the left.

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  • Click on the chain attached to the girl’s foot. Put the dowel in the slot, then use the hammer to drive it through. Click through the dialogue. Take the master key.
  • Leave and move forward.

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  • Click on the stall labelled “water.” Add the handle to the syphon, then take the soda syphon. Move towards the guards in front of the theatre door.
  • Click on the keyhole. Add the master key and click to turn until the door opens, then enter the theatre.

Chapter Two – The Theatre

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  • Click on the mauled puppet. Take the spring pin. Read the note the puppet is holding. Click anywhere outside the window to close it.
  • Click on the door on the far left.
  • Replace the missing spring pin. A mini-puzzle starts. Each lettered button represents a number. Determine the number each button represents using the formula written below the button. Once you’ve determine the number, press the button that many times.
  • Start with A since the number 5 is written below it. Press the A button five times.
  • B=A-3, which is A=5-3 so B=2. Press the B button two times.
  • C=A-B which is C=5=2 so C=3. Press the C button three times
  • D=2xC which is D=2×3 so D=6. Press the D button six times.
  • E=D-A+C which is E=6-5+3 so E=4. Press the E button four times.
  • F=D-E which is F=6-4 so F=2. Press the F button two times.
  • G=F+B+1 which is G=2+2+1 so G=5. The formula looks like it reads F+Bx1 but it’s F+B+1. Press the G button five times.
  • Solution:

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  • Enter the room.

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  • Click on the jester. Pull the lever to stop the contraption. Take the club from its hand. Click on the doll to make it fall. Click anywhere outside the window to close it.
  • Leave and enter the middle door.
  • Use the lamp to see (take the lamp from your inventory and click anywhere on the scene to activate it).

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  • Take the oil can hanging from the ceiling.
  • Click on the chest. Use the club to keep it open. Take the tapestry. Leave the room.

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  • Click on the suit of armour’s helmet. Use the oil can to remove the rust. Open the face visor and take the clasp.
  • Enter the third door from the left.

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  • Click on the left side of the dressing table. Open the note and take the lady. Read the note. Click anywhere outside the window to close it.
    • Move the partition. Click on the clothes to start a hidden object hunt.

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  • Find all the objects. Click on the paintbrush to get the pink water. Open the bag and take the postcard. Once you have found all the items, a carpet beater is added to your inventory.
  • Leave and go back into the first room on the left.

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  • Click on the jester. Add the tapestry to the clothespins and put the carpet beater in the jester’s hand. Click the lever. Take note of the position’s of the characters.
  • Leave and go through the third door from the left.

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  • Click on the chest on the dressing table. Add the jester and the lady. A mini-puzzle starts. Rearrange the characters according to the image on the tapestry. Click on two characters to swap their positions.
  • Solutions:

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  • When the chest opens, take the puzzle core. Leave the room.

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  • Click on the door at the end of the hall. Add the puzzle core to the centre of the keyhole. A mini-puzzle starts. Turn the rings so they fit into each other and turn as a unit. Start with the most inner ring. Click and drag to turn it and stop when it appears to fit its outer ring. Do this until the ring “fits” into the outer ring and they turn as one. Continue moving from the inner rings to the outer rings.
  • Solution:

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  • Go through the newly opened door.

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  • Click through the dialogue.
  • Use the soda syphon to put out the fire.
    • Click on the ticket counter to start a hidden object hunt.

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  • Find all the objects. Take the tea bag from the tea cup. Move the man’s lapel to get the feather. Once you have found all the items, a ruler is added to your inventory.
  • Go through the second door from the far right (under the café sign).

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  • Click on the table and take the bolts. Click on the wall grate. Use the ruler to take the beans.
    • Click on the counter to start a hidden object hunt.

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  • Find all the objects. Open the cupboard and take the matches. Click on the icing to ice the cake layers, then click on the layers to stack them, then take the cake. Once you have found all the items, a knife is added to your inventory.
  • Leave and go through the door on the far left (under the coat check sign).

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  • Click on the broken shelf (above the doll’s head). Take the mahout. Click anywhere outside the window to close it.
  • Click on the bag. Add the clasp and open the bag. Take the bicycle key.
  • Click on the doll. Use the knife to remove the badge.
  • Leave and go through the door on the far right.

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  • Click on the picture on the wall. Take the key. Click anywhere outside the window to close it.
  • Click on the statue. Put the beans in the statue’s hand.
  • Click on the base of the statue. Add the bolts and tighten them with the badge.
  • After the beanstalk appears, enter the second floor door.

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  • Click on the grate. Take the poker. Click anywhere outside the window to close it. Move the curtain, then enter the balcony.

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  • Click on the ledge (by the chair). Take the polygon. Click anywhere outside the window to close it.
    • Click on the seats to start a hidden object hunt.

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  • Find all the objects. Knock over the dominoes to get the double three. Pull the seat down to get the pyramid. Once you have found all the items, a coin is added to your inventory.
  • Leave the balcony.

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  • Click on the monk doll. Add the coin to its box, then take the hand.
  • Move down two scenes.
    • Click on the ticket counter to start a hidden object hunt.

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  • Find all the objects. Unravel the poster to get the poster. Turn the pages of the book to get the wax seal. Once you have found all the items, a hacksaw is added to your inventory.
  • Go through the door on the left (to the coat check).

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  • Click on the broken shelf. Use the hacksaw. Take the board from the counter.
  • Leave the room and go through the second door from the right (into the café).

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  • Click on the armoire. Add the polygon. A mini-puzzle starts. Rearrange the monkeys so all free legs (i.e., not holding a banana) are touching another monkey’s free legs. When you move a monkey to another slot, its legs will move so it is touching all other monkey legs.
  • There are many possible solutions for this puzzle.
  • When you are finished, click on the open cupboard and take the crown.
    • Click on the counter to start a hidden object hunt.

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  • Find all the objects. Put the coin in the cash register slot to get the check. Move the napkin to get the corn. Once you have found all the items, a wheel is added to your inventory.

Chapter Three – The Stage

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  • Click on the large chair. Add the crown to the top of the head. Take the chest key.
  • Move towards the stage.

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  • Talk to Felicia. Click on the debris to start a hidden object hunt.

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  • Find all the objects. Open the drawer to get the opera glasses. Once you have found all the items, eyes are added to your inventory.
  • Go backstage right.

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  • Click on the helium tanks. Add the tank valve and take the balloons.
  • Move down.
    • Click on the thing to start a hidden object hunt.

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  • Find all the objects. Click on the quill to get the signature. Once you have found all the items, a snail is added to your inventory.
  • Go backstage left.

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  • Click on the axeman. Replace his eyes and take the axe he drops. Click on the bottom of the floating set and add the wheel.
  • Move down two scenes and go through the door on the left.

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  • Click on the chest. Open it with the chest key and take the beard.
    • Tear down the wallpaper on the left wall. Click on the boarded up door. Use the axe (three clicks) to break down the door. Click on the broken door to start a hidden object hunt.

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  • Find all the objects. Dip the brush in shoe polish to get the dark shoes. Click on the tie, then take the tie. Use the rag on the bottle to get the Maltese cross. Once you have found all the items, a chain is added to your inventory.
  • Move down, go toward the stage, then go backstage right.

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  • Click on the control panel. Add the chain and pull the lever. Climb the ladder.

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  • Click on the desk. Note the set piece being repaired. Click anywhere outside the window to close it.
    • Click on the junk to start a hidden object hunt.

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  • Find all the objects. Open the stage light take the prawn. Turn over the shoe to get the gum. Once you have found all the items, pins are added to your inventory.
  • Move down two scenes, then go backstage left.

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  • Click on the board the ropes are attached to. Use the bicycle key to loosen the top right rope. You cannot do this until you’ve seen the diagram in the stage manager’s office.
  • When you’ve lowered the set, push it. Go through the newly opened area.

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  • Use the lamp on the scene (take the lamp from your inventory and click anywhere on the scene). Click on the hydrant and take the snail. Click anywhere outside the window to close it.
  • Move down three scenes and go through the door on the left.

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  • Click on the door. Add the pins. A mini-puzzle starts. Pull the pins to unlock the dancers’ hands so the door can open. Pull the third pin from the top twice to unlock the door. Go through the door.

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  • Click on the gramophone and take the mechanism button. Click anywhere outside the window to close it.
    • Click on the space props to start a hidden object hunt.

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  • Find all the objects. Open the portholes on the spaceship to get the spring and cow. Once you have found all the items, honey is added to your inventory.
  • Move forward through the door.

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  • Pull the rope and go through the door.

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  • Click on the diagram above the table. Take note of the water supply location. Click anywhere outside the window to close it.
  • Click on the top shelf and take the monkey jack.
  • Click on the door. Add the two snails. A mini-puzzle starts. Attach the hooks to the springs for each crab leg. The red button on each leg affects that leg and one other leg. Press the red buttons to see which legs they affect. There is no reset button so a step-by-step solution is not possible as you would have likely already pressed buttons before consulting this walkthrough. To solve the puzzle, I connected all the springs on the right side, then I worked on the left side, starting from the bottom and connecting each spring.
    • When you are finished, click on the open door to start a hidden object hunt.

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  • Find all the objects. Click on the fly, wait for it to land on web and turn into a cocoon. Open box to get the devil. Once you have found all the items, a propeller is added to your inventory.
  • Move down.

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  • Click on the fan. Open the fan and add the propeller. Turn the crank to start the fan. Put the honey in front of the bear. Click on the honey and add the balloons. When the bear leaves, click on the chest. A mini-puzzle starts. Guide the hedgehog to the mushroom, then bring the mushroom to its inlay. Press the Start button to start the hedgehog moving. The hedgehog will move in one direction until stopped by a barrier. Use the up and down buttons to rotate the board. The barriers with acorns on them can be moved.
  • There are many possible solutions to this puzzle. The following is one possible solution. Note u=up and d=down. Press Reset and then press the arrows in the following order: Press Start, then press d, d, u, u, u, d, d, d, d. Now move the barriers to match the screenshot below.

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  • Then press d, d, u.
  • Climb down the ladder.

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  • Click on the stairs to start a hidden object hunt.

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  • Find all the objects. Put the ribbon on the doll’s head to get the hair ribbon. Once you have found all the items, a hook is added to your inventory.
  • Go through the door on the right.

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  • Click on the desk and read the entry. Click anywhere outside the window to close it. Click on the junk pile to start a hidden object hunt.

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  • Find all the objects. Open the chessboard drawer to get the queen. Open the lawn mower grate cover to get the cockerel. Once you have found all the items, a penguin head is added to your inventory.
  • Move down two scenes, then move forward.
    • Click on the door to start a hidden object hunt.

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  • Find all the objects. Open the pelican mouth to get the fish. Move the fabric to get the ship and spectacles. Once you have found all the items, a pot is added to your inventory.
  • Move down four scenes, then move toward the stage, go backstage right and climb the ladder.

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  • Click on the large panel. Add the mechanism button. A mini-puzzle starts. Use the arrows (side to side, up and down and rotate) to rearrange the tiles so all matching tiles are in the same column and in the order shown in the diagram on the right. Rearrange the tiles using the centre, circular disc. Move tiles into this and move them from side to side, or rotate the disc to better position the tiles. There is no reset button so a step-by-step instruction is not possible as you’ve likely moved tiles before consulting this walkthrough. Be patient and get used to how to move tiles.
  • The solution looks like the screenshot below:

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  • Once you’ve solved the puzzle, click on the basket on the far right and take the resin.
    • Click on the junk to start a hidden object hunt.

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  • Find all the objects. Open the box and take the necessary items, including the hand crank. Move the jacket to get the mitten. Once you have found all the items, a hand crank is added to your inventory.
  • Move down three scenes, then go through the door on the left, move forward two scenes and climb down the ladder.

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  • Click on the gargoyle. Put the monkey jack behind the crate, then add the hand crank and turn it. Take the record.
  • Move down two scenes.

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  • Click on the gramophone. Add the record. After Humpty Dumpty falls, click on him and take the wrench.
    • Click on the space props to start a hidden object hunt.

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  • Find all the objects. Lift the glass lid and take the pharaoh. Lift the crate lid to get the ball. Once you have found all the items, a snake is added to your inventory.
  • Move forward and climb down the ladder.

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  • Click on the sarcophagus. Add the beard to below the chin and the snake to the top of the head. When the sarcophagus opens, take the bandage.
  • Go through the door on the right.

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  • Click on the stove. Open the door and add the pot, then add the resin. Take the liquid resin.
    • Click on the junk pile to start a hidden object hunt.

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  • Find all the objects. Click on the knife to get the avocado half. Knock the ball into the paint to get the freckles. Once you have found all the items, cutting pliers are added to your inventory.
  • Move down, then go through the left door.

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  • Click on the pipe. Add the bandage, then the liquid resin.
  • Use the hook on the sewer grate. Click on the opening. Click anywhere outside the window to close it.
  • Move down.
    • Click on the stairs to start a hidden object hunt.

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  • Find all the objects. Use the glue on the plate to fix it and get the plate. Once you have found all the items, penguin flippers are added to your inventory.
  • Move down, then move forward.

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  • Click on the table. Add the penguin head to the head and the penguin flippers to the feet. Take the penguin.
  • Move down, then down the ladder, then take the door on the left.

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  • Click on the open grate and add the penguin.
  • Click on the other end of the pipe. Take the lock gear.
  • Click on the panel. Use the wrench to loosen the bolts and remove the panel. A mini-puzzle starts.

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  • Adjust the red and blue levers to get the arrow in the green zone for the three gauges. To control a gauge, flip its switch. The red lever fills tubes, the blue lever empties tubes.
  • To solve the puzzle, for the gauge on the far left, click the right red lever three times, then click the left red lever once.
  • For the middle gauge, click the left red lever three times, then the right red lever five times.
  • For the right gauge, click on the left red lever two times, then the right red lever three times.
  • When you are finished, move down.

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  • Click on the door. Add the lock gear. A mini-puzzle starts. Adjust the dials so the numbers on the dial equal the numbers on the plate they are touching. Use the red button in the middle to swap numbers from the different dials.
  • There are many possible solutions for this puzzle. Below is a screenshot of one possible solution:

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  • Go through the newly opened door.

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  • Click on Ornella. After the cutscene, click on the crates. A mini-puzzle starts. Click on the buttons to remove the panels to gain access to the wires.

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  • Assuming the buttons are labelled A-D, press the buttons in the following order C-C-D-D-A-A-A-B-B-B-B. Once the panels have been removed, use the cutting pliers to cut the three blue wires.
  • Move down four scenes.

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  • Click on the door to start a hidden object hunt.

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  • Find all the objects. Dip the paintbrush on the palette to get the sun. Open the pockets on the shirt and pants of the doll on the right to get the cornflower and coral. Once you have found all the items, a hose is added to your inventory.
  • Move down one scene, then move towards the stage.
  • Click through the dialogue.

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  • Take the button. Move down.

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  • Click on the fire alarm. Open the panel and add the button. Press the button.
  • Move towards the stage.

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  • Free Ornella.
  • Go backstage left, then go right past the set.

 Return to Joyville

  • Click on the hydrant. Add the hose. The hose becomes attached to the cursor. Aim the hose at the fire and hold it until you put the fire out. Put out all the fires.
  • Watch the cutscene.

The end!

Bonus Chapter

  • If you are playing the Collector’s Edition, from the main menu, click Extras, then click Play.
  • Select your difficulty setting.
  • Watch the cutscene.
  • Read the article. Click anywhere outside the window to close it.

 Return to Joyville

  • Click on the door. Take the garden shears. Click anywhere outside the window to close it.
    • Click on the post beside the open gate. Take the lever. Read the note. Click anywhere outside the window to close it.
    • Walk towards the back of the house.

 Return to Joyville

  • Click on the base of the tree. Take the brushwood. Move the leaves off the book and take note of the dolls.
  • Click on the sandbox. Take the stick. Click anywhere outside the window to close it.
  • Move down, then walk up the left path.

 Return to Joyville

  • Click on the panel. Add the lever, then pull it. Click anywhere outside the window to close it. Click on the archway to start a hidden object hunt.

 Return to Joyville

  • Find all the objects. Put the ribbon on the bell to get the gem. Remove the nozzle from the hose and take the screw. Once you have found all the items, a rake part is added to your inventory.

 Return to Joyville

  • Click on the ladder. Take the lighter, put the rake part on the rake handle and take the rake. Use the garden shears to cut away the ivy.
  • Click on the balcony.

 Return to Joyville

  • Take the spool. Click anywhere outside the window to close it.
  • Move down.

 Return to Joyville

  • Click on the hole in the tree. Put the brushwood in the hole, then light it with the lighter. Take the construction set. Put the stick under the sap to get the pitched stick.
  • Move forward to the back of the house.

 Return to Joyville

  • Click on the sandbox. Use the rake on the sand and take the shell lock.

 Return to Joyville

  • Click on the door. Add the shell lock. A mini-puzzle starts. Adjust the dials so the dolls that appear match the dolls you saw in the book. Click on a dial to move it and note which dial it moves. As there is no reset button, a step-by-step solution is not possible for this puzzle as you likely have moved the dials before consulting this walkthrough.
  • The solution will look like the screenshot below:

 Return to Joyville

  • Enter the house.

 Return to Joyville

  • Talk to Felicia. Click through the dialogue.
  • Click on the debris in front of the stove. Take the puppet head. Click anywhere outside the window to close it.
  • Click on the desk. Add the construction set, spool and puppet head. A mini-puzzle starts. Assemble the puppet.

 Return to Joyville

  • The instructions appear on the scroll (1). Press the up and down buttons to see the instructions. Put the arms (2) on the base (match the colours) (3), then add the talons (4), then add the screws (again, match the colours) (5). Put the spool in the hooks (6), then add the puppet head. Click on the lamps (7) so each lamp matches the colour of the wire to which it’s attached.
  • Take the puppet.
  • Move down two scenes, then take the left path and move forward one more scene.

 Return to Joyville

  • Give the puppet to the doll.
  • Move forward.

 Return to Joyville

  • Click on the fountain. Use the pitched stick in the pipe to get the ornamental piece. Click anywhere outside the window to close it.
  • Click on the speaker post. Take the trowel. Click anywhere outside the window to close it.
  • Take the path to the right of the theatre.

 Return to Joyville

  • Click on the oil drum. Take the cutting pliers. Click anywhere outside the window to close it.
  • Move down.

 Return to Joyville

  • Click on the fountain. Use the cutting pliers on the sewer grate. Take the gate piece. Click anywhere outside the window to close it.
  • Move down.

 Return to Joyville

  • Click on the cart. Use the cutting pliers to remove the nails (put your cursor directly over the nail). Take the ornamental piece.
  • Move down and climb the ladder.

 Return to Joyville

  • Use the trowel on the flowerbox to get the lock part. Click anywhere outside the window to close it.
  • Move forward two scenes, then take the path beside the theatre.

 Return to Joyville

  • Click on the gate. Add the gate piece. A mini-puzzle starts. Flip the diamond-shaped pieces to recreate the image on the gate. To rotate a piece, hover your mouse over it. Note the pink line, this indicates which way the piece will flip, sideways or upside down. Hover your mouse over the vertical or horizontal line to adjust it. As there is no reset button, a step-by-step solution is not possible as you have likely moved pieces before consulting this walkthrough.

 Return to Joyville

  • The completed image disappeared before getting a screenshot. The screenshot above shows the puzzle with one last step to complete.
  • Go through the gate.

 Return to Joyville

  • Click on the shack. Take the mug. Click anywhere outside the window to close it.
  • Click on the cart. Take the propeller. Click anywhere outside the window to close it.
  • Move down.

 Return to Joyville

  • Click on the fuel drum. Open the panel and use the mug as a scoop to get a mug of fuel. Click anywhere outside the window to close it.
  • Move down.

 Return to Joyville

  • Click on the vacuum cleaner. Add the propeller, then press the red button to get the lock part. Take the vacuum cleaner.
  • Take the path to the right of the theatre, then go through the gate.

 Return to Joyville

  • Click on the cart. Use the vacuum cleaner. Click on the cart to start a hidden object hunt.

 Return to Joyville

  • Find all the objects. Open the bag to get the frog. Use the garden shears on the grass (left) to get the locomotive. Click on the ladle to get the frog. Open the can to get the rabbit. Once you have found all the items, a cue is added to your inventory.
  • Click on the factory door. Add the two lock parts. A mini-puzzle starts. Position the orange, blue and green lock parts under their matching coloured latch. To rotate the large square of lock parts, click its central orange button. To swap lock parts between squares, click the blue button. To move a lock part within a square, use the blue button to create an empty space beside it. Then click on the coloured lock part and click the directional arrow that appears. You can only move a lock part into an empty slot. Once you have a coloured lock part in a central position, use the arrows to move it to its corresponding latch. It will be removed from the board and you have more empty spaces to work with. There are many possible solutions to this puzzle and no reset button so a step-by-step instruction is not possible.
  • Once the door is open, enter the factory.

 Return to Joyville

  • Click on the control panel at the right. Take the crane lever.
    • Click on the fence. Cut the fence with the cutting pliers. Click on the cut fence to start a hidden object hunt.

 Return to Joyville

  • Find all the objects. Open the stove to get the rooster and umbrella. Put the weight on the hook to get the handle. Once you have found all the items, an electrical lever is added to your inventory.
  • Move down.

 Return to Joyville

  • Click on the control panel. Open the door. Add the electrical lever and pull it up.
  • Click on the shack. Add the crane lever. Press the orange button, then pull the lever down. Click anywhere outside the window to close it.
  • Click on the ladder. Click on the hook to attach it to the ladder.
    • Click on the cart to start a hidden object hunt.

 Return to Joyville

  • Find all the objects. Move the bucket to get the drum. Use the garden shears on the grass on the right to get the frying pan. Use the shovel to dig up the false teeth. Once you have found all the items, a wrench is added to your inventory.
  • Move down two scenes.

 Return to Joyville

  • Click on the speaker pole. Use the pole to get the fridge handle. Click anywhere outside the window to close it.
  • Move forward.

 Return to Joyville

  • Click on the overturned pram. Use the wrench to take the saw disk.
  • Click on the fridge. Add the fridge handle, then open the fridge. Take the ornament piece.
  • Move down four scenes, then go behind the house and through the door.

 Return to Joyville

  • Click on the debris in front of the stove. Add the saw disk. Remove the stopper and add the mug of fuel. Replace the stopper and take the saw.

 Return to Joyville

  • Click on the lower part of the stove. Add the three ornamental pieces. A mini-puzzle starts. Fit the outer ornamental pieces onto the circular centrepiece. Click on an ornamental piece to move it towards the centrepiece. If the patterns don’t match up, click the ornamental piece to move it away from the centrepiece. Click on the button in the middle of the centrepiece to rotate the centrepiece. Continue moving the ornamental pieces towards it to match up the patterns. When an ornamental piece appears to match the pattern on the centrepiece, rotate the centrepiece and continue matching its pattern to the ornamental pieces. As there is no reset button, a step-by-step solution is not possible as you’ve likely already moved pieces before consulting this walkthrough.
  • Solution:

 Return to Joyville

  • When the stove opens, take the hairpin.
  • Move down two scenes, then take the path on the left and move forward one scene.

 Return to Joyville

  • Click on the fallen doll. Use the saw on the chest panel. Take the mouse key.
  • Move down.
  • Climb the ladder.

 Return to Joyville

  • Put the mouse key on the mouse to get the wind-up mouse. Click anywhere outside the window to close it.
    • Click on the archway to start a hidden object hunt.

 Return to Joyville

  • Find all the objects. Move the lens to get the snowflake. Use the knife to remove the label and get the bird. Once you have found all the items, a panel key is added to your inventory.
  • Move forward two scenes, then take the path to the right of the theatre, then go through the gate.

 Return to Joyville

  • Climb the ladder. Use the hairpin to open the window. Use the wind-up mouse to move the cat. Climb through the window.

 Return to Joyville

  • Click on the table. Take note of the combination: A1 B3 C2 D1. Use the cutting pliers to get the panel key. Click anywhere outside the window to close it.
  • Click on the control panel on the right. Use the hairpin to loosen the large red button, then take the button. Click through the dialogue. You receive a panel key.
  • Leave and enter the factory.
  • Click on the control panel on the right. Add the button. Adjust the levers to match the combination you just saw. Assume the levers are labelled A-D (left to right) and the top notch is 1 and the bottom notch is 3.
  • See screenshot below:

 Return to Joyville

  • Press the red button.
    • Click on the cut fence to start a hidden object hunt.

 Return to Joyville

  • Find all the objects. Pull the lever to get the butterfly (on the red lamp). Tip over the cart to get the headphones and ice skate. Move the hat to get the pinecone. Once you have found all the items, a puzzle fragment is added to your inventory.

 Return to Joyville

  • Click on the control panel on the left. Add the three panel keys. Click on the panel. Add the puzzle fragment. A mini-puzzle starts. Recreate the doll by creating one continuous path from the doll’s head to the rest of its pieces.
  • Solution:

 Return to Joyville

  • When you are finished, pull the red lever.
  • Talk to Cricks.

The end!