If you’ve never played the first Trine, that’s ok – you can dive right into its sequel without much of a problem. That’s because Trine 2 shines in its own right as a physics-based side scrolling puzzler with some brisk and easy fighting along the way. You can play alone or with up to two friends online to battle and puzzle your way through the fantastic environments. If you have played Trine, however, I can save you a bunch of time right off the bat: Did you like it? Welll, Trine 2 is more of the stuff you love, and it’s just as awesome as the first time around.
There are three different characters you can choose from, and they stick pretty close to the fantasy genre stereotypes. There’s the lumbering and strong warrior, the sneaky thief, and wizard who is physically weak but casts powerful spells. If you’re playing in co-op you’ll all get to play one of the unique characters, and if you’re playing alone you can switch between them whenever you’d like, which is helpful to solve puzzles.
It can’t be understated just how gorgeous Trine 2 looks. To see it in motion it’s hard to believe it was made by a small development team and not some huge movie studio. The richness of the forest levels makes everything seem alive, and each area is totally unique to the others. Don’t be surprised if you find yourself stopping to just stare at the visuals. I’d go so far as to call it enchanting. The music and storybook style presentation of the plot serve to solidify the experience.
One of the brilliant design choices in Trine 2 is that the puzzles presented have more than a few ways to solve them. They can be solved by any one character if you’re playing through the game solo, or when playing co-op with others there are ways to solve them as a group.
What that means is that when you do solve a puzzle, you’re left with a feeling of satisfaction that you really figured it out. Since there are multiple ways to do it, you’re never stuck feeling like you need to come up with the way the developers want you to solve it. It’s a pitfall of many a puzzle game that you seem to spend less time solving and more time trying to put yourself into the mind of the designers. Trine 2 couldn’t be any more unlike that. It’s awesome.
Every puzzle can be figured out as a lone character, but you can also switch between characters and use each of their individual abilities to assist you towards a solution. I will say typically speaking the wizard is best for always solving the puzzle without changing, but it’s possible to go your own way on that one.
Trine 2 is really a game without any huge flaws… heck, to be honest there’s no medium flaws either. Sure, you could nitpick some of the physics, but really by then you’re just looking for things to call out. My only complaint is that when playing co-op, getting stuck as one character for a long time (especially if it’s not the wizard) can get a little threadbare. Variety is the spice of life, after all.